diff options
Diffstat (limited to 'servers/physics_3d/godot_space_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_space_3d.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index c3aad22932..35f6fa023d 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -445,7 +445,7 @@ struct _RestCallbackData { _RestResultData *other_results = nullptr; }; -static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { +static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) { _RestCallbackData *rd = static_cast<_RestCallbackData *>(p_userdata); Vector3 contact_rel = p_point_B - p_point_A; @@ -480,7 +480,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect // Keep this result as separate result. result.len = len; result.contact = p_point_B; - result.normal = contact_rel / len; + result.normal = normal; result.object = rd->object; result.shape = rd->shape; result.local_shape = rd->local_shape; @@ -499,7 +499,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect rd->best_result.len = len; rd->best_result.contact = p_point_B; - rd->best_result.normal = contact_rel / len; + rd->best_result.normal = normal; rd->best_result.object = rd->object; rd->best_result.shape = rd->shape; rd->best_result.local_shape = rd->local_shape; @@ -1250,14 +1250,14 @@ GodotPhysicsDirectSpaceState3D *GodotSpace3D::get_direct_state() { } GodotSpace3D::GodotSpace3D() { - body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); - body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0)); - body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); - solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); - contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); - contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05); - contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); - contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); + body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_linear"); + body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_angular"); + body_time_to_sleep = GLOBAL_GET("physics/3d/time_before_sleep"); + solver_iterations = GLOBAL_GET("physics/3d/solver/solver_iterations"); + contact_recycle_radius = GLOBAL_GET("physics/3d/solver/contact_recycle_radius"); + contact_max_separation = GLOBAL_GET("physics/3d/solver/contact_max_separation"); + contact_max_allowed_penetration = GLOBAL_GET("physics/3d/solver/contact_max_allowed_penetration"); + contact_bias = GLOBAL_GET("physics/3d/solver/default_contact_bias"); broadphase = GodotBroadPhase3D::create_func(); broadphase->set_pair_callback(_broadphase_pair, this); |