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Diffstat (limited to 'servers/physics_3d/godot_body_direct_state_3d.cpp')
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index a8c6086e1c..25088d33f3 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -145,7 +145,7 @@ void GodotPhysicsDirectBodyState3D::add_constant_torque(const Vector3 &p_torque)
}
void GodotPhysicsDirectBodyState3D::set_constant_force(const Vector3 &p_force) {
- if (!p_force.is_equal_approx(Vector3())) {
+ if (!p_force.is_zero_approx()) {
body->wakeup();
}
body->set_constant_force(p_force);
@@ -156,7 +156,7 @@ Vector3 GodotPhysicsDirectBodyState3D::get_constant_force() const {
}
void GodotPhysicsDirectBodyState3D::set_constant_torque(const Vector3 &p_torque) {
- if (!p_torque.is_equal_approx(Vector3())) {
+ if (!p_torque.is_zero_approx()) {
body->wakeup();
}
body->set_constant_torque(p_torque);