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+/*************************************************************************/
+/* broad_phase_basic.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BROAD_PHASE_BASIC_H
+#define BROAD_PHASE_BASIC_H
+
+#include "broad_phase_3d_sw.h"
+#include "core/map.h"
+
+class BroadPhase3DBasic : public BroadPhase3DSW {
+
+ struct Element {
+
+ CollisionObject3DSW *owner;
+ bool _static;
+ AABB aabb;
+ int subindex;
+ };
+
+ Map<ID, Element> element_map;
+
+ ID current;
+
+ struct PairKey {
+
+ union {
+ struct {
+ ID a;
+ ID b;
+ };
+ uint64_t key;
+ };
+
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
+ return key < p_key.key;
+ }
+
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
+ };
+
+ Map<PairKey, void *> pair_map;
+
+ PairCallback pair_callback;
+ void *pair_userdata;
+ UnpairCallback unpair_callback;
+ void *unpair_userdata;
+
+public:
+ // 0 is an invalid ID
+ virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0);
+ virtual void move(ID p_id, const AABB &p_aabb);
+ virtual void set_static(ID p_id, bool p_static);
+ virtual void remove(ID p_id);
+
+ virtual CollisionObject3DSW *get_object(ID p_id) const;
+ virtual bool is_static(ID p_id) const;
+ virtual int get_subindex(ID p_id) const;
+
+ virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
+
+ virtual void update();
+
+ static BroadPhase3DSW *_create();
+ BroadPhase3DBasic();
+};
+
+#endif // BROAD_PHASE_BASIC_H