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Diffstat (limited to 'servers/physics_3d/godot_shape_3d.cpp')
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 7762c4829e..5e310670a5 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -62,7 +62,7 @@ void GodotShape3D::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (const KeyValue<GodotShapeOwner3D *, int> &E : owners) {
- GodotShapeOwner3D *co = (GodotShapeOwner3D *)E.key;
+ GodotShapeOwner3D *co = const_cast<GodotShapeOwner3D *>(E.key);
co->_shape_changed();
}
}
@@ -76,20 +76,20 @@ Vector3 GodotShape3D::get_support(const Vector3 &p_normal) const {
}
void GodotShape3D::add_owner(GodotShapeOwner3D *p_owner) {
- Map<GodotShapeOwner3D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner3D *, int>::Iterator E = owners.find(p_owner);
if (E) {
- E->get()++;
+ E->value++;
} else {
owners[p_owner] = 1;
}
}
void GodotShape3D::remove_owner(GodotShapeOwner3D *p_owner) {
- Map<GodotShapeOwner3D *, int>::Element *E = owners.find(p_owner);
+ HashMap<GodotShapeOwner3D *, int>::Iterator E = owners.find(p_owner);
ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get() == 0) {
- owners.erase(E);
+ E->value--;
+ if (E->value == 0) {
+ owners.remove(E);
}
}
@@ -97,7 +97,7 @@ bool GodotShape3D::is_owner(GodotShapeOwner3D *p_owner) const {
return owners.has(p_owner);
}
-const Map<GodotShapeOwner3D *, int> &GodotShape3D::get_owners() const {
+const HashMap<GodotShapeOwner3D *, int> &GodotShape3D::get_owners() const {
return owners;
}
@@ -662,7 +662,7 @@ GodotCapsuleShape3D::GodotCapsuleShape3D() {}
/********** CYLINDER *************/
void GodotCylinderShape3D::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
- Vector3 cylinder_axis = p_transform.basis.get_axis(1).normalized();
+ Vector3 cylinder_axis = p_transform.basis.get_column(1).normalized();
real_t axis_dot = cylinder_axis.dot(p_normal);
Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
@@ -1438,7 +1438,7 @@ Vector3 GodotConcavePolygonShape3D::get_moment_of_inertia(real_t p_mass) const {
struct _Volume_BVH_Element {
AABB aabb;
Vector3 center;
- int face_index;
+ int face_index = 0;
};
struct _Volume_BVH_CompareX {
@@ -1461,10 +1461,10 @@ struct _Volume_BVH_CompareZ {
struct _Volume_BVH {
AABB aabb;
- _Volume_BVH *left;
- _Volume_BVH *right;
+ _Volume_BVH *left = nullptr;
+ _Volume_BVH *right = nullptr;
- int face_index;
+ int face_index = 0;
};
_Volume_BVH *_volume_build_bvh(_Volume_BVH_Element *p_elements, int p_size, int &count) {