diff options
Diffstat (limited to 'servers/physics_3d/godot_step_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_step_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp index 204adae450..b46436ba39 100644 --- a/servers/physics_3d/godot_step_3d.cpp +++ b/servers/physics_3d/godot_step_3d.cpp @@ -87,7 +87,7 @@ void GodotStep3D::_populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island) { p_soft_body->set_island_step(_step); - for (Set<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) { + for (RBSet<GodotConstraint3D *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) { GodotConstraint3D *constraint = const_cast<GodotConstraint3D *>(E->get()); if (constraint->get_island_step() == _step) { continue; // Already processed. @@ -236,7 +236,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) { const SelfList<GodotArea3D>::List &aml = p_space->get_moved_area_list(); while (aml.first()) { - for (const Set<GodotConstraint3D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { + for (const RBSet<GodotConstraint3D *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) { GodotConstraint3D *constraint = E->get(); if (constraint->get_island_step() == _step) { continue; |