diff options
Diffstat (limited to 'servers/physics_3d/body_3d_sw.h')
-rw-r--r-- | servers/physics_3d/body_3d_sw.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index e87ff2364b..9afb8cd56f 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -127,16 +127,13 @@ class Body3DSW : public CollisionObject3DSW { int contact_count; struct ForceIntegrationCallback { - ObjectID id; - StringName method; + Callable callable; Variant udata; }; ForceIntegrationCallback *fi_callback; uint64_t island_step; - Body3DSW *island_next; - Body3DSW *island_list_next; _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area3DSW *p_area); @@ -145,7 +142,7 @@ class Body3DSW : public CollisionObject3DSW { friend class PhysicsDirectBodyState3DSW; // i give up, too many functions to expose public: - void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); + void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant()); void set_kinematic_margin(real_t p_margin); _FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; } @@ -189,12 +186,6 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } - _FORCE_INLINE_ Body3DSW *get_island_next() const { return island_next; } - _FORCE_INLINE_ void set_island_next(Body3DSW *p_next) { island_next = p_next; } - - _FORCE_INLINE_ Body3DSW *get_island_list_next() const { return island_list_next; } - _FORCE_INLINE_ void set_island_list_next(Body3DSW *p_next) { island_list_next = p_next; } - _FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; } _FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraint_map.erase(p_constraint); } const Map<Constraint3DSW *, int> &get_constraint_map() const { return constraint_map; } |