diff options
Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r-- | servers/physics_2d_server.cpp | 704 |
1 files changed, 331 insertions, 373 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index bdbe85612f..f922b8f7a1 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -28,103 +28,97 @@ /*************************************************************************/ #include "physics_2d_server.h" #include "print_string.h" -Physics2DServer * Physics2DServer::singleton=NULL; - +Physics2DServer *Physics2DServer::singleton = NULL; void Physics2DDirectBodyState::integrate_forces() { real_t step = get_step(); Vector2 lv = get_linear_velocity(); - lv+=get_total_gravity() * step; + lv += get_total_gravity() * step; real_t av = get_angular_velocity(); float damp = 1.0 - step * get_total_linear_damp(); - if (damp<0) // reached zero in the given time - damp=0; + if (damp < 0) // reached zero in the given time + damp = 0; - lv*=damp; + lv *= damp; damp = 1.0 - step * get_total_angular_damp(); - if (damp<0) // reached zero in the given time - damp=0; + if (damp < 0) // reached zero in the given time + damp = 0; - av*=damp; + av *= damp; set_linear_velocity(lv); set_angular_velocity(av); - - } -Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const { +Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); - Object *obj = ObjectDB::get_instance( objid ); + Object *obj = ObjectDB::get_instance(objid); return obj; } -Physics2DServer * Physics2DServer::get_singleton() { +Physics2DServer *Physics2DServer::get_singleton() { return singleton; } void Physics2DDirectBodyState::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity); - ClassDB::bind_method(D_METHOD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp); - ClassDB::bind_method(D_METHOD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp); + ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity); + ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp); + ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp); - ClassDB::bind_method(D_METHOD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass); - ClassDB::bind_method(D_METHOD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia); + ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass); + ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia); - ClassDB::bind_method(D_METHOD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity); - ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DDirectBodyState::set_transform); - ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DDirectBodyState::get_transform); + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform); - ClassDB::bind_method(D_METHOD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state); - ClassDB::bind_method(D_METHOD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state); + ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping); - ClassDB::bind_method(D_METHOD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count); - - ClassDB::bind_method(D_METHOD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos); - ClassDB::bind_method(D_METHOD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal); - ClassDB::bind_method(D_METHOD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape); - ClassDB::bind_method(D_METHOD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider); - ClassDB::bind_method(D_METHOD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos); - ClassDB::bind_method(D_METHOD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id); - ClassDB::bind_method(D_METHOD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object); - ClassDB::bind_method(D_METHOD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape); - ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata); - ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos); - ClassDB::bind_method(D_METHOD("get_step"),&Physics2DDirectBodyState::get_step); - ClassDB::bind_method(D_METHOD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces); - ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state); + ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count); + ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_pos); + ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal); + ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider); + ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_pos); + ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id); + ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object); + ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape); + ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata:Variant", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata); + ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_pos); + ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step); + ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces); + ClassDB::bind_method(D_METHOD("get_space_state:Physics2DDirectSpaceState"), &Physics2DDirectBodyState::get_space_state); } Physics2DDirectBodyState::Physics2DDirectBodyState() {} /////////////////////////////////////////////////////// - - void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) { ERR_FAIL_COND(p_shape.is_null()); - shape=p_shape->get_rid(); + shape = p_shape->get_rid(); } -void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) { +void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) { - shape=p_shape; + shape = p_shape; } RID Physics2DShapeQueryParameters::get_shape_rid() const { @@ -132,125 +126,120 @@ RID Physics2DShapeQueryParameters::get_shape_rid() const { return shape; } -void Physics2DShapeQueryParameters::set_transform(const Transform2D& p_transform){ +void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) { - transform=p_transform; + transform = p_transform; } -Transform2D Physics2DShapeQueryParameters::get_transform() const{ +Transform2D Physics2DShapeQueryParameters::get_transform() const { return transform; } -void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){ +void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) { - motion=p_motion; + motion = p_motion; } -Vector2 Physics2DShapeQueryParameters::get_motion() const{ +Vector2 Physics2DShapeQueryParameters::get_motion() const { return motion; } -void Physics2DShapeQueryParameters::set_margin(float p_margin){ +void Physics2DShapeQueryParameters::set_margin(float p_margin) { - margin=p_margin; + margin = p_margin; } -float Physics2DShapeQueryParameters::get_margin() const{ +float Physics2DShapeQueryParameters::get_margin() const { return margin; } -void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){ +void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask) { - layer_mask=p_layer_mask; + layer_mask = p_layer_mask; } -int Physics2DShapeQueryParameters::get_layer_mask() const{ +int Physics2DShapeQueryParameters::get_layer_mask() const { return layer_mask; } +void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask) { -void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){ - - object_type_mask=p_object_type_mask; + object_type_mask = p_object_type_mask; } -int Physics2DShapeQueryParameters::get_object_type_mask() const{ +int Physics2DShapeQueryParameters::get_object_type_mask() const { return object_type_mask; } -void Physics2DShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) { +void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) { exclude.clear(); - for(int i=0;i<p_exclude.size();i++) + for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); - } -Vector<RID> Physics2DShapeQueryParameters::get_exclude() const{ +Vector<RID> Physics2DShapeQueryParameters::get_exclude() const { Vector<RID> ret; ret.resize(exclude.size()); - int idx=0; - for(Set<RID>::Element *E=exclude.front();E;E=E->next()) { - ret[idx]=E->get(); + int idx = 0; + for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) { + ret[idx] = E->get(); } return ret; } void Physics2DShapeQueryParameters::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape); - ClassDB::bind_method(D_METHOD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid); - ClassDB::bind_method(D_METHOD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid); - - ClassDB::bind_method(D_METHOD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform); - ClassDB::bind_method(D_METHOD("get_transform"),&Physics2DShapeQueryParameters::get_transform); + ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &Physics2DShapeQueryParameters::set_shape); + ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid); + ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid); - ClassDB::bind_method(D_METHOD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion); - ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DShapeQueryParameters::get_motion); + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform); + ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform); - ClassDB::bind_method(D_METHOD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin); - ClassDB::bind_method(D_METHOD("get_margin"),&Physics2DShapeQueryParameters::get_margin); + ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion); + ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion); - ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask); - ClassDB::bind_method(D_METHOD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin); - ClassDB::bind_method(D_METHOD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask); - ClassDB::bind_method(D_METHOD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask); - - ClassDB::bind_method(D_METHOD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude); - ClassDB::bind_method(D_METHOD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude); + ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Physics2DShapeQueryParameters::set_layer_mask); + ClassDB::bind_method(D_METHOD("get_layer_mask"), &Physics2DShapeQueryParameters::get_layer_mask); + ClassDB::bind_method(D_METHOD("set_object_type_mask", "object_type_mask"), &Physics2DShapeQueryParameters::set_object_type_mask); + ClassDB::bind_method(D_METHOD("get_object_type_mask"), &Physics2DShapeQueryParameters::get_object_type_mask); + ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude); + ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude); } Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() { - margin=0; - layer_mask=0x7FFFFFFF; - object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION; + margin = 0; + layer_mask = 0x7FFFFFFF; + object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; } - -Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) { +Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) { RayResult inters; Set<RID> exclude; - for(int i=0;i<p_exclude.size();i++) + for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); - bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask); + bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_object_type_mask); if (!res) return Dictionary(); Dictionary d; - d["position"]=inters.position; - d["normal"]=inters.normal; - d["collider_id"]=inters.collider_id; - d["collider"]=inters.collider; - d["shape"]=inters.shape; - d["rid"]=inters.rid; - d["metadata"]=inters.metadata; + d["position"] = inters.position; + d["normal"] = inters.normal; + d["collider_id"] = inters.collider_id; + d["collider"] = inters.collider; + d["shape"] = inters.shape; + d["rid"] = inters.rid; + d["metadata"] = inters.metadata; return d; } @@ -259,131 +248,119 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP Vector<ShapeResult> sr; sr.resize(p_max_results); - int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask); + int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->layer_mask, psq->object_type_mask); Array ret; ret.resize(rc); - for(int i=0;i<rc;i++) { + for (int i = 0; i < rc; i++) { Dictionary d; - d["rid"]=sr[i].rid; - d["collider_id"]=sr[i].collider_id; - d["collider"]=sr[i].collider; - d["shape"]=sr[i].shape; - d["metadata"]=sr[i].metadata; - ret[i]=d; + d["rid"] = sr[i].rid; + d["collider_id"] = sr[i].collider_id; + d["collider"] = sr[i].collider; + d["shape"] = sr[i].shape; + d["metadata"] = sr[i].metadata; + ret[i] = d; } return ret; } -Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq){ +Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) { - float closest_safe,closest_unsafe; - bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask); + float closest_safe, closest_unsafe; + bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->layer_mask, psq->object_type_mask); if (!res) return Array(); Array ret; ret.resize(2); - ret[0]=closest_safe; - ret[1]=closest_unsafe; + ret[0] = closest_safe; + ret[1] = closest_unsafe; return ret; - } -Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) { +Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, uint32_t p_object_type_mask) { Set<RID> exclude; - for(int i=0;i<p_exclude.size();i++) + for (int i = 0; i < p_exclude.size(); i++) exclude.insert(p_exclude[i]); Vector<ShapeResult> ret; ret.resize(p_max_results); - int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask); - if (rc==0) + int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers, p_object_type_mask); + if (rc == 0) return Array(); Array r; r.resize(rc); - for(int i=0;i<rc;i++) { + for (int i = 0; i < rc; i++) { Dictionary d; - d["rid"]=ret[i].rid; - d["collider_id"]=ret[i].collider_id; - d["collider"]=ret[i].collider; - d["shape"]=ret[i].shape; - d["metadata"]=ret[i].metadata; - r[i]=d; + d["rid"] = ret[i].rid; + d["collider_id"] = ret[i].collider_id; + d["collider"] = ret[i].collider; + d["shape"] = ret[i].shape; + d["metadata"] = ret[i].metadata; + r[i] = d; } return r; - } -Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){ +Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) { Vector<Vector2> ret; - ret.resize(p_max_results*2); - int rc=0; - bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask); + ret.resize(p_max_results * 2); + int rc = 0; + bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->layer_mask, psq->object_type_mask); if (!res) return Array(); Array r; - r.resize(rc*2); - for(int i=0;i<rc*2;i++) - r[i]=ret[i]; + r.resize(rc * 2); + for (int i = 0; i < rc * 2; i++) + r[i] = ret[i]; return r; - } -Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq){ +Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq) { ShapeRestInfo sri; - bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask); + bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->layer_mask, psq->object_type_mask); Dictionary r; if (!res) return r; - r["point"]=sri.point; - r["normal"]=sri.normal; - r["rid"]=sri.rid; - r["collider_id"]=sri.collider_id; - r["shape"]=sri.shape; - r["linear_velocity"]=sri.linear_velocity; - r["metadata"]=sri.metadata; + r["point"] = sri.point; + r["normal"] = sri.normal; + r["rid"] = sri.rid; + r["collider_id"] = sri.collider_id; + r["shape"] = sri.shape; + r["linear_velocity"] = sri.linear_velocity; + r["metadata"] = sri.metadata; return r; } - - Physics2DDirectSpaceState::Physics2DDirectSpaceState() { - - - } - void Physics2DDirectSpaceState::_bind_methods() { - - ClassDB::bind_method(D_METHOD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION)); - ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION)); - ClassDB::bind_method(D_METHOD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32)); - ClassDB::bind_method(D_METHOD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion); - ClassDB::bind_method(D_METHOD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32)); - ClassDB::bind_method(D_METHOD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info); + ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); + ClassDB::bind_method(D_METHOD("intersect_ray:Dictionary", "from", "to", "exclude", "layer_mask", "type_mask"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); + ClassDB::bind_method(D_METHOD("intersect_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("cast_motion", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_cast_motion); + ClassDB::bind_method(D_METHOD("collide_shape", "shape:Physics2DShapeQueryParameters", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32)); + ClassDB::bind_method(D_METHOD("get_rest_info", "shape:Physics2DShapeQueryParameters"), &Physics2DDirectSpaceState::_get_rest_info); //ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0)); - BIND_CONSTANT( TYPE_MASK_STATIC_BODY ); - BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY ); - BIND_CONSTANT( TYPE_MASK_RIGID_BODY ); - BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY ); - BIND_CONSTANT( TYPE_MASK_AREA ); - BIND_CONSTANT( TYPE_MASK_COLLISION ); - + BIND_CONSTANT(TYPE_MASK_STATIC_BODY); + BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY); + BIND_CONSTANT(TYPE_MASK_RIGID_BODY); + BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY); + BIND_CONSTANT(TYPE_MASK_AREA); + BIND_CONSTANT(TYPE_MASK_COLLISION); } - int Physics2DShapeQueryResult::get_result_count() const { return result.size(); @@ -396,7 +373,7 @@ ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const { return result[p_idx].collider_id; } -Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const { +Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const { return result[p_idx].collider; } @@ -406,19 +383,15 @@ int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const { } Physics2DShapeQueryResult::Physics2DShapeQueryResult() { - - } void Physics2DShapeQueryResult::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_result_count"),&Physics2DShapeQueryResult::get_result_count); - ClassDB::bind_method(D_METHOD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid); - ClassDB::bind_method(D_METHOD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id); - ClassDB::bind_method(D_METHOD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object); - ClassDB::bind_method(D_METHOD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape); - - + ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count); + ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid); + ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id); + ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object); + ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape); } /////////////////////////////// @@ -427,41 +400,41 @@ void Physics2DShapeQueryResult::_bind_methods() { return colliding; }*/ -Vector2 Physics2DTestMotionResult::get_motion() const{ +Vector2 Physics2DTestMotionResult::get_motion() const { return result.motion; } -Vector2 Physics2DTestMotionResult::get_motion_remainder() const{ +Vector2 Physics2DTestMotionResult::get_motion_remainder() const { return result.remainder; } -Vector2 Physics2DTestMotionResult::get_collision_point() const{ +Vector2 Physics2DTestMotionResult::get_collision_point() const { return result.collision_point; } -Vector2 Physics2DTestMotionResult::get_collision_normal() const{ +Vector2 Physics2DTestMotionResult::get_collision_normal() const { return result.collision_normal; } -Vector2 Physics2DTestMotionResult::get_collider_velocity() const{ +Vector2 Physics2DTestMotionResult::get_collider_velocity() const { return result.collider_velocity; } -ObjectID Physics2DTestMotionResult::get_collider_id() const{ +ObjectID Physics2DTestMotionResult::get_collider_id() const { return result.collider_id; } -RID Physics2DTestMotionResult::get_collider_rid() const{ +RID Physics2DTestMotionResult::get_collider_rid() const { return result.collider; } -Object* Physics2DTestMotionResult::get_collider() const { +Object *Physics2DTestMotionResult::get_collider() const { return ObjectDB::get_instance(result.collider_id); } -int Physics2DTestMotionResult::get_collider_shape() const{ +int Physics2DTestMotionResult::get_collider_shape() const { return result.collider_shape; } @@ -469,269 +442,254 @@ int Physics2DTestMotionResult::get_collider_shape() const{ void Physics2DTestMotionResult::_bind_methods() { //ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding); - ClassDB::bind_method(D_METHOD("get_motion"),&Physics2DTestMotionResult::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder); - ClassDB::bind_method(D_METHOD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point); - ClassDB::bind_method(D_METHOD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal); - ClassDB::bind_method(D_METHOD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id); - ClassDB::bind_method(D_METHOD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid); - ClassDB::bind_method(D_METHOD("get_collider"),&Physics2DTestMotionResult::get_collider); - ClassDB::bind_method(D_METHOD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape); - + ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion); + ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape); } -Physics2DTestMotionResult::Physics2DTestMotionResult(){ +Physics2DTestMotionResult::Physics2DTestMotionResult() { - colliding=false; - result.collider_id=0; - result.collider_shape=0; + colliding = false; + result.collider_id = 0; + result.collider_shape = 0; } - /////////////////////////////////////// +bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) { - -bool Physics2DServer::_body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) { - - MotionResult *r=NULL; + MotionResult *r = NULL; if (p_result.is_valid()) - r=p_result->get_result_ptr(); - return body_test_motion(p_body,p_from,p_motion,p_margin,r); + r = p_result->get_result_ptr(); + return body_test_motion(p_body, p_from, p_motion, p_margin, r); } void Physics2DServer::_bind_methods() { + ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create); + ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data); - ClassDB::bind_method(D_METHOD("shape_create","type"),&Physics2DServer::shape_create); - ClassDB::bind_method(D_METHOD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data); - - ClassDB::bind_method(D_METHOD("shape_get_type","shape"),&Physics2DServer::shape_get_type); - ClassDB::bind_method(D_METHOD("shape_get_data","shape"),&Physics2DServer::shape_get_data); + ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type); + ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data); + ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create); + ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active); + ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active); + ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param); + ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param); + ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState", "space"), &Physics2DServer::space_get_direct_state); - ClassDB::bind_method(D_METHOD("space_create"),&Physics2DServer::space_create); - ClassDB::bind_method(D_METHOD("space_set_active","space","active"),&Physics2DServer::space_set_active); - ClassDB::bind_method(D_METHOD("space_is_active","space"),&Physics2DServer::space_is_active); - ClassDB::bind_method(D_METHOD("space_set_param","space","param","value"),&Physics2DServer::space_set_param); - ClassDB::bind_method(D_METHOD("space_get_param","space","param"),&Physics2DServer::space_get_param); - ClassDB::bind_method(D_METHOD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state); + ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create); + ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space); + ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space); - ClassDB::bind_method(D_METHOD("area_create"),&Physics2DServer::area_create); - ClassDB::bind_method(D_METHOD("area_set_space","area","space"),&Physics2DServer::area_set_space); - ClassDB::bind_method(D_METHOD("area_get_space","area"),&Physics2DServer::area_get_space); + ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode); + ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode); - ClassDB::bind_method(D_METHOD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode); - ClassDB::bind_method(D_METHOD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode); + ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D())); + ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape); + ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform); - ClassDB::bind_method(D_METHOD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Transform2D())); - ClassDB::bind_method(D_METHOD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape); - ClassDB::bind_method(D_METHOD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform); + ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count); + ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape); + ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform); - ClassDB::bind_method(D_METHOD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count); - ClassDB::bind_method(D_METHOD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape); - ClassDB::bind_method(D_METHOD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform); + ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape); + ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes); - ClassDB::bind_method(D_METHOD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); - ClassDB::bind_method(D_METHOD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); + ClassDB::bind_method(D_METHOD("area_set_layer_mask", "area", "mask"), &Physics2DServer::area_set_layer_mask); + ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask); - ClassDB::bind_method(D_METHOD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); - ClassDB::bind_method(D_METHOD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); + ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param); + ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform); - ClassDB::bind_method(D_METHOD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); - ClassDB::bind_method(D_METHOD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); + ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param); + ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform); - ClassDB::bind_method(D_METHOD("area_get_param","area","param"),&Physics2DServer::area_get_param); - ClassDB::bind_method(D_METHOD("area_get_transform","area"),&Physics2DServer::area_get_transform); + ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID", "area", "id"), &Physics2DServer::area_attach_object_instance_ID); + ClassDB::bind_method(D_METHOD("area_get_object_instance_ID", "area"), &Physics2DServer::area_get_object_instance_ID); - ClassDB::bind_method(D_METHOD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID); - ClassDB::bind_method(D_METHOD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID); + ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback); - ClassDB::bind_method(D_METHOD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback); + ClassDB::bind_method(D_METHOD("body_create", "mode", "init_sleeping"), &Physics2DServer::body_create, DEFVAL(BODY_MODE_RIGID), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false)); + ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space); + ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space); - ClassDB::bind_method(D_METHOD("body_set_space","body","space"),&Physics2DServer::body_set_space); - ClassDB::bind_method(D_METHOD("body_get_space","body"),&Physics2DServer::body_get_space); + ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode); + ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode); - ClassDB::bind_method(D_METHOD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode); - ClassDB::bind_method(D_METHOD("body_get_mode","body"),&Physics2DServer::body_get_mode); + ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D())); + ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape); + ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform); + ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata); - ClassDB::bind_method(D_METHOD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Transform2D())); - ClassDB::bind_method(D_METHOD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape); - ClassDB::bind_method(D_METHOD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform); - ClassDB::bind_method(D_METHOD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata); + ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count); + ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape); + ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform); + ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata); - ClassDB::bind_method(D_METHOD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count); - ClassDB::bind_method(D_METHOD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape); - ClassDB::bind_method(D_METHOD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform); - ClassDB::bind_method(D_METHOD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata); + ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape); + ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes); - ClassDB::bind_method(D_METHOD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape); - ClassDB::bind_method(D_METHOD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes); + ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_trigger); + ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger", "body", "shape_idx"), &Physics2DServer::body_is_shape_set_as_trigger); + ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID", "body", "id"), &Physics2DServer::body_attach_object_instance_ID); + ClassDB::bind_method(D_METHOD("body_get_object_instance_ID", "body"), &Physics2DServer::body_get_object_instance_ID); - ClassDB::bind_method(D_METHOD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger); - ClassDB::bind_method(D_METHOD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger); + ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID); - ClassDB::bind_method(D_METHOD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID); + ClassDB::bind_method(D_METHOD("body_set_layer_mask", "body", "mask"), &Physics2DServer::body_set_layer_mask); + ClassDB::bind_method(D_METHOD("body_get_layer_mask", "body"), &Physics2DServer::body_get_layer_mask); + ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask); + ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask); - ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param); + ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param); + ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state); + ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state); - ClassDB::bind_method(D_METHOD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); - ClassDB::bind_method(D_METHOD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); + ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &Physics2DServer::body_apply_impulse); + ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force); + ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity); - ClassDB::bind_method(D_METHOD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); - ClassDB::bind_method(D_METHOD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); - - - ClassDB::bind_method(D_METHOD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); - ClassDB::bind_method(D_METHOD("body_get_param","body","param"),&Physics2DServer::body_get_param); - - ClassDB::bind_method(D_METHOD("body_set_state","body","state","value"),&Physics2DServer::body_set_state); - ClassDB::bind_method(D_METHOD("body_get_state","body","state"),&Physics2DServer::body_get_state); - - ClassDB::bind_method(D_METHOD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse); - ClassDB::bind_method(D_METHOD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force); - ClassDB::bind_method(D_METHOD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity); - - ClassDB::bind_method(D_METHOD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception); - ClassDB::bind_method(D_METHOD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception); + ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception); + ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception); //virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0; - ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported); - ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction); - ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction); + ClassDB::bind_method(D_METHOD("body_set_one_way_collision_direction", "body", "normal"), &Physics2DServer::body_set_one_way_collision_direction); + ClassDB::bind_method(D_METHOD("body_get_one_way_collision_direction", "body"), &Physics2DServer::body_get_one_way_collision_direction); - ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth); - ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth); + ClassDB::bind_method(D_METHOD("body_set_one_way_collision_max_depth", "body", "depth"), &Physics2DServer::body_set_one_way_collision_max_depth); + ClassDB::bind_method(D_METHOD("body_get_one_way_collision_max_depth", "body"), &Physics2DServer::body_get_one_way_collision_max_depth); + ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration); + ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration); - ClassDB::bind_method(D_METHOD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration); - ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration); + ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant())); - - ClassDB::bind_method(D_METHOD("body_test_motion","body","from","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result:Physics2DTestMotionResult"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant())); /* JOINT API */ - ClassDB::bind_method(D_METHOD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param); - ClassDB::bind_method(D_METHOD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param); + ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param); + ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param); - ClassDB::bind_method(D_METHOD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param); - ClassDB::bind_method(D_METHOD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param); + ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param); + ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param); - ClassDB::bind_method(D_METHOD("joint_get_type","joint"),&Physics2DServer::joint_get_type); + ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type); - ClassDB::bind_method(D_METHOD("free_rid","rid"),&Physics2DServer::free); + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free); - ClassDB::bind_method(D_METHOD("set_active","active"),&Physics2DServer::set_active); + ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active); - ClassDB::bind_method(D_METHOD("get_process_info","process_info"),&Physics2DServer::get_process_info); + ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info); //ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init); //ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step); //ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync); //ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries); - BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS ); - BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION ); - BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION ); - BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD ); - BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD ); - BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP ); - BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS ); - - BIND_CONSTANT( SHAPE_LINE ); - BIND_CONSTANT( SHAPE_SEGMENT ); - BIND_CONSTANT( SHAPE_CIRCLE ); - BIND_CONSTANT( SHAPE_RECTANGLE ); - BIND_CONSTANT( SHAPE_CAPSULE ); - BIND_CONSTANT( SHAPE_CONVEX_POLYGON ); - BIND_CONSTANT( SHAPE_CONCAVE_POLYGON ); - BIND_CONSTANT( SHAPE_CUSTOM ); - - BIND_CONSTANT( AREA_PARAM_GRAVITY ); - BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); - BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); - BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); - BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); - BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP); - BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP); - BIND_CONSTANT( AREA_PARAM_PRIORITY ); - - BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED ); - BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE ); - BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE ); - BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE ); - BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE ); - - BIND_CONSTANT( BODY_MODE_STATIC ); - BIND_CONSTANT( BODY_MODE_KINEMATIC ); - BIND_CONSTANT( BODY_MODE_RIGID ); - BIND_CONSTANT( BODY_MODE_CHARACTER ); - - BIND_CONSTANT( BODY_PARAM_BOUNCE ); - BIND_CONSTANT( BODY_PARAM_FRICTION ); - BIND_CONSTANT( BODY_PARAM_MASS ); - BIND_CONSTANT( BODY_PARAM_INERTIA ); - BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE ); - BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP); - BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP); - BIND_CONSTANT( BODY_PARAM_MAX ); - - BIND_CONSTANT( BODY_STATE_TRANSFORM ); - BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY ); - BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY ); - BIND_CONSTANT( BODY_STATE_SLEEPING ); - BIND_CONSTANT( BODY_STATE_CAN_SLEEP ); - - BIND_CONSTANT( JOINT_PIN ); - BIND_CONSTANT( JOINT_GROOVE ); - BIND_CONSTANT( JOINT_DAMPED_SPRING ); - - BIND_CONSTANT( DAMPED_STRING_REST_LENGTH ); - BIND_CONSTANT( DAMPED_STRING_STIFFNESS ); - BIND_CONSTANT( DAMPED_STRING_DAMPING ); - - BIND_CONSTANT( CCD_MODE_DISABLED ); - BIND_CONSTANT( CCD_MODE_CAST_RAY ); - BIND_CONSTANT( CCD_MODE_CAST_SHAPE ); + BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); + BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); + BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION); + BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD); + BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD); + BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); + BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); + + BIND_CONSTANT(SHAPE_LINE); + BIND_CONSTANT(SHAPE_SEGMENT); + BIND_CONSTANT(SHAPE_CIRCLE); + BIND_CONSTANT(SHAPE_RECTANGLE); + BIND_CONSTANT(SHAPE_CAPSULE); + BIND_CONSTANT(SHAPE_CONVEX_POLYGON); + BIND_CONSTANT(SHAPE_CONCAVE_POLYGON); + BIND_CONSTANT(SHAPE_CUSTOM); + + BIND_CONSTANT(AREA_PARAM_GRAVITY); + BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); + BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); + BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE); + BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION); + BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP); + BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP); + BIND_CONSTANT(AREA_PARAM_PRIORITY); + + BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); + BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); + BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); + BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); + BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); + + BIND_CONSTANT(BODY_MODE_STATIC); + BIND_CONSTANT(BODY_MODE_KINEMATIC); + BIND_CONSTANT(BODY_MODE_RIGID); + BIND_CONSTANT(BODY_MODE_CHARACTER); + + BIND_CONSTANT(BODY_PARAM_BOUNCE); + BIND_CONSTANT(BODY_PARAM_FRICTION); + BIND_CONSTANT(BODY_PARAM_MASS); + BIND_CONSTANT(BODY_PARAM_INERTIA); + BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE); + BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP); + BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP); + BIND_CONSTANT(BODY_PARAM_MAX); + + BIND_CONSTANT(BODY_STATE_TRANSFORM); + BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY); + BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); + BIND_CONSTANT(BODY_STATE_SLEEPING); + BIND_CONSTANT(BODY_STATE_CAN_SLEEP); + + BIND_CONSTANT(JOINT_PIN); + BIND_CONSTANT(JOINT_GROOVE); + BIND_CONSTANT(JOINT_DAMPED_SPRING); + + BIND_CONSTANT(DAMPED_STRING_REST_LENGTH); + BIND_CONSTANT(DAMPED_STRING_STIFFNESS); + BIND_CONSTANT(DAMPED_STRING_DAMPING); + + BIND_CONSTANT(CCD_MODE_DISABLED); + BIND_CONSTANT(CCD_MODE_CAST_RAY); + BIND_CONSTANT(CCD_MODE_CAST_SHAPE); //BIND_CONSTANT( TYPE_BODY ); //BIND_CONSTANT( TYPE_AREA ); - BIND_CONSTANT( AREA_BODY_ADDED ); - BIND_CONSTANT( AREA_BODY_REMOVED ); - - BIND_CONSTANT( INFO_ACTIVE_OBJECTS ); - BIND_CONSTANT( INFO_COLLISION_PAIRS ); - BIND_CONSTANT( INFO_ISLAND_COUNT ); - + BIND_CONSTANT(AREA_BODY_ADDED); + BIND_CONSTANT(AREA_BODY_REMOVED); + BIND_CONSTANT(INFO_ACTIVE_OBJECTS); + BIND_CONSTANT(INFO_COLLISION_PAIRS); + BIND_CONSTANT(INFO_ISLAND_COUNT); } - Physics2DServer::Physics2DServer() { //ERR_FAIL_COND( singleton!=NULL ); - singleton=this; + singleton = this; } Physics2DServer::~Physics2DServer() { - singleton=NULL; + singleton = NULL; } - |