diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/godot_broad_phase_2d_bvh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp index 6d46f6074e..06f035a506 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp @@ -33,7 +33,7 @@ GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -44,7 +44,7 @@ void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) { void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } |