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Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r-- | servers/physics_2d_server.h | 699 |
1 files changed, 0 insertions, 699 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h deleted file mode 100644 index c923ef16b7..0000000000 --- a/servers/physics_2d_server.h +++ /dev/null @@ -1,699 +0,0 @@ -/*************************************************************************/ -/* physics_2d_server.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PHYSICS_2D_SERVER_H -#define PHYSICS_2D_SERVER_H - -#include "core/object.h" -#include "core/reference.h" -#include "core/resource.h" - -class Physics2DDirectSpaceState; - -class Physics2DDirectBodyState : public Object { - - GDCLASS(Physics2DDirectBodyState, Object); - -protected: - static void _bind_methods(); - -public: - virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area - virtual float get_total_linear_damp() const = 0; // get density of this body space/area - virtual float get_total_angular_damp() const = 0; // get density of this body space/area - - virtual float get_inverse_mass() const = 0; // get the mass - virtual real_t get_inverse_inertia() const = 0; // get density of this body space - - virtual void set_linear_velocity(const Vector2 &p_velocity) = 0; - virtual Vector2 get_linear_velocity() const = 0; - - virtual void set_angular_velocity(real_t p_velocity) = 0; - virtual real_t get_angular_velocity() const = 0; - - virtual void set_transform(const Transform2D &p_transform) = 0; - virtual Transform2D get_transform() const = 0; - - virtual void add_central_force(const Vector2 &p_force) = 0; - virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0; - virtual void add_torque(real_t p_torque) = 0; - virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; - virtual void apply_torque_impulse(real_t p_torque) = 0; - virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0; - - virtual void set_sleep_state(bool p_enable) = 0; - virtual bool is_sleeping() const = 0; - - virtual int get_contact_count() const = 0; - - virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0; - virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0; - virtual int get_contact_local_shape(int p_contact_idx) const = 0; - - virtual RID get_contact_collider(int p_contact_idx) const = 0; - virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0; - virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; - virtual Object *get_contact_collider_object(int p_contact_idx) const; - virtual int get_contact_collider_shape(int p_contact_idx) const = 0; - virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const = 0; - virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; - - virtual real_t get_step() const = 0; - virtual void integrate_forces(); - - virtual Physics2DDirectSpaceState *get_space_state() = 0; - - Physics2DDirectBodyState(); -}; - -class Physics2DShapeQueryResult; - -//used for script -class Physics2DShapeQueryParameters : public Reference { - - GDCLASS(Physics2DShapeQueryParameters, Reference); - friend class Physics2DDirectSpaceState; - RID shape; - Transform2D transform; - Vector2 motion; - float margin; - Set<RID> exclude; - uint32_t collision_mask; - - bool collide_with_bodies; - bool collide_with_areas; - -protected: - static void _bind_methods(); - -public: - void set_shape(const RES &p_shape); - void set_shape_rid(const RID &p_shape); - RID get_shape_rid() const; - - void set_transform(const Transform2D &p_transform); - Transform2D get_transform() const; - - void set_motion(const Vector2 &p_motion); - Vector2 get_motion() const; - - void set_margin(float p_margin); - float get_margin() const; - - void set_collision_mask(int p_collision_mask); - int get_collision_mask() const; - - void set_collide_with_bodies(bool p_enable); - bool is_collide_with_bodies_enabled() const; - - void set_collide_with_areas(bool p_enable); - bool is_collide_with_areas_enabled() const; - - void set_exclude(const Vector<RID> &p_exclude); - Vector<RID> get_exclude() const; - - Physics2DShapeQueryParameters(); -}; - -class Physics2DDirectSpaceState : public Object { - - GDCLASS(Physics2DDirectSpaceState, Object); - - Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); - Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); - Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query); - Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32); - Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query); - -protected: - static void _bind_methods(); - -public: - struct RayResult { - - Vector2 position; - Vector2 normal; - RID rid; - ObjectID collider_id; - Object *collider; - int shape; - Variant metadata; - }; - - virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - struct ShapeResult { - - RID rid; - ObjectID collider_id; - Object *collider; - int shape; - Variant metadata; - }; - - virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0; - - virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - struct ShapeRestInfo { - - Vector2 point; - Vector2 normal; - RID rid; - ObjectID collider_id; - int shape; - Vector2 linear_velocity; //velocity at contact point - Variant metadata; - }; - - virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - - Physics2DDirectSpaceState(); -}; - -class Physics2DShapeQueryResult : public Reference { - - GDCLASS(Physics2DShapeQueryResult, Reference); - - Vector<Physics2DDirectSpaceState::ShapeResult> result; - - friend class Physics2DDirectSpaceState; - -protected: - static void _bind_methods(); - -public: - int get_result_count() const; - RID get_result_rid(int p_idx) const; - ObjectID get_result_object_id(int p_idx) const; - Object *get_result_object(int p_idx) const; - int get_result_object_shape(int p_idx) const; - - Physics2DShapeQueryResult(); -}; - -class Physics2DTestMotionResult; - -class Physics2DServer : public Object { - - GDCLASS(Physics2DServer, Object); - - static Physics2DServer *singleton; - - virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>()); - -protected: - static void _bind_methods(); - -public: - static Physics2DServer *get_singleton(); - - enum ShapeType { - SHAPE_LINE, ///< plane:"plane" - SHAPE_RAY, ///< float:"length" - SHAPE_SEGMENT, ///< float:"length" - SHAPE_CIRCLE, ///< float:"radius" - SHAPE_RECTANGLE, ///< vec3:"extents" - SHAPE_CAPSULE, - SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" - SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) - SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error - }; - - virtual RID line_shape_create() = 0; - virtual RID ray_shape_create() = 0; - virtual RID segment_shape_create() = 0; - virtual RID circle_shape_create() = 0; - virtual RID rectangle_shape_create() = 0; - virtual RID capsule_shape_create() = 0; - virtual RID convex_polygon_shape_create() = 0; - virtual RID concave_polygon_shape_create() = 0; - - virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; - virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; - - virtual ShapeType shape_get_type(RID p_shape) const = 0; - virtual Variant shape_get_data(RID p_shape) const = 0; - virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; - - //these work well, but should be used from the main thread only - virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; - - /* SPACE API */ - - virtual RID space_create() = 0; - virtual void space_set_active(RID p_space, bool p_active) = 0; - virtual bool space_is_active(RID p_space) const = 0; - - enum SpaceParameter { - - SPACE_PARAM_CONTACT_RECYCLE_RADIUS, - SPACE_PARAM_CONTACT_MAX_SEPARATION, - SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION, - SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, - SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, - SPACE_PARAM_BODY_TIME_TO_SLEEP, - SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, - SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH, - }; - - virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; - virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; - - // this function only works on physics process, errors and returns null otherwise - virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0; - - virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; - virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0; - virtual int space_get_contact_count(RID p_space) const = 0; - - //missing space parameters - - /* AREA API */ - - //missing attenuation? missing better override? - - enum AreaParameter { - AREA_PARAM_GRAVITY, - AREA_PARAM_GRAVITY_VECTOR, - AREA_PARAM_GRAVITY_IS_POINT, - AREA_PARAM_GRAVITY_DISTANCE_SCALE, - AREA_PARAM_GRAVITY_POINT_ATTENUATION, - AREA_PARAM_LINEAR_DAMP, - AREA_PARAM_ANGULAR_DAMP, - AREA_PARAM_PRIORITY - }; - - virtual RID area_create() = 0; - - virtual void area_set_space(RID p_area, RID p_space) = 0; - virtual RID area_get_space(RID p_area) const = 0; - - enum AreaSpaceOverrideMode { - AREA_SPACE_OVERRIDE_DISABLED, - AREA_SPACE_OVERRIDE_COMBINE, - AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations - AREA_SPACE_OVERRIDE_REPLACE, - AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining - }; - - virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0; - virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0; - - virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; - virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0; - - virtual int area_get_shape_count(RID p_area) const = 0; - virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; - virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; - - virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; - virtual void area_clear_shapes(RID p_area) = 0; - - virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0; - - virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0; - virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; - - virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0; - virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0; - - virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; - virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0; - - virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; - virtual Transform2D area_get_transform(RID p_area) const = 0; - - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; - virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; - - virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; - virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; - - virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; - virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) = 0; - - /* BODY API */ - - //missing ccd? - - enum BodyMode { - BODY_MODE_STATIC, - BODY_MODE_KINEMATIC, - BODY_MODE_RIGID, - BODY_MODE_CHARACTER - }; - - virtual RID body_create() = 0; - - virtual void body_set_space(RID p_body, RID p_space) = 0; - virtual RID body_get_space(RID p_body) const = 0; - - virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; - virtual BodyMode body_get_mode(RID p_body) const = 0; - - virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; - virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; - virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) = 0; - - virtual int body_get_shape_count(RID p_body) const = 0; - virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; - virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; - virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; - - virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0; - - virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; - virtual void body_clear_shapes(RID p_body) = 0; - - virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; - virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; - - virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0; - virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0; - - enum CCDMode { - CCD_MODE_DISABLED, - CCD_MODE_CAST_RAY, - CCD_MODE_CAST_SHAPE, - }; - - virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0; - virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0; - - virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; - virtual uint32_t body_get_collision_layer(RID p_body) const = 0; - - virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; - virtual uint32_t body_get_collision_mask(RID p_body) const = 0; - - // common body variables - enum BodyParameter { - BODY_PARAM_BOUNCE, - BODY_PARAM_FRICTION, - BODY_PARAM_MASS, ///< unused for static, always infinite - BODY_PARAM_INERTIA, // read-only: computed from mass & shapes - BODY_PARAM_GRAVITY_SCALE, - BODY_PARAM_LINEAR_DAMP, - BODY_PARAM_ANGULAR_DAMP, - BODY_PARAM_MAX, - }; - - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0; - virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0; - - //state - enum BodyState { - BODY_STATE_TRANSFORM, - BODY_STATE_LINEAR_VELOCITY, - BODY_STATE_ANGULAR_VELOCITY, - BODY_STATE_SLEEPING, - BODY_STATE_CAN_SLEEP, - }; - - virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; - virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; - - //do something about it - virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0; - virtual Vector2 body_get_applied_force(RID p_body) const = 0; - - virtual void body_set_applied_torque(RID p_body, float p_torque) = 0; - virtual float body_get_applied_torque(RID p_body) const = 0; - - virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0; - virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0; - virtual void body_add_torque(RID p_body, float p_torque) = 0; - - virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; - virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0; - virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0; - virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; - - //fix - virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; - virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; - virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; - - virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; - virtual int body_get_max_contacts_reported(RID p_body) const = 0; - - //missing remove - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0; - virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0; - - virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; - virtual bool body_is_omitting_force_integration(RID p_body) const = 0; - - virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0; - - virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; - - virtual void body_set_pickable(RID p_body, bool p_pickable) = 0; - - // this function only works on physics process, errors and returns null otherwise - virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0; - - struct MotionResult { - - Vector2 motion; - Vector2 remainder; - - Vector2 collision_point; - Vector2 collision_normal; - Vector2 collider_velocity; - int collision_local_shape; - ObjectID collider_id; - RID collider; - int collider_shape; - Variant collider_metadata; - - MotionResult() { - collision_local_shape = 0; - collider_shape = 0; - collider_id = ObjectID(); - } - }; - - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0; - - struct SeparationResult { - - float collision_depth; - Vector2 collision_point; - Vector2 collision_normal; - Vector2 collider_velocity; - int collision_local_shape; - ObjectID collider_id; - RID collider; - int collider_shape; - Variant collider_metadata; - }; - - virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; - - /* JOINT API */ - - enum JointType { - - JOINT_PIN, - JOINT_GROOVE, - JOINT_DAMPED_SPRING - }; - - enum JointParam { - JOINT_PARAM_BIAS, - JOINT_PARAM_MAX_BIAS, - JOINT_PARAM_MAX_FORCE, - }; - - virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0; - virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0; - - virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; - virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; - - virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0; - virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0; - virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0; - - enum PinJointParam { - PIN_JOINT_SOFTNESS - }; - - virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; - virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; - - enum DampedStringParam { - DAMPED_STRING_REST_LENGTH, - DAMPED_STRING_STIFFNESS, - DAMPED_STRING_DAMPING - }; - virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) = 0; - virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const = 0; - - virtual JointType joint_get_type(RID p_joint) const = 0; - - /* QUERY API */ - - enum AreaBodyStatus { - AREA_BODY_ADDED, - AREA_BODY_REMOVED - }; - - /* MISC */ - - virtual void free(RID p_rid) = 0; - - virtual void set_active(bool p_active) = 0; - virtual void init() = 0; - virtual void step(float p_step) = 0; - virtual void sync() = 0; - virtual void flush_queries() = 0; - virtual void end_sync() = 0; - virtual void finish() = 0; - - virtual bool is_flushing_queries() const = 0; - - enum ProcessInfo { - - INFO_ACTIVE_OBJECTS, - INFO_COLLISION_PAIRS, - INFO_ISLAND_COUNT - }; - - virtual int get_process_info(ProcessInfo p_info) = 0; - - Physics2DServer(); - ~Physics2DServer(); -}; - -class Physics2DTestMotionResult : public Reference { - - GDCLASS(Physics2DTestMotionResult, Reference); - - Physics2DServer::MotionResult result; - bool colliding; - friend class Physics2DServer; - -protected: - static void _bind_methods(); - -public: - Physics2DServer::MotionResult *get_result_ptr() const { return const_cast<Physics2DServer::MotionResult *>(&result); } - - //bool is_colliding() const; - Vector2 get_motion() const; - Vector2 get_motion_remainder() const; - - Vector2 get_collision_point() const; - Vector2 get_collision_normal() const; - Vector2 get_collider_velocity() const; - ObjectID get_collider_id() const; - RID get_collider_rid() const; - Object *get_collider() const; - int get_collider_shape() const; - - Physics2DTestMotionResult(); -}; - -typedef Physics2DServer *(*CreatePhysics2DServerCallback)(); - -class Physics2DServerManager { - struct ClassInfo { - String name; - CreatePhysics2DServerCallback create_callback; - - ClassInfo() : - name(""), - create_callback(NULL) {} - - ClassInfo(String p_name, CreatePhysics2DServerCallback p_create_callback) : - name(p_name), - create_callback(p_create_callback) {} - - ClassInfo(const ClassInfo &p_ci) : - name(p_ci.name), - create_callback(p_ci.create_callback) {} - - ClassInfo operator=(const ClassInfo &p_ci) { - name = p_ci.name; - create_callback = p_ci.create_callback; - return *this; - } - }; - - static Vector<ClassInfo> physics_2d_servers; - static int default_server_id; - static int default_server_priority; - -public: - static const String setting_property_name; - -private: - static void on_servers_changed(); - -public: - static void register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback); - static void set_default_server(const String &p_name, int p_priority = 0); - static int find_server_id(const String &p_name); - static int get_servers_count(); - static String get_server_name(int p_id); - static Physics2DServer *new_default_server(); - static Physics2DServer *new_server(const String &p_name); -}; - -VARIANT_ENUM_CAST(Physics2DServer::ShapeType); -VARIANT_ENUM_CAST(Physics2DServer::SpaceParameter); -VARIANT_ENUM_CAST(Physics2DServer::AreaParameter); -VARIANT_ENUM_CAST(Physics2DServer::AreaSpaceOverrideMode); -VARIANT_ENUM_CAST(Physics2DServer::BodyMode); -VARIANT_ENUM_CAST(Physics2DServer::BodyParameter); -VARIANT_ENUM_CAST(Physics2DServer::BodyState); -VARIANT_ENUM_CAST(Physics2DServer::CCDMode); -VARIANT_ENUM_CAST(Physics2DServer::JointParam); -VARIANT_ENUM_CAST(Physics2DServer::JointType); -VARIANT_ENUM_CAST(Physics2DServer::DampedStringParam); -//VARIANT_ENUM_CAST( Physics2DServer::ObjectType ); -VARIANT_ENUM_CAST(Physics2DServer::AreaBodyStatus); -VARIANT_ENUM_CAST(Physics2DServer::ProcessInfo); - -#endif |