diff options
Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r-- | servers/physics_2d_server.cpp | 61 |
1 files changed, 50 insertions, 11 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index fafc239c7f..a51b938541 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -91,6 +91,13 @@ void Physics2DDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &Physics2DDirectBodyState::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &Physics2DDirectBodyState::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &Physics2DDirectBodyState::add_torque); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &Physics2DDirectBodyState::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &Physics2DDirectBodyState::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &Physics2DDirectBodyState::apply_impulse); + ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping); @@ -191,11 +198,27 @@ Vector<RID> Physics2DShapeQueryParameters::get_exclude() const { ret.resize(exclude.size()); int idx = 0; for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { - ret[idx] = E->get(); + ret.write[idx] = E->get(); } return ret; } +void Physics2DShapeQueryParameters::set_collide_with_bodies(bool p_enable) { + collide_with_bodies = p_enable; +} + +bool Physics2DShapeQueryParameters::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +void Physics2DShapeQueryParameters::set_collide_with_areas(bool p_enable) { + collide_with_areas = p_enable; +} + +bool Physics2DShapeQueryParameters::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + void Physics2DShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Physics2DShapeQueryParameters::set_shape); @@ -217,6 +240,12 @@ void Physics2DShapeQueryParameters::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude); + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &Physics2DShapeQueryParameters::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &Physics2DShapeQueryParameters::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &Physics2DShapeQueryParameters::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &Physics2DShapeQueryParameters::is_collide_with_areas_enabled); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); @@ -224,22 +253,26 @@ void Physics2DShapeQueryParameters::_bind_methods() { //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() { margin = 0; collision_mask = 0x7FFFFFFF; + collide_with_bodies = true; + collide_with_areas = false; } -Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers) { +Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { RayResult inters; Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); - bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers); + bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); if (!res) return Dictionary(); @@ -260,7 +293,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP Vector<ShapeResult> sr; sr.resize(p_max_results); - int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask); + int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Array ret; ret.resize(rc); for (int i = 0; i < rc; i++) { @@ -280,7 +313,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) { float closest_safe, closest_unsafe; - bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask); + bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) return Array(); Array ret; @@ -290,7 +323,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam return ret; } -Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers) { +Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) { Set<RID> exclude; for (int i = 0; i < p_exclude.size(); i++) @@ -299,7 +332,7 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_ Vector<ShapeResult> ret; ret.resize(p_max_results); - int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers); + int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas); if (rc == 0) return Array(); @@ -323,7 +356,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar Vector<Vector2> ret; ret.resize(p_max_results * 2); int rc = 0; - bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask); + bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); if (!res) return Array(); Array r; @@ -336,7 +369,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue ShapeRestInfo sri; - bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask); + bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas); Dictionary r; if (!res) return r; @@ -357,8 +390,8 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() { void Physics2DDirectSpaceState::_bind_methods() { - ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF)); - ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF)); + ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32)); @@ -540,6 +573,8 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_area_monitor_callback); + ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &Physics2DServer::area_set_monitorable); ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create); @@ -583,8 +618,12 @@ void Physics2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state); + ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &Physics2DServer::body_apply_central_impulse); + ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &Physics2DServer::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse); + ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &Physics2DServer::body_add_central_force); ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force); + ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &Physics2DServer::body_add_torque); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception); |