diff options
Diffstat (limited to 'servers/physics_3d/body_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/body_3d_sw.cpp | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 556f1f85c6..7f62e4eb85 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -381,17 +381,10 @@ void Body3DSW::set_space(Space3DSW *p_space) { first_integration = true; } -void Body3DSW::_compute_area_gravity_and_dampenings(const Area3DSW *p_area) { - if (p_area->is_gravity_point()) { - if (p_area->get_gravity_distance_scale() > 0) { - Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); - gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2)); - } else { - gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); - } - } else { - gravity += p_area->get_gravity_vector() * p_area->get_gravity(); - } +void Body3DSW::_compute_area_gravity_and_damping(const Area3DSW *p_area) { + Vector3 area_gravity; + p_area->compute_gravity(get_transform().get_origin(), area_gravity); + gravity += area_gravity; area_linear_damp += p_area->get_linear_damp(); area_angular_damp += p_area->get_angular_damp(); @@ -433,7 +426,7 @@ void Body3DSW::integrate_forces(real_t p_step) { switch (mode) { case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE: case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: { - _compute_area_gravity_and_dampenings(aa[i].area); + _compute_area_gravity_and_damping(aa[i].area); stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE; } break; case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE: @@ -441,7 +434,7 @@ void Body3DSW::integrate_forces(real_t p_step) { gravity = Vector3(0, 0, 0); area_angular_damp = 0; area_linear_damp = 0; - _compute_area_gravity_and_dampenings(aa[i].area); + _compute_area_gravity_and_damping(aa[i].area); stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE; } break; default: { @@ -451,7 +444,7 @@ void Body3DSW::integrate_forces(real_t p_step) { } if (!stopped) { - _compute_area_gravity_and_dampenings(def_area); + _compute_area_gravity_and_damping(def_area); } gravity *= gravity_scale; |