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-rw-r--r--servers/physics_2d_server.cpp704
1 files changed, 331 insertions, 373 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index bdbe85612f..f922b8f7a1 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -28,103 +28,97 @@
/*************************************************************************/
#include "physics_2d_server.h"
#include "print_string.h"
-Physics2DServer * Physics2DServer::singleton=NULL;
-
+Physics2DServer *Physics2DServer::singleton = NULL;
void Physics2DDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector2 lv = get_linear_velocity();
- lv+=get_total_gravity() * step;
+ lv += get_total_gravity() * step;
real_t av = get_angular_velocity();
float damp = 1.0 - step * get_total_linear_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- lv*=damp;
+ lv *= damp;
damp = 1.0 - step * get_total_angular_damp();
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
- av*=damp;
+ av *= damp;
set_linear_velocity(lv);
set_angular_velocity(av);
-
-
}
-Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
+Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
- Object *obj = ObjectDB::get_instance( objid );
+ Object *obj = ObjectDB::get_instance(objid);
return obj;
}
-Physics2DServer * Physics2DServer::get_singleton() {
+Physics2DServer *Physics2DServer::get_singleton() {
return singleton;
}
void Physics2DDirectBodyState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity);
- ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp);
- ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity);
+ ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp);
- ClassDB::bind_method(D_METHOD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia);
+ ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia);
- ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DDirectBodyState::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DDirectBodyState::get_transform);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
- ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state);
- ClassDB::bind_method(D_METHOD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
- ClassDB::bind_method(D_METHOD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count);
-
- ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos);
- ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal);
- ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider);
- ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos);
- ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
- ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
- ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
- ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
- ClassDB::bind_method(D_METHOD("get_step"),&Physics2DDirectBodyState::get_step);
- ClassDB::bind_method(D_METHOD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
- ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
+ ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
+ ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_pos);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
+ ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
+ ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
+ ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
+ ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"), &Physics2DDirectBodyState::get_space_state);
}
Physics2DDirectBodyState::Physics2DDirectBodyState() {}
///////////////////////////////////////////////////////
-
-
void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
- shape=p_shape->get_rid();
+ shape = p_shape->get_rid();
}
-void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) {
+void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) {
- shape=p_shape;
+ shape = p_shape;
}
RID Physics2DShapeQueryParameters::get_shape_rid() const {
@@ -132,125 +126,120 @@ RID Physics2DShapeQueryParameters::get_shape_rid() const {
return shape;
}
-void Physics2DShapeQueryParameters::set_transform(const Transform2D& p_transform){
+void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) {
- transform=p_transform;
+ transform = p_transform;
}
-Transform2D Physics2DShapeQueryParameters::get_transform() const{
+Transform2D Physics2DShapeQueryParameters::get_transform() const {
return transform;
}
-void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){
+void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) {
- motion=p_motion;
+ motion = p_motion;
}
-Vector2 Physics2DShapeQueryParameters::get_motion() const{
+Vector2 Physics2DShapeQueryParameters::get_motion() const {
return motion;
}
-void Physics2DShapeQueryParameters::set_margin(float p_margin){
+void Physics2DShapeQueryParameters::set_margin(float p_margin) {
- margin=p_margin;
+ margin = p_margin;
}
-float Physics2DShapeQueryParameters::get_margin() const{
+float Physics2DShapeQueryParameters::get_margin() const {
return margin;
}
-void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){
+void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask) {
- layer_mask=p_layer_mask;
+ layer_mask = p_layer_mask;
}
-int Physics2DShapeQueryParameters::get_layer_mask() const{
+int Physics2DShapeQueryParameters::get_layer_mask() const {
return layer_mask;
}
+void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) {
-void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
-
- object_type_mask=p_object_type_mask;
+ object_type_mask = p_object_type_mask;
}
-int Physics2DShapeQueryParameters::get_object_type_mask() const{
+int Physics2DShapeQueryParameters::get_object_type_mask() const {
return object_type_mask;
}
-void Physics2DShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
+void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
exclude.clear();
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
-
}
-Vector<RID> Physics2DShapeQueryParameters::get_exclude() const{
+Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
Vector<RID> ret;
ret.resize(exclude.size());
- int idx=0;
- for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
- ret[idx]=E->get();
+ int idx = 0;
+ for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ ret[idx] = E->get();
}
return ret;
}
void Physics2DShapeQueryParameters::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid);
- ClassDB::bind_method(D_METHOD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid);
-
- ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform);
- ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DShapeQueryParameters::get_transform);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &Physics2DShapeQueryParameters::set_shape);
+ ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid);
+ ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid);
- ClassDB::bind_method(D_METHOD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DShapeQueryParameters::get_motion);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform);
- ClassDB::bind_method(D_METHOD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"),&Physics2DShapeQueryParameters::get_margin);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
- ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask);
- ClassDB::bind_method(D_METHOD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask);
-
- ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude);
- ClassDB::bind_method(D_METHOD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Physics2DShapeQueryParameters::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &Physics2DShapeQueryParameters::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask);
+ ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
}
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
- margin=0;
- layer_mask=0x7FFFFFFF;
- object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ margin = 0;
+ layer_mask = 0x7FFFFFFF;
+ object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
}
-
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
- bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
+ bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask);
if (!res)
return Dictionary();
Dictionary d;
- d["position"]=inters.position;
- d["normal"]=inters.normal;
- d["collider_id"]=inters.collider_id;
- d["collider"]=inters.collider;
- d["shape"]=inters.shape;
- d["rid"]=inters.rid;
- d["metadata"]=inters.metadata;
+ d["position"] = inters.position;
+ d["normal"] = inters.normal;
+ d["collider_id"] = inters.collider_id;
+ d["collider"] = inters.collider;
+ d["shape"] = inters.shape;
+ d["rid"] = inters.rid;
+ d["metadata"] = inters.metadata;
return d;
}
@@ -259,131 +248,119 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
+ int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask);
Array ret;
ret.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=sr[i].rid;
- d["collider_id"]=sr[i].collider_id;
- d["collider"]=sr[i].collider;
- d["shape"]=sr[i].shape;
- d["metadata"]=sr[i].metadata;
- ret[i]=d;
+ d["rid"] = sr[i].rid;
+ d["collider_id"] = sr[i].collider_id;
+ d["collider"] = sr[i].collider;
+ d["shape"] = sr[i].shape;
+ d["metadata"] = sr[i].metadata;
+ ret[i] = d;
}
return ret;
}
-Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq){
+Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) {
- float closest_safe,closest_unsafe;
- bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ float closest_safe, closest_unsafe;
+ bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array ret;
ret.resize(2);
- ret[0]=closest_safe;
- ret[1]=closest_unsafe;
+ ret[0] = closest_safe;
+ ret[1] = closest_unsafe;
return ret;
-
}
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) {
Set<RID> exclude;
- for(int i=0;i<p_exclude.size();i++)
+ for (int i = 0; i < p_exclude.size(); i++)
exclude.insert(p_exclude[i]);
Vector<ShapeResult> ret;
ret.resize(p_max_results);
- int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask);
- if (rc==0)
+ int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask);
+ if (rc == 0)
return Array();
Array r;
r.resize(rc);
- for(int i=0;i<rc;i++) {
+ for (int i = 0; i < rc; i++) {
Dictionary d;
- d["rid"]=ret[i].rid;
- d["collider_id"]=ret[i].collider_id;
- d["collider"]=ret[i].collider;
- d["shape"]=ret[i].shape;
- d["metadata"]=ret[i].metadata;
- r[i]=d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ d["metadata"] = ret[i].metadata;
+ r[i] = d;
}
return r;
-
}
-Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){
+Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
Vector<Vector2> ret;
- ret.resize(p_max_results*2);
- int rc=0;
- bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ ret.resize(p_max_results * 2);
+ int rc = 0;
+ bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask);
if (!res)
return Array();
Array r;
- r.resize(rc*2);
- for(int i=0;i<rc*2;i++)
- r[i]=ret[i];
+ r.resize(rc * 2);
+ for (int i = 0; i < rc * 2; i++)
+ r[i] = ret[i];
return r;
-
}
-Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq){
+Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
+ bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask);
Dictionary r;
if (!res)
return r;
- r["point"]=sri.point;
- r["normal"]=sri.normal;
- r["rid"]=sri.rid;
- r["collider_id"]=sri.collider_id;
- r["shape"]=sri.shape;
- r["linear_velocity"]=sri.linear_velocity;
- r["metadata"]=sri.metadata;
+ r["point"] = sri.point;
+ r["normal"] = sri.normal;
+ r["rid"] = sri.rid;
+ r["collider_id"] = sri.collider_id;
+ r["shape"] = sri.shape;
+ r["linear_velocity"] = sri.linear_velocity;
+ r["metadata"] = sri.metadata;
return r;
}
-
-
Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
-
-
-
}
-
void Physics2DDirectSpaceState::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
- ClassDB::bind_method(D_METHOD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION));
+ ClassDB::bind_method(D_METHOD("intersect_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
- BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
- BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
- BIND_CONSTANT( TYPE_MASK_AREA );
- BIND_CONSTANT( TYPE_MASK_COLLISION );
-
+ BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_CONSTANT(TYPE_MASK_AREA);
+ BIND_CONSTANT(TYPE_MASK_COLLISION);
}
-
int Physics2DShapeQueryResult::get_result_count() const {
return result.size();
@@ -396,7 +373,7 @@ ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
-Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const {
+Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
@@ -406,19 +383,15 @@ int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
}
Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
-
-
}
void Physics2DShapeQueryResult::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"),&Physics2DShapeQueryResult::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape);
-
-
+ ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count);
+ ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid);
+ ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id);
+ ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object);
+ ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape);
}
///////////////////////////////
@@ -427,41 +400,41 @@ void Physics2DShapeQueryResult::_bind_methods() {
return colliding;
}*/
-Vector2 Physics2DTestMotionResult::get_motion() const{
+Vector2 Physics2DTestMotionResult::get_motion() const {
return result.motion;
}
-Vector2 Physics2DTestMotionResult::get_motion_remainder() const{
+Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
return result.remainder;
}
-Vector2 Physics2DTestMotionResult::get_collision_point() const{
+Vector2 Physics2DTestMotionResult::get_collision_point() const {
return result.collision_point;
}
-Vector2 Physics2DTestMotionResult::get_collision_normal() const{
+Vector2 Physics2DTestMotionResult::get_collision_normal() const {
return result.collision_normal;
}
-Vector2 Physics2DTestMotionResult::get_collider_velocity() const{
+Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
return result.collider_velocity;
}
-ObjectID Physics2DTestMotionResult::get_collider_id() const{
+ObjectID Physics2DTestMotionResult::get_collider_id() const {
return result.collider_id;
}
-RID Physics2DTestMotionResult::get_collider_rid() const{
+RID Physics2DTestMotionResult::get_collider_rid() const {
return result.collider;
}
-Object* Physics2DTestMotionResult::get_collider() const {
+Object *Physics2DTestMotionResult::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
-int Physics2DTestMotionResult::get_collider_shape() const{
+int Physics2DTestMotionResult::get_collider_shape() const {
return result.collider_shape;
}
@@ -469,269 +442,254 @@ int Physics2DTestMotionResult::get_collider_shape() const{
void Physics2DTestMotionResult::_bind_methods() {
//ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
- ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DTestMotionResult::get_motion);
- ClassDB::bind_method(D_METHOD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"),&Physics2DTestMotionResult::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape);
-
+ ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
+ ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
}
-Physics2DTestMotionResult::Physics2DTestMotionResult(){
+Physics2DTestMotionResult::Physics2DTestMotionResult() {
- colliding=false;
- result.collider_id=0;
- result.collider_shape=0;
+ colliding = false;
+ result.collider_id = 0;
+ result.collider_shape = 0;
}
-
///////////////////////////////////////
+bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
-
-bool Physics2DServer::_body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
-
- MotionResult *r=NULL;
+ MotionResult *r = NULL;
if (p_result.is_valid())
- r=p_result->get_result_ptr();
- return body_test_motion(p_body,p_from,p_motion,p_margin,r);
+ r = p_result->get_result_ptr();
+ return body_test_motion(p_body, p_from, p_motion, p_margin, r);
}
void Physics2DServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create);
+ ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
- ClassDB::bind_method(D_METHOD("shape_create","type"),&Physics2DServer::shape_create);
- ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data);
-
- ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&Physics2DServer::shape_get_type);
- ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
+ ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data);
+ ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create);
+ ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active);
+ ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active);
+ ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param);
+ ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param);
+ ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState", "space"), &Physics2DServer::space_get_direct_state);
- ClassDB::bind_method(D_METHOD("space_create"),&Physics2DServer::space_create);
- ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&Physics2DServer::space_set_active);
- ClassDB::bind_method(D_METHOD("space_is_active","space"),&Physics2DServer::space_is_active);
- ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&Physics2DServer::space_set_param);
- ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&Physics2DServer::space_get_param);
- ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state);
+ ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create);
+ ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space);
+ ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space);
- ClassDB::bind_method(D_METHOD("area_create"),&Physics2DServer::area_create);
- ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&Physics2DServer::area_set_space);
- ClassDB::bind_method(D_METHOD("area_get_space","area"),&Physics2DServer::area_get_space);
+ ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
+ ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
- ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape);
- ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
+ ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
+ ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform);
- ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count);
- ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape);
- ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape);
+ ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes);
- ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
- ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &Physics2DServer::area_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask);
- ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
- ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param);
+ ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform);
- ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
- ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
+ ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param);
+ ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform);
- ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&Physics2DServer::area_get_param);
- ClassDB::bind_method(D_METHOD("area_get_transform","area"),&Physics2DServer::area_get_transform);
+ ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &Physics2DServer::area_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &Physics2DServer::area_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
- ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback);
+ ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
+ ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
- ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&Physics2DServer::body_set_space);
- ClassDB::bind_method(D_METHOD("body_get_space","body"),&Physics2DServer::body_get_space);
+ ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
+ ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
- ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode);
- ClassDB::bind_method(D_METHOD("body_get_mode","body"),&Physics2DServer::body_get_mode);
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
+ ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
+ ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Transform2D()));
- ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
- ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
- ClassDB::bind_method(D_METHOD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count);
+ ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape);
+ ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform);
+ ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata);
- ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
- ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
- ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
- ClassDB::bind_method(D_METHOD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
+ ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
+ ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
- ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
- ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);
+ ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger", "body", "shape_idx"), &Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &Physics2DServer::body_attach_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &Physics2DServer::body_get_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger);
- ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger);
+ ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID);
- ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID);
+ ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &Physics2DServer::body_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask);
+ ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param);
+ ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
+ ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
- ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
- ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
+ ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &Physics2DServer::body_apply_impulse);
+ ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
+ ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
- ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
- ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
-
-
- ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
- ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&Physics2DServer::body_get_param);
-
- ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&Physics2DServer::body_set_state);
- ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&Physics2DServer::body_get_state);
-
- ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse);
- ClassDB::bind_method(D_METHOD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force);
- ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity);
-
- ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception);
- ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
- ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction", "body", "normal"), &Physics2DServer::body_set_one_way_collision_direction);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction", "body"), &Physics2DServer::body_get_one_way_collision_direction);
- ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth);
- ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth", "body", "depth"), &Physics2DServer::body_set_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth", "body"), &Physics2DServer::body_get_one_way_collision_max_depth);
+ ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration);
+ ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
- ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
-
- ClassDB::bind_method(D_METHOD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result:Physics2DTestMotionResult"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
/* JOINT API */
- ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param);
- ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param);
+ ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
+ ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param);
- ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param);
- ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param);
+ ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param);
- ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&Physics2DServer::joint_get_type);
+ ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type);
- ClassDB::bind_method(D_METHOD("free_rid","rid"),&Physics2DServer::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free);
- ClassDB::bind_method(D_METHOD("set_active","active"),&Physics2DServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
- ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&Physics2DServer::get_process_info);
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
//ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init);
//ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step);
//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
- BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS );
- BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION );
- BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD );
- BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP );
- BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS );
-
- BIND_CONSTANT( SHAPE_LINE );
- BIND_CONSTANT( SHAPE_SEGMENT );
- BIND_CONSTANT( SHAPE_CIRCLE );
- BIND_CONSTANT( SHAPE_RECTANGLE );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
- BIND_CONSTANT( SHAPE_CUSTOM );
-
- BIND_CONSTANT( AREA_PARAM_GRAVITY );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
- BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
- BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( AREA_PARAM_PRIORITY );
-
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
- BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
-
- BIND_CONSTANT( BODY_MODE_STATIC );
- BIND_CONSTANT( BODY_MODE_KINEMATIC );
- BIND_CONSTANT( BODY_MODE_RIGID );
- BIND_CONSTANT( BODY_MODE_CHARACTER );
-
- BIND_CONSTANT( BODY_PARAM_BOUNCE );
- BIND_CONSTANT( BODY_PARAM_FRICTION );
- BIND_CONSTANT( BODY_PARAM_MASS );
- BIND_CONSTANT( BODY_PARAM_INERTIA );
- BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
- BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT( BODY_PARAM_MAX );
-
- BIND_CONSTANT( BODY_STATE_TRANSFORM );
- BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
- BIND_CONSTANT( BODY_STATE_SLEEPING );
- BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
-
- BIND_CONSTANT( JOINT_PIN );
- BIND_CONSTANT( JOINT_GROOVE );
- BIND_CONSTANT( JOINT_DAMPED_SPRING );
-
- BIND_CONSTANT( DAMPED_STRING_REST_LENGTH );
- BIND_CONSTANT( DAMPED_STRING_STIFFNESS );
- BIND_CONSTANT( DAMPED_STRING_DAMPING );
-
- BIND_CONSTANT( CCD_MODE_DISABLED );
- BIND_CONSTANT( CCD_MODE_CAST_RAY );
- BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
+ BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
+ BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+
+ BIND_CONSTANT(SHAPE_LINE);
+ BIND_CONSTANT(SHAPE_SEGMENT);
+ BIND_CONSTANT(SHAPE_CIRCLE);
+ BIND_CONSTANT(SHAPE_RECTANGLE);
+ BIND_CONSTANT(SHAPE_CAPSULE);
+ BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_CONSTANT(SHAPE_CUSTOM);
+
+ BIND_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(AREA_PARAM_PRIORITY);
+
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
+
+ BIND_CONSTANT(BODY_MODE_STATIC);
+ BIND_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_CONSTANT(BODY_MODE_RIGID);
+ BIND_CONSTANT(BODY_MODE_CHARACTER);
+
+ BIND_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_CONSTANT(BODY_PARAM_MASS);
+ BIND_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_CONSTANT(BODY_PARAM_MAX);
+
+ BIND_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
+
+ BIND_CONSTANT(JOINT_PIN);
+ BIND_CONSTANT(JOINT_GROOVE);
+ BIND_CONSTANT(JOINT_DAMPED_SPRING);
+
+ BIND_CONSTANT(DAMPED_STRING_REST_LENGTH);
+ BIND_CONSTANT(DAMPED_STRING_STIFFNESS);
+ BIND_CONSTANT(DAMPED_STRING_DAMPING);
+
+ BIND_CONSTANT(CCD_MODE_DISABLED);
+ BIND_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
- BIND_CONSTANT( AREA_BODY_ADDED );
- BIND_CONSTANT( AREA_BODY_REMOVED );
-
- BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
- BIND_CONSTANT( INFO_COLLISION_PAIRS );
- BIND_CONSTANT( INFO_ISLAND_COUNT );
-
+ BIND_CONSTANT(AREA_BODY_ADDED);
+ BIND_CONSTANT(AREA_BODY_REMOVED);
+ BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_CONSTANT(INFO_ISLAND_COUNT);
}
-
Physics2DServer::Physics2DServer() {
//ERR_FAIL_COND( singleton!=NULL );
- singleton=this;
+ singleton = this;
}
Physics2DServer::~Physics2DServer() {
- singleton=NULL;
+ singleton = NULL;
}
-