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Diffstat (limited to 'servers/physics_2d_server.cpp')
-rw-r--r--servers/physics_2d_server.cpp176
1 files changed, 88 insertions, 88 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 7b0e5ab445..06966e2452 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -245,11 +245,11 @@ Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, cons
return d;
}
-Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
+Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(psq->shape, psq->transform, psq->motion, psq->margin, sr.ptr(), sr.size(), psq->exclude, psq->collision_layer, psq->object_type_mask);
+ int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -266,10 +266,10 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
return ret;
}
-Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq) {
+Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
float closest_safe, closest_unsafe;
- bool res = cast_motion(psq->shape, psq->transform, psq->motion, psq->margin, closest_safe, closest_unsafe, psq->exclude, psq->collision_layer, psq->object_type_mask);
+ bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
if (!res)
return Array();
Array ret;
@@ -307,12 +307,12 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
return r;
}
-Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
+Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(psq->shape, psq->transform, psq->motion, psq->margin, ret.ptr(), p_max_results, rc, psq->exclude, psq->collision_layer, psq->object_type_mask);
+ bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
if (!res)
return Array();
Array r;
@@ -321,11 +321,11 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
r[i] = ret[i];
return r;
}
-Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq) {
+Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
ShapeRestInfo sri;
- bool res = rest_info(psq->shape, psq->transform, psq->motion, psq->margin, &sri, psq->exclude, psq->collision_layer, psq->object_type_mask);
+ bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_layer, p_shape_query->object_type_mask);
Dictionary r;
if (!res)
return r;
@@ -354,12 +354,12 @@ void Physics2DDirectSpaceState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
- BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
- BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
- BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
- BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
- BIND_CONSTANT(TYPE_MASK_AREA);
- BIND_CONSTANT(TYPE_MASK_COLLISION);
+ BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
+ BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
+ BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
+ BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
+ BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
+ BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
}
int Physics2DShapeQueryResult::get_result_count() const {
@@ -604,79 +604,79 @@ void Physics2DServer::_bind_methods() {
//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
- BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
- BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
- BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
- BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
- BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
- BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
- BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
-
- BIND_CONSTANT(SHAPE_LINE);
- BIND_CONSTANT(SHAPE_SEGMENT);
- BIND_CONSTANT(SHAPE_CIRCLE);
- BIND_CONSTANT(SHAPE_RECTANGLE);
- BIND_CONSTANT(SHAPE_CAPSULE);
- BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
- BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
- BIND_CONSTANT(SHAPE_CUSTOM);
-
- BIND_CONSTANT(AREA_PARAM_GRAVITY);
- BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
- BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
- BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
- BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
- BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
- BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT(AREA_PARAM_PRIORITY);
-
- BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
- BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
- BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
- BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
- BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
-
- BIND_CONSTANT(BODY_MODE_STATIC);
- BIND_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_CONSTANT(BODY_MODE_RIGID);
- BIND_CONSTANT(BODY_MODE_CHARACTER);
-
- BIND_CONSTANT(BODY_PARAM_BOUNCE);
- BIND_CONSTANT(BODY_PARAM_FRICTION);
- BIND_CONSTANT(BODY_PARAM_MASS);
- BIND_CONSTANT(BODY_PARAM_INERTIA);
- BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
- BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
- BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
- BIND_CONSTANT(BODY_PARAM_MAX);
-
- BIND_CONSTANT(BODY_STATE_TRANSFORM);
- BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
- BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
- BIND_CONSTANT(BODY_STATE_SLEEPING);
- BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
-
- BIND_CONSTANT(JOINT_PIN);
- BIND_CONSTANT(JOINT_GROOVE);
- BIND_CONSTANT(JOINT_DAMPED_SPRING);
-
- BIND_CONSTANT(DAMPED_STRING_REST_LENGTH);
- BIND_CONSTANT(DAMPED_STRING_STIFFNESS);
- BIND_CONSTANT(DAMPED_STRING_DAMPING);
-
- BIND_CONSTANT(CCD_MODE_DISABLED);
- BIND_CONSTANT(CCD_MODE_CAST_RAY);
- BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
-
- //BIND_CONSTANT( TYPE_BODY );
- //BIND_CONSTANT( TYPE_AREA );
-
- BIND_CONSTANT(AREA_BODY_ADDED);
- BIND_CONSTANT(AREA_BODY_REMOVED);
-
- BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
- BIND_CONSTANT(INFO_COLLISION_PAIRS);
- BIND_CONSTANT(INFO_ISLAND_COUNT);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+
+ BIND_ENUM_CONSTANT(SHAPE_LINE);
+ BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
+ BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
+ BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
+ BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
+ BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
+ BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
+ BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
+
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
+
+ BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
+ BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+
+ BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
+ BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
+ BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
+ BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
+ BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
+ BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
+ BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
+
+ BIND_ENUM_CONSTANT(JOINT_PIN);
+ BIND_ENUM_CONSTANT(JOINT_GROOVE);
+ BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING);
+
+ BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH);
+ BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS);
+ BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING);
+
+ BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
+
+ //BIND_ENUM_CONSTANT( TYPE_BODY );
+ //BIND_ENUM_CONSTANT( TYPE_AREA );
+
+ BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
+ BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
+
+ BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
+ BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
+ BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
}
Physics2DServer::Physics2DServer() {