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Diffstat (limited to 'servers/physics_3d/broad_phase_3d_basic.h')
-rw-r--r-- | servers/physics_3d/broad_phase_3d_basic.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h new file mode 100644 index 0000000000..00263dad0a --- /dev/null +++ b/servers/physics_3d/broad_phase_3d_basic.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* broad_phase_basic.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BROAD_PHASE_BASIC_H +#define BROAD_PHASE_BASIC_H + +#include "broad_phase_3d_sw.h" +#include "core/map.h" + +class BroadPhase3DBasic : public BroadPhase3DSW { + + struct Element { + + CollisionObject3DSW *owner; + bool _static; + AABB aabb; + int subindex; + }; + + Map<ID, Element> element_map; + + ID current; + + struct PairKey { + + union { + struct { + ID a; + ID b; + }; + uint64_t key; + }; + + _FORCE_INLINE_ bool operator<(const PairKey &p_key) const { + return key < p_key.key; + } + + PairKey() { key = 0; } + PairKey(ID p_a, ID p_b) { + if (p_a > p_b) { + a = p_b; + b = p_a; + } else { + a = p_a; + b = p_b; + } + } + }; + + Map<PairKey, void *> pair_map; + + PairCallback pair_callback; + void *pair_userdata; + UnpairCallback unpair_callback; + void *unpair_userdata; + +public: + // 0 is an invalid ID + virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0); + virtual void move(ID p_id, const AABB &p_aabb); + virtual void set_static(ID p_id, bool p_static); + virtual void remove(ID p_id); + + virtual CollisionObject3DSW *get_object(ID p_id) const; + virtual bool is_static(ID p_id) const; + virtual int get_subindex(ID p_id) const; + + virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL); + virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL); + virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL); + + virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata); + virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata); + + virtual void update(); + + static BroadPhase3DSW *_create(); + BroadPhase3DBasic(); +}; + +#endif // BROAD_PHASE_BASIC_H |