diff options
Diffstat (limited to 'servers/physics_3d/broad_phase_3d_basic.cpp')
-rw-r--r-- | servers/physics_3d/broad_phase_3d_basic.cpp | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp new file mode 100644 index 0000000000..bc0af98e4a --- /dev/null +++ b/servers/physics_3d/broad_phase_3d_basic.cpp @@ -0,0 +1,225 @@ +/*************************************************************************/ +/* broad_phase_basic.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "broad_phase_3d_basic.h" +#include "core/list.h" +#include "core/print_string.h" + +BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) { + + ERR_FAIL_COND_V(p_object == NULL, 0); + + current++; + + Element e; + e.owner = p_object; + e._static = false; + e.subindex = p_subindex; + + element_map[current] = e; + return current; +} + +void BroadPhase3DBasic::move(ID p_id, const AABB &p_aabb) { + + Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND(!E); + E->get().aabb = p_aabb; +} +void BroadPhase3DBasic::set_static(ID p_id, bool p_static) { + + Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND(!E); + E->get()._static = p_static; +} +void BroadPhase3DBasic::remove(ID p_id) { + + Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND(!E); + List<PairKey> to_erase; + //unpair must be done immediately on removal to avoid potential invalid pointers + for (Map<PairKey, void *>::Element *F = pair_map.front(); F; F = F->next()) { + + if (F->key().a == p_id || F->key().b == p_id) { + + if (unpair_callback) { + Element *elem_A = &element_map[F->key().a]; + Element *elem_B = &element_map[F->key().b]; + unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata); + } + to_erase.push_back(F->key()); + } + } + while (to_erase.size()) { + + pair_map.erase(to_erase.front()->get()); + to_erase.pop_front(); + } + element_map.erase(E); +} + +CollisionObject3DSW *BroadPhase3DBasic::get_object(ID p_id) const { + + const Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND_V(!E, NULL); + return E->get().owner; +} +bool BroadPhase3DBasic::is_static(ID p_id) const { + + const Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND_V(!E, false); + return E->get()._static; +} +int BroadPhase3DBasic::get_subindex(ID p_id) const { + + const Map<ID, Element>::Element *E = element_map.find(p_id); + ERR_FAIL_COND_V(!E, -1); + return E->get().subindex; +} + +int BroadPhase3DBasic::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { + + int rc = 0; + + for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) { + + const AABB aabb = E->get().aabb; + if (aabb.has_point(p_point)) { + + p_results[rc] = E->get().owner; + p_result_indices[rc] = E->get().subindex; + rc++; + if (rc >= p_max_results) + break; + } + } + + return rc; +} + +int BroadPhase3DBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { + + int rc = 0; + + for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) { + + const AABB aabb = E->get().aabb; + if (aabb.intersects_segment(p_from, p_to)) { + + p_results[rc] = E->get().owner; + p_result_indices[rc] = E->get().subindex; + rc++; + if (rc >= p_max_results) + break; + } + } + + return rc; +} +int BroadPhase3DBasic::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) { + + int rc = 0; + + for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) { + + const AABB aabb = E->get().aabb; + if (aabb.intersects(p_aabb)) { + + p_results[rc] = E->get().owner; + p_result_indices[rc] = E->get().subindex; + rc++; + if (rc >= p_max_results) + break; + } + } + + return rc; +} + +void BroadPhase3DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) { + + pair_userdata = p_userdata; + pair_callback = p_pair_callback; +} +void BroadPhase3DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) { + + unpair_userdata = p_userdata; + unpair_callback = p_unpair_callback; +} + +void BroadPhase3DBasic::update() { + + // recompute pairs + for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) { + + for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) { + + Element *elem_A = &I->get(); + Element *elem_B = &J->get(); + + if (elem_A->owner == elem_B->owner) + continue; + + bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static); + + PairKey key(I->key(), J->key()); + + Map<PairKey, void *>::Element *E = pair_map.find(key); + + if (!pair_ok && E) { + if (unpair_callback) + unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata); + pair_map.erase(key); + } + + if (pair_ok && !E) { + + void *data = NULL; + if (pair_callback) + data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata); + pair_map.insert(key, data); + } + } + } +} + +BroadPhase3DSW *BroadPhase3DBasic::_create() { + + return memnew(BroadPhase3DBasic); +} + +BroadPhase3DBasic::BroadPhase3DBasic() { + + current = 1; + unpair_callback = NULL; + unpair_userdata = NULL; + pair_callback = NULL; + pair_userdata = NULL; +} |