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Diffstat (limited to 'servers/physics_2d_server.h')
| -rw-r--r-- | servers/physics_2d_server.h | 699 | 
1 files changed, 0 insertions, 699 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h deleted file mode 100644 index c923ef16b7..0000000000 --- a/servers/physics_2d_server.h +++ /dev/null @@ -1,699 +0,0 @@ -/*************************************************************************/ -/*  physics_2d_server.h                                                  */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#ifndef PHYSICS_2D_SERVER_H -#define PHYSICS_2D_SERVER_H - -#include "core/object.h" -#include "core/reference.h" -#include "core/resource.h" - -class Physics2DDirectSpaceState; - -class Physics2DDirectBodyState : public Object { - -	GDCLASS(Physics2DDirectBodyState, Object); - -protected: -	static void _bind_methods(); - -public: -	virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area -	virtual float get_total_linear_damp() const = 0; // get density of this body space/area -	virtual float get_total_angular_damp() const = 0; // get density of this body space/area - -	virtual float get_inverse_mass() const = 0; // get the mass -	virtual real_t get_inverse_inertia() const = 0; // get density of this body space - -	virtual void set_linear_velocity(const Vector2 &p_velocity) = 0; -	virtual Vector2 get_linear_velocity() const = 0; - -	virtual void set_angular_velocity(real_t p_velocity) = 0; -	virtual real_t get_angular_velocity() const = 0; - -	virtual void set_transform(const Transform2D &p_transform) = 0; -	virtual Transform2D get_transform() const = 0; - -	virtual void add_central_force(const Vector2 &p_force) = 0; -	virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0; -	virtual void add_torque(real_t p_torque) = 0; -	virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; -	virtual void apply_torque_impulse(real_t p_torque) = 0; -	virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0; - -	virtual void set_sleep_state(bool p_enable) = 0; -	virtual bool is_sleeping() const = 0; - -	virtual int get_contact_count() const = 0; - -	virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0; -	virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0; -	virtual int get_contact_local_shape(int p_contact_idx) const = 0; - -	virtual RID get_contact_collider(int p_contact_idx) const = 0; -	virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0; -	virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; -	virtual Object *get_contact_collider_object(int p_contact_idx) const; -	virtual int get_contact_collider_shape(int p_contact_idx) const = 0; -	virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0; -	virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; - -	virtual real_t get_step() const = 0; -	virtual void integrate_forces(); - -	virtual Physics2DDirectSpaceState *get_space_state() = 0; - -	Physics2DDirectBodyState(); -}; - -class Physics2DShapeQueryResult; - -//used for script -class Physics2DShapeQueryParameters : public Reference { - -	GDCLASS(Physics2DShapeQueryParameters, Reference); -	friend class Physics2DDirectSpaceState; -	RID shape; -	Transform2D transform; -	Vector2 motion; -	float margin; -	Set<RID> exclude; -	uint32_t collision_mask; - -	bool collide_with_bodies; -	bool collide_with_areas; - -protected: -	static void _bind_methods(); - -public: -	void set_shape(const RES &p_shape); -	void set_shape_rid(const RID &p_shape); -	RID get_shape_rid() const; - -	void set_transform(const Transform2D &p_transform); -	Transform2D get_transform() const; - -	void set_motion(const Vector2 &p_motion); -	Vector2 get_motion() const; - -	void set_margin(float p_margin); -	float get_margin() const; - -	void set_collision_mask(int p_collision_mask); -	int get_collision_mask() const; - -	void set_collide_with_bodies(bool p_enable); -	bool is_collide_with_bodies_enabled() const; - -	void set_collide_with_areas(bool p_enable); -	bool is_collide_with_areas_enabled() const; - -	void set_exclude(const Vector<RID> &p_exclude); -	Vector<RID> get_exclude() const; - -	Physics2DShapeQueryParameters(); -}; - -class Physics2DDirectSpaceState : public Object { - -	GDCLASS(Physics2DDirectSpaceState, Object); - -	Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); -	Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); -	Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); -	Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); -	Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); -	Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query); -	Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); -	Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query); - -protected: -	static void _bind_methods(); - -public: -	struct RayResult { - -		Vector2 position; -		Vector2 normal; -		RID rid; -		ObjectID collider_id; -		Object *collider; -		int shape; -		Variant metadata; -	}; - -	virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - -	struct ShapeResult { - -		RID rid; -		ObjectID collider_id; -		Object *collider; -		int shape; -		Variant metadata; -	}; - -	virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; -	virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - -	virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - -	virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - -	virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - -	struct ShapeRestInfo { - -		Vector2 point; -		Vector2 normal; -		RID rid; -		ObjectID collider_id; -		int shape; -		Vector2 linear_velocity; //velocity at contact point -		Variant metadata; -	}; - -	virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - -	Physics2DDirectSpaceState(); -}; - -class Physics2DShapeQueryResult : public Reference { - -	GDCLASS(Physics2DShapeQueryResult, Reference); - -	Vector<Physics2DDirectSpaceState::ShapeResult> result; - -	friend class Physics2DDirectSpaceState; - -protected: -	static void _bind_methods(); - -public: -	int get_result_count() const; -	RID get_result_rid(int p_idx) const; -	ObjectID get_result_object_id(int p_idx) const; -	Object *get_result_object(int p_idx) const; -	int get_result_object_shape(int p_idx) const; - -	Physics2DShapeQueryResult(); -}; - -class Physics2DTestMotionResult; - -class Physics2DServer : public Object { - -	GDCLASS(Physics2DServer, Object); - -	static Physics2DServer *singleton; - -	virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>()); - -protected: -	static void _bind_methods(); - -public: -	static Physics2DServer *get_singleton(); - -	enum ShapeType { -		SHAPE_LINE, ///< plane:"plane" -		SHAPE_RAY, ///< float:"length" -		SHAPE_SEGMENT, ///< float:"length" -		SHAPE_CIRCLE, ///< float:"radius" -		SHAPE_RECTANGLE, ///< vec3:"extents" -		SHAPE_CAPSULE, -		SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" -		SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) -		SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error -	}; - -	virtual RID line_shape_create() = 0; -	virtual RID ray_shape_create() = 0; -	virtual RID segment_shape_create() = 0; -	virtual RID circle_shape_create() = 0; -	virtual RID rectangle_shape_create() = 0; -	virtual RID capsule_shape_create() = 0; -	virtual RID convex_polygon_shape_create() = 0; -	virtual RID concave_polygon_shape_create() = 0; - -	virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; -	virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; - -	virtual ShapeType shape_get_type(RID p_shape) const = 0; -	virtual Variant shape_get_data(RID p_shape) const = 0; -	virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; - -	//these work well, but should be used from the main thread only -	virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; - -	/* SPACE API */ - -	virtual RID space_create() = 0; -	virtual void space_set_active(RID p_space, bool p_active) = 0; -	virtual bool space_is_active(RID p_space) const = 0; - -	enum SpaceParameter { - -		SPACE_PARAM_CONTACT_RECYCLE_RADIUS, -		SPACE_PARAM_CONTACT_MAX_SEPARATION, -		SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION, -		SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, -		SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, -		SPACE_PARAM_BODY_TIME_TO_SLEEP, -		SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, -		SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH, -	}; - -	virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; -	virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; - -	// this function only works on physics process, errors and returns null otherwise -	virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0; - -	virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; -	virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0; -	virtual int space_get_contact_count(RID p_space) const = 0; - -	//missing space parameters - -	/* AREA API */ - -	//missing attenuation? missing better override? - -	enum AreaParameter { -		AREA_PARAM_GRAVITY, -		AREA_PARAM_GRAVITY_VECTOR, -		AREA_PARAM_GRAVITY_IS_POINT, -		AREA_PARAM_GRAVITY_DISTANCE_SCALE, -		AREA_PARAM_GRAVITY_POINT_ATTENUATION, -		AREA_PARAM_LINEAR_DAMP, -		AREA_PARAM_ANGULAR_DAMP, -		AREA_PARAM_PRIORITY -	}; - -	virtual RID area_create() = 0; - -	virtual void area_set_space(RID p_area, RID p_space) = 0; -	virtual RID area_get_space(RID p_area) const = 0; - -	enum AreaSpaceOverrideMode { -		AREA_SPACE_OVERRIDE_DISABLED, -		AREA_SPACE_OVERRIDE_COMBINE, -		AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations -		AREA_SPACE_OVERRIDE_REPLACE, -		AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining -	}; - -	virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0; -	virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0; - -	virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; -	virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; -	virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0; - -	virtual int area_get_shape_count(RID p_area) const = 0; -	virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; -	virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; - -	virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; -	virtual void area_clear_shapes(RID p_area) = 0; - -	virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0; - -	virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0; -	virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; - -	virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0; -	virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0; - -	virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; -	virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0; - -	virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; -	virtual Transform2D area_get_transform(RID p_area) const = 0; - -	virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; -	virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; - -	virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; -	virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; - -	virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; -	virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; - -	/* BODY API */ - -	//missing ccd? - -	enum BodyMode { -		BODY_MODE_STATIC, -		BODY_MODE_KINEMATIC, -		BODY_MODE_RIGID, -		BODY_MODE_CHARACTER -	}; - -	virtual RID body_create() = 0; - -	virtual void body_set_space(RID p_body, RID p_space) = 0; -	virtual RID body_get_space(RID p_body) const = 0; - -	virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; -	virtual BodyMode body_get_mode(RID p_body) const = 0; - -	virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; -	virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; -	virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; -	virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0; - -	virtual int body_get_shape_count(RID p_body) const = 0; -	virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; -	virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; -	virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; - -	virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; -	virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0; - -	virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; -	virtual void body_clear_shapes(RID p_body) = 0; - -	virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; -	virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; - -	virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0; -	virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0; - -	enum CCDMode { -		CCD_MODE_DISABLED, -		CCD_MODE_CAST_RAY, -		CCD_MODE_CAST_SHAPE, -	}; - -	virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0; -	virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0; - -	virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; -	virtual uint32_t body_get_collision_layer(RID p_body) const = 0; - -	virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; -	virtual uint32_t body_get_collision_mask(RID p_body) const = 0; - -	// common body variables -	enum BodyParameter { -		BODY_PARAM_BOUNCE, -		BODY_PARAM_FRICTION, -		BODY_PARAM_MASS, ///< unused for static, always infinite -		BODY_PARAM_INERTIA, // read-only: computed from mass & shapes -		BODY_PARAM_GRAVITY_SCALE, -		BODY_PARAM_LINEAR_DAMP, -		BODY_PARAM_ANGULAR_DAMP, -		BODY_PARAM_MAX, -	}; - -	virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; -	virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; - -	//state -	enum BodyState { -		BODY_STATE_TRANSFORM, -		BODY_STATE_LINEAR_VELOCITY, -		BODY_STATE_ANGULAR_VELOCITY, -		BODY_STATE_SLEEPING, -		BODY_STATE_CAN_SLEEP, -	}; - -	virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; -	virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; - -	//do something about it -	virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0; -	virtual Vector2 body_get_applied_force(RID p_body) const = 0; - -	virtual void body_set_applied_torque(RID p_body, float p_torque) = 0; -	virtual float body_get_applied_torque(RID p_body) const = 0; - -	virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0; -	virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0; -	virtual void body_add_torque(RID p_body, float p_torque) = 0; - -	virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; -	virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0; -	virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0; -	virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; - -	//fix -	virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; -	virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; -	virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; - -	virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; -	virtual int body_get_max_contacts_reported(RID p_body) const = 0; - -	//missing remove -	virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0; -	virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0; - -	virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; -	virtual bool body_is_omitting_force_integration(RID p_body) const = 0; - -	virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0; - -	virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; - -	virtual void body_set_pickable(RID p_body, bool p_pickable) = 0; - -	// this function only works on physics process, errors and returns null otherwise -	virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0; - -	struct MotionResult { - -		Vector2 motion; -		Vector2 remainder; - -		Vector2 collision_point; -		Vector2 collision_normal; -		Vector2 collider_velocity; -		int collision_local_shape; -		ObjectID collider_id; -		RID collider; -		int collider_shape; -		Variant collider_metadata; - -		MotionResult() { -			collision_local_shape = 0; -			collider_shape = 0; -			collider_id = ObjectID(); -		} -	}; - -	virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0; - -	struct SeparationResult { - -		float collision_depth; -		Vector2 collision_point; -		Vector2 collision_normal; -		Vector2 collider_velocity; -		int collision_local_shape; -		ObjectID collider_id; -		RID collider; -		int collider_shape; -		Variant collider_metadata; -	}; - -	virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; - -	/* JOINT API */ - -	enum JointType { - -		JOINT_PIN, -		JOINT_GROOVE, -		JOINT_DAMPED_SPRING -	}; - -	enum JointParam { -		JOINT_PARAM_BIAS, -		JOINT_PARAM_MAX_BIAS, -		JOINT_PARAM_MAX_FORCE, -	}; - -	virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0; -	virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0; - -	virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; -	virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; - -	virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0; -	virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0; -	virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0; - -	enum PinJointParam { -		PIN_JOINT_SOFTNESS -	}; - -	virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; -	virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; - -	enum DampedStringParam { -		DAMPED_STRING_REST_LENGTH, -		DAMPED_STRING_STIFFNESS, -		DAMPED_STRING_DAMPING -	}; -	virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0; -	virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0; - -	virtual JointType joint_get_type(RID p_joint) const = 0; - -	/* QUERY API */ - -	enum AreaBodyStatus { -		AREA_BODY_ADDED, -		AREA_BODY_REMOVED -	}; - -	/* MISC */ - -	virtual void free(RID p_rid) = 0; - -	virtual void set_active(bool p_active) = 0; -	virtual void init() = 0; -	virtual void step(float p_step) = 0; -	virtual void sync() = 0; -	virtual void flush_queries() = 0; -	virtual void end_sync() = 0; -	virtual void finish() = 0; - -	virtual bool is_flushing_queries() const = 0; - -	enum ProcessInfo { - -		INFO_ACTIVE_OBJECTS, -		INFO_COLLISION_PAIRS, -		INFO_ISLAND_COUNT -	}; - -	virtual int get_process_info(ProcessInfo p_info) = 0; - -	Physics2DServer(); -	~Physics2DServer(); -}; - -class Physics2DTestMotionResult : public Reference { - -	GDCLASS(Physics2DTestMotionResult, Reference); - -	Physics2DServer::MotionResult result; -	bool colliding; -	friend class Physics2DServer; - -protected: -	static void _bind_methods(); - -public: -	Physics2DServer::MotionResult *get_result_ptr() const { return const_cast<Physics2DServer::MotionResult *>(&result); } - -	//bool is_colliding() const; -	Vector2 get_motion() const; -	Vector2 get_motion_remainder() const; - -	Vector2 get_collision_point() const; -	Vector2 get_collision_normal() const; -	Vector2 get_collider_velocity() const; -	ObjectID get_collider_id() const; -	RID get_collider_rid() const; -	Object *get_collider() const; -	int get_collider_shape() const; - -	Physics2DTestMotionResult(); -}; - -typedef Physics2DServer *(*CreatePhysics2DServerCallback)(); - -class Physics2DServerManager { -	struct ClassInfo { -		String name; -		CreatePhysics2DServerCallback create_callback; - -		ClassInfo() : -				name(""), -				create_callback(NULL) {} - -		ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) : -				name(p_name), -				create_callback(p_create_callback) {} - -		ClassInfo(const ClassInfo &p_ci) : -				name(p_ci.name), -				create_callback(p_ci.create_callback) {} - -		ClassInfo operator=(const ClassInfo &p_ci) { -			name = p_ci.name; -			create_callback = p_ci.create_callback; -			return *this; -		} -	}; - -	static Vector<ClassInfo> physics_2d_servers; -	static int default_server_id; -	static int default_server_priority; - -public: -	static const String setting_property_name; - -private: -	static void on_servers_changed(); - -public: -	static void register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback); -	static void set_default_server(const String &p_name, int p_priority = 0); -	static int find_server_id(const String &p_name); -	static int get_servers_count(); -	static String get_server_name(int p_id); -	static Physics2DServer *new_default_server(); -	static Physics2DServer *new_server(const String &p_name); -}; - -VARIANT_ENUM_CAST(Physics2DServer::ShapeType); -VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter); -VARIANT_ENUM_CAST(Physics2DServer::AreaParameter); -VARIANT_ENUM_CAST(Physics2DServer::AreaSpaceOverrideMode); -VARIANT_ENUM_CAST(Physics2DServer::BodyMode); -VARIANT_ENUM_CAST(Physics2DServer::BodyParameter); -VARIANT_ENUM_CAST(Physics2DServer::BodyState); -VARIANT_ENUM_CAST(Physics2DServer::CCDMode); -VARIANT_ENUM_CAST(Physics2DServer::JointParam); -VARIANT_ENUM_CAST(Physics2DServer::JointType); -VARIANT_ENUM_CAST(Physics2DServer::DampedStringParam); -//VARIANT_ENUM_CAST( Physics2DServer::ObjectType ); -VARIANT_ENUM_CAST(Physics2DServer::AreaBodyStatus); -VARIANT_ENUM_CAST(Physics2DServer::ProcessInfo); - -#endif  |