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Diffstat (limited to 'servers/physics_3d/constraint_3d_sw.h')
-rw-r--r-- | servers/physics_3d/constraint_3d_sw.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h new file mode 100644 index 0000000000..23bc5d3b32 --- /dev/null +++ b/servers/physics_3d/constraint_3d_sw.h @@ -0,0 +1,85 @@ +/*************************************************************************/ +/* constraint_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CONSTRAINT_SW_H +#define CONSTRAINT_SW_H + +#include "body_3d_sw.h" + +class Constraint3DSW { + + Body3DSW **_body_ptr; + int _body_count; + uint64_t island_step; + Constraint3DSW *island_next; + Constraint3DSW *island_list_next; + int priority; + bool disabled_collisions_between_bodies; + + RID self; + +protected: + Constraint3DSW(Body3DSW **p_body_ptr = NULL, int p_body_count = 0) { + _body_ptr = p_body_ptr; + _body_count = p_body_count; + island_step = 0; + priority = 1; + disabled_collisions_between_bodies = true; + } + +public: + _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } + _FORCE_INLINE_ RID get_self() const { return self; } + + _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } + _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } + + _FORCE_INLINE_ Constraint3DSW *get_island_next() const { return island_next; } + _FORCE_INLINE_ void set_island_next(Constraint3DSW *p_next) { island_next = p_next; } + + _FORCE_INLINE_ Constraint3DSW *get_island_list_next() const { return island_list_next; } + _FORCE_INLINE_ void set_island_list_next(Constraint3DSW *p_next) { island_list_next = p_next; } + + _FORCE_INLINE_ Body3DSW **get_body_ptr() const { return _body_ptr; } + _FORCE_INLINE_ int get_body_count() const { return _body_count; } + + _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; } + _FORCE_INLINE_ int get_priority() const { return priority; } + + _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } + _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } + + virtual bool setup(real_t p_step) = 0; + virtual void solve(real_t p_step) = 0; + + virtual ~Constraint3DSW() {} +}; + +#endif // CONSTRAINT__SW_H |