diff options
Diffstat (limited to 'servers/physics_3d/godot_shape_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_shape_3d.cpp | 120 |
1 files changed, 51 insertions, 69 deletions
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 5e310670a5..cd61ceab62 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -411,9 +411,9 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 * } bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const { - AABB aabb(-half_extents, half_extents * 2.0); + AABB aabb_ext(-half_extents, half_extents * 2.0); - return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal); + return aabb_ext.intersects_segment(p_begin, p_end, &r_result, &r_normal); } bool GodotBoxShape3D::intersect_point(const Vector3 &p_point) const { @@ -735,29 +735,6 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect r_amount = 1; r_type = FEATURE_POINT; r_supports[0] = get_support(p_normal); - return; - - Vector3 n = p_normal; - real_t h = n.y * Math::sqrt(0.25 * height * height + radius * radius); - if (Math::abs(h) > 1.0) { - // Top or bottom surface. - n.y = (n.y > 0.0) ? height * 0.5 : -height * 0.5; - } else { - // Lateral surface. - n.y = height * 0.5 * h; - } - - real_t s = Math::sqrt(n.x * n.x + n.z * n.z); - if (Math::is_zero_approx(s)) { - n.x = 0.0; - n.z = 0.0; - } else { - real_t scaled_radius = radius / s; - n.x = n.x * scaled_radius; - n.z = n.z * scaled_radius; - } - - r_supports[0] = n; } } @@ -938,13 +915,13 @@ void GodotConvexPolygonShape3D::get_supports(const Vector3 &p_normal, int p_max, } for (int i = 0; i < ec; i++) { - real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal); + real_t dot = (vertices[edges[i].vertex_a] - vertices[edges[i].vertex_b]).normalized().dot(p_normal); dot = ABS(dot); - if (dot < edge_support_threshold && (edges[i].a == vtx || edges[i].b == vtx)) { + if (dot < edge_support_threshold && (edges[i].vertex_a == vtx || edges[i].vertex_b == vtx)) { r_amount = 2; r_type = FEATURE_EDGE; - r_supports[0] = vertices[edges[i].a]; - r_supports[1] = vertices[edges[i].b]; + r_supports[0] = vertices[edges[i].vertex_a]; + r_supports[1] = vertices[edges[i].vertex_b]; return; } } @@ -1048,8 +1025,8 @@ Vector3 GodotConvexPolygonShape3D::get_closest_point_to(const Vector3 &p_point) int ec = mesh.edges.size(); for (int i = 0; i < ec; i++) { Vector3 s[2] = { - vertices[edges[i].a], - vertices[edges[i].b] + vertices[edges[i].vertex_a], + vertices[edges[i].vertex_b] }; Vector3 closest = Geometry3D::get_closest_point_to_segment(p_point, s); @@ -1081,7 +1058,7 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) { AABB _aabb; - for (int i = 0; i < mesh.vertices.size(); i++) { + for (uint32_t i = 0; i < mesh.vertices.size(); i++) { if (i == 0) { _aabb.position = mesh.vertices[i]; } else { @@ -1097,7 +1074,12 @@ void GodotConvexPolygonShape3D::set_data(const Variant &p_data) { } Variant GodotConvexPolygonShape3D::get_data() const { - return mesh.vertices; + Vector<Vector3> vertices; + vertices.resize(mesh.vertices.size()); + for (uint32_t i = 0; i < mesh.vertices.size(); i++) { + vertices.write[i] = mesh.vertices[i]; + } + return vertices; } GodotConvexPolygonShape3D::GodotConvexPolygonShape3D() { @@ -1282,14 +1264,14 @@ Vector3 GodotConcavePolygonShape3D::get_support(const Vector3 &p_normal) const { } void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_params) const { - const BVH *bvh = &p_params->bvh[p_idx]; + const BVH *params_bvh = &p_params->bvh[p_idx]; - if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) { + if (!params_bvh->aabb.intersects_segment(p_params->from, p_params->to)) { return; } - if (bvh->face_index >= 0) { - const Face *f = &p_params->faces[bvh->face_index]; + if (params_bvh->face_index >= 0) { + const Face *f = &p_params->faces[params_bvh->face_index]; GodotFaceShape3D *face = p_params->face; face->normal = f->normal; face->vertex[0] = p_params->vertices[f->indices[0]]; @@ -1308,11 +1290,11 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_ } } } else { - if (bvh->left >= 0) { - _cull_segment(bvh->left, p_params); + if (params_bvh->left >= 0) { + _cull_segment(params_bvh->left, p_params); } - if (bvh->right >= 0) { - _cull_segment(bvh->right, p_params); + if (params_bvh->right >= 0) { + _cull_segment(params_bvh->right, p_params); } } } @@ -1362,14 +1344,14 @@ Vector3 GodotConcavePolygonShape3D::get_closest_point_to(const Vector3 &p_point) } bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const { - const BVH *bvh = &p_params->bvh[p_idx]; + const BVH *params_bvh = &p_params->bvh[p_idx]; - if (!p_params->aabb.intersects(bvh->aabb)) { + if (!p_params->aabb.intersects(params_bvh->aabb)) { return false; } - if (bvh->face_index >= 0) { - const Face *f = &p_params->faces[bvh->face_index]; + if (params_bvh->face_index >= 0) { + const Face *f = &p_params->faces[params_bvh->face_index]; GodotFaceShape3D *face = p_params->face; face->normal = f->normal; face->vertex[0] = p_params->vertices[f->indices[0]]; @@ -1379,14 +1361,14 @@ bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const { return true; } } else { - if (bvh->left >= 0) { - if (_cull(bvh->left, p_params)) { + if (params_bvh->left >= 0) { + if (_cull(params_bvh->left, p_params)) { return true; } } - if (bvh->right >= 0) { - if (_cull(bvh->right, p_params)) { + if (params_bvh->right >= 0) { + if (_cull(params_bvh->right, p_params)) { return true; } } @@ -1942,14 +1924,14 @@ Vector3 GodotHeightMapShape3D::get_closest_point_to(const Vector3 &p_point) cons } void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const { - const AABB &aabb = get_aabb(); + const AABB &shape_aabb = get_aabb(); - Vector3 pos_local = aabb.position + local_origin; + Vector3 pos_local = shape_aabb.position + local_origin; Vector3 clamped_point(p_point); - clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + aabb.size.x); - clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + aabb.size.y); - clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + aabb.size.z); + clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x); + clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y); + clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z); r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5); r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5); @@ -2093,19 +2075,19 @@ void GodotHeightMapShape3D::_setup(const Vector<real_t> &p_heights, int p_width, depth = p_depth; // Initialize aabb. - AABB aabb; - aabb.position = Vector3(0.0, p_min_height, 0.0); - aabb.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1); + AABB aabb_new; + aabb_new.position = Vector3(0.0, p_min_height, 0.0); + aabb_new.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1); // Initialize origin as the aabb center. - local_origin = aabb.position + 0.5 * aabb.size; + local_origin = aabb_new.position + 0.5 * aabb_new.size; local_origin.y = 0.0; - aabb.position -= local_origin; + aabb_new.position -= local_origin; _build_accelerator(); - configure(aabb); + configure(aabb_new); } void GodotHeightMapShape3D::set_data(const Variant &p_data) { @@ -2116,11 +2098,11 @@ void GodotHeightMapShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(!d.has("depth")); ERR_FAIL_COND(!d.has("heights")); - int width = d["width"]; - int depth = d["depth"]; + int width_new = d["width"]; + int depth_new = d["depth"]; - ERR_FAIL_COND(width <= 0.0); - ERR_FAIL_COND(depth <= 0.0); + ERR_FAIL_COND(width_new <= 0.0); + ERR_FAIL_COND(depth_new <= 0.0); Variant heights_variant = d["heights"]; Vector<real_t> heights_buffer; @@ -2174,10 +2156,10 @@ void GodotHeightMapShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(min_height > max_height); - ERR_FAIL_COND(heights_buffer.size() != (width * depth)); + ERR_FAIL_COND(heights_buffer.size() != (width_new * depth_new)); // If specified, min and max height will be used as precomputed values. - _setup(heights_buffer, width, depth, min_height, max_height); + _setup(heights_buffer, width_new, depth_new, min_height, max_height); } Variant GodotHeightMapShape3D::get_data() const { @@ -2185,9 +2167,9 @@ Variant GodotHeightMapShape3D::get_data() const { d["width"] = width; d["depth"] = depth; - const AABB &aabb = get_aabb(); - d["min_height"] = aabb.position.y; - d["max_height"] = aabb.position.y + aabb.size.y; + const AABB &shape_aabb = get_aabb(); + d["min_height"] = shape_aabb.position.y; + d["max_height"] = shape_aabb.position.y + shape_aabb.size.y; d["heights"] = heights; |