diff options
Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r-- | servers/physics_2d_server.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 40c58ecac5..c923ef16b7 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -149,7 +149,7 @@ class Physics2DDirectSpaceState : public Object { Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = 0); + Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query); Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); @@ -404,11 +404,11 @@ public: virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; virtual void body_clear_shapes(RID p_body) = 0; - virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id) = 0; - virtual uint32_t body_get_object_instance_id(RID p_body) const = 0; + virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; + virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; - virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id) = 0; - virtual uint32_t body_get_canvas_instance_id(RID p_body) const = 0; + virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0; + virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0; enum CCDMode { CCD_MODE_DISABLED, @@ -509,7 +509,7 @@ public: MotionResult() { collision_local_shape = 0; collider_shape = 0; - collider_id = 0; + collider_id = ObjectID(); } }; |