diff options
Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r-- | servers/physics_2d_server.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 43295073aa..8ffa82214c 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -154,13 +154,13 @@ float Physics2DShapeQueryParameters::get_margin() const { return margin; } -void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask) { +void Physics2DShapeQueryParameters::set_collision_layer(int p_collision_layer) { - layer_mask = p_layer_mask; + collision_layer = p_collision_layer; } -int Physics2DShapeQueryParameters::get_layer_mask() const { +int Physics2DShapeQueryParameters::get_collision_layer() const { - return layer_mask; + return collision_layer; } void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) { @@ -204,8 +204,8 @@ void Physics2DShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin); - ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Physics2DShapeQueryParameters::set_layer_mask); - ClassDB::bind_method(D_METHOD("get_layer_mask"), &Physics2DShapeQueryParameters::get_layer_mask); + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_layer); ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask); ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask); @@ -217,7 +217,7 @@ void Physics2DShapeQueryParameters::_bind_methods() { Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() { margin = 0; - layer_mask = 0x7FFFFFFF; + collision_layer = 0x7FFFFFFF; object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; } @@ -249,7 +249,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP Vector<ShapeResult> sr; sr.resize(p_max_results); - int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask); + int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->collision_layer, psq->object_type_mask); Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { @@ -269,7 +269,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) { float closest_safe, closest_unsafe; - bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask); + bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->collision_layer, psq->object_type_mask); if (!res) return Array(); Array ret; @@ -312,7 +312,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar Vector<Vector2> ret; ret.resize(p_max_results * 2); int rc = 0; - bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask); + bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->collision_layer, psq->object_type_mask); if (!res) return Array(); Array r; @@ -325,7 +325,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue ShapeRestInfo sri; - bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask); + bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->collision_layer, psq->object_type_mask); Dictionary r; if (!res) return r; @@ -346,8 +346,8 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() { void Physics2DDirectSpaceState::_bind_methods() { - ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); - ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); + ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); + ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "collision_layer", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32)); @@ -504,7 +504,7 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes); - ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &Physics2DServer::area_set_layer_mask); + ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &Physics2DServer::area_set_collision_layer); ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param); @@ -548,8 +548,8 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode); ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &Physics2DServer::body_set_layer_mask); - ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &Physics2DServer::body_get_layer_mask); + ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &Physics2DServer::body_set_collision_layer); + ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &Physics2DServer::body_get_collision_layer); ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask); |