diff options
Diffstat (limited to 'servers/physics_3d/area_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/area_3d_sw.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index a9f5c4aec3..c9e8bcb8ca 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -30,8 +30,16 @@ #include "area_3d_sw.h" #include "body_3d_sw.h" +#include "soft_body_3d_sw.h" #include "space_3d_sw.h" +Area3DSW::BodyKey::BodyKey(SoftBody3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { + rid = p_body->get_self(); + instance_id = p_body->get_instance_id(); + body_shape = p_body_shape; + area_shape = p_area_shape; +} + Area3DSW::BodyKey::BodyKey(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { rid = p_body->get_self(); instance_id = p_body->get_instance_id(); @@ -155,6 +163,20 @@ void Area3DSW::set_param(PhysicsServer3D::AreaParameter p_param, const Variant & case PhysicsServer3D::AREA_PARAM_PRIORITY: priority = p_value; break; + case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: + ERR_FAIL_COND_MSG(wind_force_magnitude < 0, "Wind force magnitude must be a non-negative real number, but a negative number was specified."); + wind_force_magnitude = p_value; + break; + case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: + wind_source = p_value; + break; + case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: + wind_direction = p_value; + break; + case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: + ERR_FAIL_COND_MSG(wind_attenuation_factor < 0, "Wind attenuation factor must be a non-negative real number, but a negative number was specified."); + wind_attenuation_factor = p_value; + break; } } @@ -176,6 +198,14 @@ Variant Area3DSW::get_param(PhysicsServer3D::AreaParameter p_param) const { return angular_damp; case PhysicsServer3D::AREA_PARAM_PRIORITY: return priority; + case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: + return wind_force_magnitude; + case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: + return wind_source; + case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: + return wind_direction; + case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: + return wind_attenuation_factor; } return Variant(); @@ -274,6 +304,26 @@ void Area3DSW::call_queries() { } } +void Area3DSW::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const { + if (is_gravity_point()) { + const real_t gravity_distance_scale = get_gravity_distance_scale(); + Vector3 v = get_transform().xform(get_gravity_vector()) - p_position; + if (gravity_distance_scale > 0) { + const real_t v_length = v.length(); + if (v_length > 0) { + const real_t v_scaled = v_length * gravity_distance_scale; + r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled))); + } else { + r_gravity = Vector3(); + } + } else { + r_gravity = v.normalized() * get_gravity(); + } + } else { + r_gravity = get_gravity_vector() * get_gravity(); + } +} + Area3DSW::Area3DSW() : CollisionObject3DSW(TYPE_AREA), monitor_query_list(this), |