summaryrefslogtreecommitdiff
path: root/servers/physics_3d/body_3d_sw.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_3d/body_3d_sw.h')
-rw-r--r--servers/physics_3d/body_3d_sw.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 9afb8cd56f..9ef0cd8467 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -93,7 +93,7 @@ class Body3DSW : public CollisionObject3DSW {
bool first_time_kinematic;
void _update_inertia();
virtual void _shapes_changed();
- Transform new_transform;
+ Transform3D new_transform;
Map<Constraint3DSW *, int> constraint_map;
@@ -311,7 +311,7 @@ public:
return p_axis.dot(_inv_inertia_tensor.xform_inv(p_axis));
}
- //void simulate_motion(const Transform& p_xform,real_t p_step);
+ //void simulate_motion(const Transform3D& p_xform,real_t p_step);
void call_queries();
void wakeup_neighbours();
@@ -390,8 +390,8 @@ public:
virtual void set_angular_velocity(const Vector3 &p_velocity) override { body->set_angular_velocity(p_velocity); }
virtual Vector3 get_angular_velocity() const override { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); }
- virtual Transform get_transform() const override { return body->get_transform(); }
+ virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform3D get_transform() const override { return body->get_transform(); }
virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); }
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {