diff options
Diffstat (limited to 'servers/physics_3d/gjk_epa.cpp')
-rw-r--r-- | servers/physics_3d/gjk_epa.cpp | 99 |
1 files changed, 64 insertions, 35 deletions
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index dafd2feb8b..aa7c11eec5 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -64,7 +64,7 @@ GJK-EPA collision solver by Nathanael Presson, 2008 /* GJK */ #define GJK_MAX_ITERATIONS 128 -#define GJK_ACCURARY ((real_t)0.0001) +#define GJK_ACCURACY ((real_t)0.0001) #define GJK_MIN_DISTANCE ((real_t)0.0001) #define GJK_DUPLICATED_EPS ((real_t)0.0001) #define GJK_SIMPLEX2_EPS ((real_t)0.0) @@ -72,10 +72,13 @@ GJK-EPA collision solver by Nathanael Presson, 2008 #define GJK_SIMPLEX4_EPS ((real_t)0.0) /* EPA */ -#define EPA_MAX_VERTICES 64 +#define EPA_MAX_VERTICES 128 #define EPA_MAX_FACES (EPA_MAX_VERTICES*2) #define EPA_MAX_ITERATIONS 255 -#define EPA_ACCURACY ((real_t)0.0001) +// -- GODOT start -- +//#define EPA_ACCURACY ((real_t)0.0001) +#define EPA_ACCURACY ((real_t)0.00001) +// -- GODOT end -- #define EPA_FALLBACK (10*EPA_ACCURACY) #define EPA_PLANE_EPS ((real_t)0.00001) #define EPA_INSIDE_EPS ((real_t)0.01) @@ -237,7 +240,7 @@ struct GJK /* Check for termination */ const real_t omega=vec3_dot(m_ray,w)/rl; alpha=MAX(omega,alpha); - if(((rl-alpha)-(GJK_ACCURARY*rl))<=0) + if(((rl-alpha)-(GJK_ACCURACY*rl))<=0) {/* Return old simplex */ removevertice(m_simplices[m_current]); break; @@ -466,7 +469,7 @@ struct GJK if(ng&&(Math::abs(vl)>GJK_SIMPLEX4_EPS)) { real_t mindist=-1; - real_t subw[3]; + real_t subw[3] = {0.f, 0.f, 0.f}; U subm=0; for(U i=0;i<3;++i) { @@ -512,7 +515,6 @@ struct GJK { Vector3 n; real_t d; - real_t p; sSV* c[3]; sFace* f[3]; sFace* l[2]; @@ -661,8 +663,7 @@ struct GJK remove(m_hull,best); append(m_stock,best); best=findbest(); - if(best->p>=outer.p) { outer=*best; -} + outer=*best; } else { m_status=eStatus::InvalidHull;break; } } else { m_status=eStatus::AccuraryReached;break; } } else { m_status=eStatus::OutOfVertices;break; } @@ -688,24 +689,54 @@ struct GJK } } /* Fallback */ - m_status = eStatus::FallBack; - m_normal = -guess; - const real_t nl=m_normal.length(); - if(nl>0) { - m_normal = m_normal/nl; + m_status = eStatus::FallBack; + m_normal = -guess; + const real_t nl = m_normal.length(); + if (nl > 0) { + m_normal = m_normal/nl; } else { - m_normal = Vector3(1,0,0); -} + m_normal = Vector3(1,0,0); + } m_depth = 0; m_result.rank=1; m_result.c[0]=simplex.c[0]; m_result.p[0]=1; return(m_status); } + + bool getedgedist(sFace* face, sSV* a, sSV* b, real_t& dist) + { + const Vector3 ba = b->w - a->w; + const Vector3 n_ab = vec3_cross(ba, face->n); // Outward facing edge normal direction, on triangle plane + const real_t a_dot_nab = vec3_dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required + + if (a_dot_nab < 0) { + // Outside of edge a->b + const real_t ba_l2 = ba.length_squared(); + const real_t a_dot_ba = vec3_dot(a->w, ba); + const real_t b_dot_ba = vec3_dot(b->w, ba); + + if (a_dot_ba > 0) { + // Pick distance vertex a + dist = a->w.length(); + } else if (b_dot_ba < 0) { + // Pick distance vertex b + dist = b->w.length(); + } else { + // Pick distance to edge a->b + const real_t a_dot_b = vec3_dot(a->w, b->w); + dist = Math::sqrt(MAX((a->w.length_squared() * b->w.length_squared() - a_dot_b * a_dot_b) / ba_l2, 0.0)); + } + + return true; + } + + return false; + } + sFace* newface(sSV* a,sSV* b,sSV* c,bool forced) { - if(m_stock.root) - { + if (m_stock.root) { sFace* face=m_stock.root; remove(m_stock,face); append(m_hull,face); @@ -716,23 +747,23 @@ struct GJK face->n = vec3_cross(b->w-a->w,c->w-a->w); const real_t l=face->n.length(); const bool v=l>EPA_ACCURACY; - face->p = MIN(MIN( - vec3_dot(a->w,vec3_cross(face->n,a->w-b->w)), - vec3_dot(b->w,vec3_cross(face->n,b->w-c->w))), - vec3_dot(c->w,vec3_cross(face->n,c->w-a->w))) / - (v?l:1); - face->p = face->p>=-EPA_INSIDE_EPS?0:face->p; - if(v) - { - face->d = vec3_dot(a->w,face->n)/l; + if (v) { + if (!(getedgedist(face, a, b, face->d) || + getedgedist(face, b, c, face->d) || + getedgedist(face, c, a, face->d))) { + // Origin projects to the interior of the triangle + // Use distance to triangle plane + face->d = vec3_dot(a->w, face->n) / l; + } face->n /= l; - if(forced||(face->d>=-EPA_PLANE_EPS)) - { + if (forced||(face->d>=-EPA_PLANE_EPS)) { return(face); - } else { m_status=eStatus::NonConvex; -} - } else { m_status=eStatus::Degenerated; -} + } else { + m_status=eStatus::NonConvex; + } + } else { + m_status=eStatus::Degenerated; + } remove(m_hull,face); append(m_stock,face); return(nullptr); @@ -747,15 +778,13 @@ struct GJK { sFace* minf=m_hull.root; real_t mind=minf->d*minf->d; - real_t maxp=minf->p; for(sFace* f=minf->l[1];f;f=f->l[1]) { const real_t sqd=f->d*f->d; - if((f->p>=maxp)&&(sqd<mind)) + if(sqd<mind) { minf=f; mind=sqd; - maxp=f->p; } } return(minf); |