diff options
Diffstat (limited to 'servers/physics_2d_server.h')
-rw-r--r-- | servers/physics_2d_server.h | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index ba5232f7fe..f42d9868f0 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -61,6 +61,13 @@ public: virtual void set_transform(const Transform2D &p_transform) = 0; virtual Transform2D get_transform() const = 0; + virtual void add_central_force(const Vector2 &p_force) = 0; + virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0; + virtual void add_torque(real_t p_torque) = 0; + virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; + virtual void apply_torque_impulse(real_t p_torque) = 0; + virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0; + virtual void set_sleep_state(bool p_enable) = 0; virtual bool is_sleeping() const = 0; @@ -435,8 +442,12 @@ public: virtual void body_set_applied_torque(RID p_body, float p_torque) = 0; virtual float body_get_applied_torque(RID p_body) const = 0; + virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0; virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0; + virtual void body_add_torque(RID p_body, float p_torque) = 0; + virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; + virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0; virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0; virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; @@ -479,7 +490,22 @@ public: Variant collider_metadata; }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL) = 0; + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0; + + struct SeparationResult { + + float collision_depth; + Vector2 collision_point; + Vector2 collision_normal; + Vector2 collider_velocity; + int collision_local_shape; + ObjectID collider_id; + RID collider; + int collider_shape; + Variant collider_metadata; + }; + + virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0; /* JOINT API */ |