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-rw-r--r--servers/physics_2d/body_2d_sw.h3
-rw-r--r--servers/physics_2d/space_2d_sw.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 0514b263b4..a36dc3bfe2 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -158,7 +158,8 @@ public:
_FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
contacts.resize(p_size);
contact_count = 0;
- if (mode == PhysicsServer2D::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ if (mode == PhysicsServer2D::BODY_MODE_KINEMATIC && p_size)
+ set_active(true);
}
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index c6b324c928..e87d842ef1 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -192,7 +192,8 @@ public:
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
_FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) {
- if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
+ if (contact_debug_count < contact_debug.size())
+ contact_debug.write[contact_debug_count++] = p_contact;
}
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }