diff options
Diffstat (limited to 'servers/physics_3d/body_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/body_3d_sw.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 7f62e4eb85..6640245d91 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -302,10 +302,12 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va } break; case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: { linear_velocity = p_variant; + constant_linear_velocity = linear_velocity; wakeup(); } break; case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: { angular_velocity = p_variant; + constant_angular_velocity = angular_velocity; wakeup(); } break; @@ -473,7 +475,7 @@ void Body3DSW::integrate_forces(real_t p_step) { //compute motion, angular and etc. velocities from prev transform motion = new_transform.origin - get_transform().origin; do_motion = true; - linear_velocity = motion / p_step; + linear_velocity = constant_linear_velocity + motion / p_step; //compute a FAKE angular velocity, not so easy Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed(); @@ -482,7 +484,7 @@ void Body3DSW::integrate_forces(real_t p_step) { rot.get_axis_angle(axis, angle); axis.normalize(); - angular_velocity = axis * (angle / p_step); + angular_velocity = constant_angular_velocity + axis * (angle / p_step); } else { if (!omit_force_integration && !first_integration) { //overridden by direct state query |