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Diffstat (limited to 'servers/physics_3d/godot_joint_3d.h')
-rw-r--r-- | servers/physics_3d/godot_joint_3d.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/servers/physics_3d/godot_joint_3d.h b/servers/physics_3d/godot_joint_3d.h new file mode 100644 index 0000000000..4086bb53e1 --- /dev/null +++ b/servers/physics_3d/godot_joint_3d.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* godot_joint_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_JOINT_3D_H +#define GODOT_JOINT_3D_H + +#include "godot_body_3d.h" +#include "godot_constraint_3d.h" + +class GodotJoint3D : public GodotConstraint3D { +protected: + bool dynamic_A = false; + bool dynamic_B = false; + +public: + virtual bool setup(real_t p_step) override { return false; } + virtual bool pre_solve(real_t p_step) override { return true; } + virtual void solve(real_t p_step) override {} + + void copy_settings_from(GodotJoint3D *p_joint) { + set_self(p_joint->get_self()); + set_priority(p_joint->get_priority()); + disable_collisions_between_bodies(p_joint->is_disabled_collisions_between_bodies()); + } + + virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; } + _FORCE_INLINE_ GodotJoint3D(GodotBody3D **p_body_ptr = nullptr, int p_body_count = 0) : + GodotConstraint3D(p_body_ptr, p_body_count) { + } + + virtual ~GodotJoint3D() { + for (int i = 0; i < get_body_count(); i++) { + GodotBody3D *body = get_body_ptr()[i]; + if (body) { + body->remove_constraint(this); + } + } + } +}; + +#endif // GODOT_JOINT_3D_H |