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-rw-r--r--servers/physics_2d_server.cpp145
1 files changed, 135 insertions, 10 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 22fb4fc0a8..b9d15d6e35 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,20 +39,24 @@ void Physics2DDirectBodyState::integrate_forces() {
real_t av = get_angular_velocity();
- float damp = 1.0 - step * get_total_density();
+ float damp = 1.0 - step * get_total_linear_damp();
if (damp<0) // reached zero in the given time
damp=0;
lv*=damp;
+
+ damp = 1.0 - step * get_total_angular_damp();
+
+ if (damp<0) // reached zero in the given time
+ damp=0;
+
av*=damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
}
Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
@@ -70,7 +74,8 @@ Physics2DServer * Physics2DServer::get_singleton() {
void Physics2DDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity);
- ObjectTypeDB::bind_method(_MD("get_total_density"),&Physics2DDirectBodyState::get_total_density);
+ ObjectTypeDB::bind_method(_MD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp);
+ ObjectTypeDB::bind_method(_MD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp);
ObjectTypeDB::bind_method(_MD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass);
ObjectTypeDB::bind_method(_MD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia);
@@ -280,10 +285,40 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
Array ret(true);
ret.resize(2);
ret[0]=closest_safe;
- ret[0]=closest_unsafe;
+ ret[1]=closest_unsafe;
return ret;
}
+
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+
+ Set<RID> exclude;
+ for(int i=0;i<p_exclude.size();i++)
+ exclude.insert(p_exclude[i]);
+
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask);
+ if (rc==0)
+ return Array();
+
+ Array r;
+ r.resize(rc);
+ for(int i=0;i<rc;i++) {
+
+ Dictionary d;
+ d["rid"]=ret[i].rid;
+ d["collider_id"]=ret[i].collider_id;
+ d["collider"]=ret[i].collider;
+ d["shape"]=ret[i].shape;
+ d["metadata"]=ret[i].metadata;
+ r[i]=d;
+ }
+ return r;
+
+}
+
Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){
Vector<Vector2> ret;
@@ -331,6 +366,7 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
void Physics2DDirectSpaceState::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
ObjectTypeDB::bind_method(_MD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
ObjectTypeDB::bind_method(_MD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32));
ObjectTypeDB::bind_method(_MD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion);
@@ -385,13 +421,86 @@ void Physics2DShapeQueryResult::_bind_methods() {
}
+///////////////////////////////
+
+/*bool Physics2DTestMotionResult::is_colliding() const {
+
+ return colliding;
+}*/
+Vector2 Physics2DTestMotionResult::get_motion() const{
+
+ return result.motion;
+}
+Vector2 Physics2DTestMotionResult::get_motion_remainder() const{
+
+ return result.remainder;
+}
+
+Vector2 Physics2DTestMotionResult::get_collision_point() const{
+
+ return result.collision_point;
+}
+Vector2 Physics2DTestMotionResult::get_collision_normal() const{
+
+ return result.collision_normal;
+}
+Vector2 Physics2DTestMotionResult::get_collider_velocity() const{
+
+ return result.collider_velocity;
+}
+ObjectID Physics2DTestMotionResult::get_collider_id() const{
+
+ return result.collider_id;
+}
+RID Physics2DTestMotionResult::get_collider_rid() const{
+
+ return result.collider;
+}
+
+Object* Physics2DTestMotionResult::get_collider() const {
+ return ObjectDB::get_instance(result.collider_id);
+}
+
+int Physics2DTestMotionResult::get_collider_shape() const{
+ return result.collider_shape;
+}
+
+void Physics2DTestMotionResult::_bind_methods() {
+
+ //ObjectTypeDB::bind_method(_MD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
+ ObjectTypeDB::bind_method(_MD("get_motion"),&Physics2DTestMotionResult::get_motion);
+ ObjectTypeDB::bind_method(_MD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder);
+ ObjectTypeDB::bind_method(_MD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point);
+ ObjectTypeDB::bind_method(_MD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal);
+ ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity);
+ ObjectTypeDB::bind_method(_MD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id);
+ ObjectTypeDB::bind_method(_MD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid);
+ ObjectTypeDB::bind_method(_MD("get_collider"),&Physics2DTestMotionResult::get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape);
+
+}
+Physics2DTestMotionResult::Physics2DTestMotionResult(){
+ colliding=false;
+ result.collider_id=0;
+ result.collider_shape=0;
+}
///////////////////////////////////////
+
+
+bool Physics2DServer::_body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
+
+ MotionResult *r=NULL;
+ if (p_result.is_valid())
+ r=p_result->get_result_ptr();
+ return body_test_motion(p_body,p_motion,p_margin,r);
+}
+
void Physics2DServer::_bind_methods() {
@@ -427,6 +536,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
@@ -475,8 +586,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
- ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask);
- ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask);
+ ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
@@ -495,11 +606,20 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
+
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","normal"),&Physics2DServer::body_set_one_way_collision_max_depth);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth"),&Physics2DServer::body_get_one_way_collision_max_depth);
+
+
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method"),&Physics2DServer::body_set_force_integration_callback);
+ ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
+
/* JOINT API */
ObjectTypeDB::bind_method(_MD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param);
@@ -537,8 +657,10 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( AREA_PARAM_GRAVITY );
BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
+ BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_DENSITY );
+ BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
BIND_CONSTANT( AREA_PARAM_PRIORITY );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
@@ -553,6 +675,9 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( BODY_PARAM_BOUNCE );
BIND_CONSTANT( BODY_PARAM_FRICTION );
BIND_CONSTANT( BODY_PARAM_MASS );
+ BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
+ BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP);
BIND_CONSTANT( BODY_PARAM_MAX );
BIND_CONSTANT( BODY_STATE_TRANSFORM );
@@ -589,7 +714,7 @@ void Physics2DServer::_bind_methods() {
Physics2DServer::Physics2DServer() {
- ERR_FAIL_COND( singleton!=NULL );
+ //ERR_FAIL_COND( singleton!=NULL );
singleton=this;
}