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-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp111
-rw-r--r--servers/physics_2d/area_pair_2d_sw.h32
-rw-r--r--servers/physics_2d/body_2d_sw.cpp70
-rw-r--r--servers/physics_2d/body_2d_sw.h6
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp112
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h24
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp174
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.cpp116
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.h (renamed from servers/physics_2d/broad_phase_2d_basic.h)58
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp738
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h194
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp35
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h20
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp61
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp56
-rw-r--r--servers/physics_2d/constraint_2d_sw.h1
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp96
-rw-r--r--servers/physics_2d/joints_2d_sw.h31
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp34
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h6
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h11
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp58
-rw-r--r--servers/physics_2d/shape_2d_sw.h39
-rw-r--r--servers/physics_2d/space_2d_sw.cpp336
-rw-r--r--servers/physics_2d/space_2d_sw.h3
-rw-r--r--servers/physics_2d/step_2d_sw.cpp159
-rw-r--r--servers/physics_2d/step_2d_sw.h15
29 files changed, 691 insertions, 1909 deletions
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index 21ad57e344..5ca16cb6fc 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -33,38 +33,52 @@
bool AreaPair2DSW::setup(real_t p_step) {
bool result = false;
-
- if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
- result = false;
- } else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
+ if (area->interacts_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->add_area(area);
- }
- if (area->has_monitor_callback()) {
- area->add_body_to_query(body, body_shape, area_shape);
- }
-
- } else {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->remove_area(area);
- }
- if (area->has_monitor_callback()) {
- area->remove_body_from_query(body, body_shape, area_shape);
- }
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ process_collision = true;
+ } else if (area->has_monitor_callback()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool AreaPair2DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->add_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->add_body_to_query(body, body_shape, area_shape);
+ }
+ } else {
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->remove_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->remove_body_from_query(body, body_shape, area_shape);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void AreaPair2DSW::solve(real_t p_step) {
+ // Nothing to do.
}
AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
@@ -72,7 +86,6 @@ AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area,
area = p_area;
body_shape = p_body_shape;
area_shape = p_area_shape;
- colliding = false;
body->add_constraint(this, 0);
area->add_constraint(this);
if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair
@@ -97,39 +110,52 @@ AreaPair2DSW::~AreaPair2DSW() {
bool Area2Pair2DSW::setup(real_t p_step) {
bool result = false;
- if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
- result = false;
- } else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
+ if (area_a->interacts_with(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->add_area_to_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->add_area_to_query(area_b, shape_b, shape_a);
- }
-
- } else {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->remove_area_from_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->remove_area_from_query(area_b, shape_b, shape_a);
- }
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ process_collision = true;
+ } else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool Area2Pair2DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
+ }
+ } else {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void Area2Pair2DSW::solve(real_t p_step) {
+ // Nothing to do.
}
Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
@@ -137,7 +163,6 @@ Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
- colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
}
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 4015aad5d1..4632a307d9 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -36,30 +36,34 @@
#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
- Body2DSW *body;
- Area2DSW *area;
- int body_shape;
- int area_shape;
- bool colliding;
+ Body2DSW *body = nullptr;
+ Area2DSW *area = nullptr;
+ int body_shape = 0;
+ int area_shape = 0;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
class Area2Pair2DSW : public Constraint2DSW {
- Area2DSW *area_a;
- Area2DSW *area_b;
- int shape_a;
- int shape_b;
- bool colliding;
+ Area2DSW *area_a = nullptr;
+ Area2DSW *area_b = nullptr;
+ int shape_a = 0;
+ int shape_b = 0;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 9306fea70c..7aa2f9b7de 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -43,7 +43,7 @@ void Body2DSW::update_inertias() {
//update shapes and motions
switch (mode) {
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
if (user_inertia) {
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
break;
@@ -87,7 +87,7 @@ void Body2DSW::update_inertias() {
_inv_inertia = 0;
_inv_mass = 0;
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_inertia = 0;
_inv_mass = 1.0 / mass;
@@ -104,31 +104,17 @@ void Body2DSW::set_active(bool p_active) {
}
active = p_active;
- if (!p_active) {
- if (get_space()) {
- get_space()->body_remove_from_active_list(&active_list);
- }
- } else {
+
+ if (active) {
if (mode == PhysicsServer2D::BODY_MODE_STATIC) {
- return; //static bodies can't become active
- }
- if (get_space()) {
+ // Static bodies can't be active.
+ active = false;
+ } else if (get_space()) {
get_space()->body_add_to_active_list(&active_list);
}
-
- //still_time=0;
- }
- /*
- if (!space)
- return;
-
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- get_space()->get_broadphase()->set_active(s.bpid,active);
- }
+ } else if (get_space()) {
+ get_space()->body_remove_from_active_list(&active_list);
}
-*/
}
void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) {
@@ -218,14 +204,14 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
first_time_kinematic = true;
}
} break;
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
_set_static(false);
set_active(true);
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = 0;
_set_static(false);
@@ -233,7 +219,7 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
angular_velocity = 0;
} break;
}
- if (p_mode == PhysicsServer2D::BODY_MODE_RIGID && _inv_inertia == 0) {
+ if (p_mode == PhysicsServer2D::BODY_MODE_DYNAMIC && _inv_inertia == 0) {
_update_inertia();
}
/*
@@ -281,25 +267,16 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY: {
- /*
- if (mode==PhysicsServer2D::BODY_MODE_STATIC)
- break;
- */
linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY: {
- /*
- if (mode!=PhysicsServer2D::BODY_MODE_RIGID)
- break;
- */
angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_SLEEPING: {
- //?
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
break;
}
@@ -318,7 +295,7 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer2D::BODY_MODE_RIGID && !active && !can_sleep) {
+ if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -370,13 +347,6 @@ void Body2DSW::set_space(Space2DSW *p_space) {
if (active) {
get_space()->body_add_to_active_list(&active_list);
}
- /*
- _update_queries();
- if (is_active()) {
- active=false;
- set_active(true);
- }
- */
}
first_integration = false;
@@ -562,17 +532,17 @@ void Body2DSW::integrate_velocities(real_t p_step) {
}
void Body2DSW::wakeup_neighbours() {
- for (List<Pair<Constraint2DSW *, int>>::Element *E = constraint_list.front(); E; E = E->next()) {
- const Constraint2DSW *c = E->get().first;
+ for (const Pair<Constraint2DSW *, int> &E : constraint_list) {
+ const Constraint2DSW *c = E.first;
Body2DSW **n = c->get_body_ptr();
int bc = c->get_body_count();
for (int i = 0; i < bc; i++) {
- if (i == E->get().second) {
+ if (i == E.second) {
continue;
}
Body2DSW *b = n[i];
- if (b->mode != PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->mode != PhysicsServer2D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -609,9 +579,7 @@ void Body2DSW::call_queries() {
bool Body2DSW::sleep_test(real_t p_step) {
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- return true; //
- } else if (mode == PhysicsServer2D::BODY_MODE_CHARACTER) {
- return !active; // characters and kinematic bodies don't sleep unless asked to sleep
+ return true;
} else if (!can_sleep) {
return false;
}
@@ -644,7 +612,7 @@ Body2DSW::Body2DSW() :
active_list(this),
inertia_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer2D::BODY_MODE_RIGID;
+ mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
active = true;
angular_velocity = 0;
biased_angular_velocity = 0;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index b4a95651cb..74bef433dc 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -266,6 +266,10 @@ public:
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
+ _FORCE_INLINE_ Vector2 get_velocity_in_local_point(const Vector2 &rel_pos) const {
+ return linear_velocity + Vector2(-angular_velocity * rel_pos.y, angular_velocity * rel_pos.x);
+ }
+
_FORCE_INLINE_ Vector2 get_motion() const {
if (mode > PhysicsServer2D::BODY_MODE_KINEMATIC) {
return new_transform.get_origin() - get_transform().get_origin();
@@ -352,6 +356,8 @@ public:
virtual void set_transform(const Transform2D &p_transform) override { body->set_state(PhysicsServer2D::BODY_STATE_TRANSFORM, p_transform); }
virtual Transform2D get_transform() const override { return body->get_transform(); }
+ virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return body->get_velocity_in_local_point(p_position); }
+
virtual void add_central_force(const Vector2 &p_force) override { body->add_central_force(p_force); }
virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override { body->add_force(p_force, p_position); }
virtual void add_torque(real_t p_torque) override { body->add_torque(p_torque); }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index da70ac7d4b..91d747b492 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -87,10 +87,13 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto
int least_deep = -1;
real_t min_depth = 1e10;
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
for (int i = 0; i <= contact_count; i++) {
Contact &c = (i == contact_count) ? contact : contacts[i];
- Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
@@ -124,6 +127,9 @@ void BodyPair2DSW::_validate_contacts() {
real_t max_separation = space->get_contact_max_separation();
real_t max_separation2 = max_separation * max_separation;
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
@@ -134,8 +140,8 @@ void BodyPair2DSW::_validate_contacts() {
} else {
c.reused = false;
- Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
@@ -220,14 +226,16 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
}
bool BodyPair2DSW::setup(real_t p_step) {
- //cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
+ if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
- bool report_contacts_only = false;
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ collide_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) && A->collides_with(B);
+ collide_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) && B->collides_with(A);
+
+ report_contacts_only = false;
+ if (!collide_A && !collide_B) {
if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
report_contacts_only = true;
} else {
@@ -236,22 +244,17 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
- if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
- collided = false;
- return false;
- }
-
//use local A coordinates to avoid numerical issues on collision detection
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
_validate_contacts();
- Vector2 offset_A = A->get_transform().get_origin();
+ const Vector2 &offset_A = A->get_transform().get_origin();
Transform2D xform_Au = A->get_transform().untranslated();
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
- xform_Bu.elements[2] -= A->get_transform().get_origin();
+ xform_Bu.elements[2] -= offset_A;
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
@@ -272,13 +275,13 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_A) {
if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B)) {
collided = true;
}
}
- if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_B) {
if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true)) {
collided = true;
}
@@ -338,9 +341,21 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
+ return true;
+}
+
+bool BodyPair2DSW::pre_solve(real_t p_step) {
+ if (!collided || oneway_disabled) {
+ return false;
+ }
+
real_t max_penetration = space->get_contact_max_allowed_penetration();
real_t bias = 0.3;
+
+ Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
+
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
if (shape_A_ptr->get_custom_bias() == 0) {
bias = shape_B_ptr->get_custom_bias();
@@ -351,23 +366,31 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
- cc = 0;
-
real_t inv_dt = 1.0 / p_step;
bool do_process = false;
+ const Vector2 &offset_A = A->get_transform().get_origin();
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
+ real_t inv_inertia_A = collide_A ? A->get_inv_inertia() : 0.0;
+ real_t inv_inertia_B = collide_B ? B->get_inv_inertia() : 0.0;
+
+ real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
+ real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
-
c.active = false;
- Vector2 global_A = xform_Au.xform(c.local_A);
- Vector2 global_B = xform_Bu.xform(c.local_B);
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
- real_t depth = c.normal.dot(global_A - global_B);
+ Vector2 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
- if (depth <= 0 || !c.reused) {
+ if (depth <= 0.0 || !c.reused) {
continue;
}
@@ -396,20 +419,18 @@ bool BodyPair2DSW::setup(real_t p_step) {
continue;
}
- c.active = true;
-
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);
- real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
- kNormal += A->get_inv_inertia() * (c.rA.dot(c.rA) - rnA * rnA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rnB * rnB);
+ real_t kNormal = inv_mass_A + inv_mass_B;
+ kNormal += inv_inertia_A * (c.rA.dot(c.rA) - rnA * rnA) + inv_inertia_B * (c.rB.dot(c.rB) - rnB * rnB);
c.mass_normal = 1.0f / kNormal;
Vector2 tangent = c.normal.orthogonal();
real_t rtA = c.rA.dot(tangent);
real_t rtB = c.rB.dot(tangent);
- real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
- kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
+ real_t kTangent = inv_mass_A + inv_mass_B;
+ kTangent += inv_inertia_A * (c.rA.dot(c.rA) - rtA * rtA) + inv_inertia_B * (c.rB.dot(c.rB) - rtB * rtB);
c.mass_tangent = 1.0f / kTangent;
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
@@ -421,8 +442,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
- A->apply_impulse(-P, c.rA);
- B->apply_impulse(P, c.rB);
+ if (collide_A) {
+ A->apply_impulse(-P, c.rA);
+ }
+ if (collide_B) {
+ B->apply_impulse(P, c.rB);
+ }
}
#endif
@@ -434,6 +459,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
c.bounce = c.bounce * dv.dot(c.normal);
}
+ c.active = true;
do_process = true;
}
@@ -441,13 +467,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
void BodyPair2DSW::solve(real_t p_step) {
- if (!collided) {
+ if (!collided || oneway_disabled) {
return;
}
for (int i = 0; i < contact_count; ++i) {
Contact &c = contacts[i];
- cc++;
if (!c.active) {
continue;
@@ -474,8 +499,12 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(-jb, c.rA);
- B->apply_bias_impulse(jb, c.rB);
+ if (collide_A) {
+ A->apply_bias_impulse(-jb, c.rA);
+ }
+ if (collide_B) {
+ B->apply_bias_impulse(jb, c.rB);
+ }
real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
@@ -490,8 +519,12 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- A->apply_impulse(-j, c.rA);
- B->apply_impulse(j, c.rB);
+ if (collide_A) {
+ A->apply_impulse(-j, c.rA);
+ }
+ if (collide_B) {
+ B->apply_impulse(j, c.rB);
+ }
}
}
@@ -504,9 +537,6 @@ BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_sh
space = A->get_space();
A->add_constraint(this, 0);
B->add_constraint(this, 1);
- contact_count = 0;
- collided = false;
- oneway_disabled = false;
}
BodyPair2DSW::~BodyPair2DSW() {
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 31ab9b9017..849a7e2430 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -44,13 +44,16 @@ class BodyPair2DSW : public Constraint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
- int shape_A;
- int shape_B;
+ int shape_A = 0;
+ int shape_B = 0;
- Space2DSW *space;
+ bool collide_A = false;
+ bool collide_B = false;
+
+ Space2DSW *space = nullptr;
struct Contact {
Vector2 position;
@@ -73,10 +76,10 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 sep_axis;
Contact contacts[MAX_CONTACTS];
- int contact_count;
- bool collided;
- bool oneway_disabled;
- int cc;
+ int contact_count = 0;
+ bool collided = false;
+ bool oneway_disabled = false;
+ bool report_contacts_only = false;
bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
void _validate_contacts();
@@ -84,8 +87,9 @@ class BodyPair2DSW : public Constraint2DSW {
_FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
deleted file mode 100644
index 17424629a9..0000000000
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_basic.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "broad_phase_2d_basic.h"
-
-BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
- current++;
-
- Element e;
- e.owner = p_object_;
- e._static = false;
- e.subindex = p_subindex;
-
- element_map[current] = e;
- return current;
-}
-
-void BroadPhase2DBasic::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get().aabb = p_aabb;
-}
-
-void BroadPhase2DBasic::set_static(ID p_id, bool p_static) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get()._static = p_static;
-}
-
-void BroadPhase2DBasic::remove(ID p_id) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- element_map.erase(E);
-}
-
-CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, nullptr);
- return E->get().owner;
-}
-
-bool BroadPhase2DBasic::is_static(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, false);
- return E->get()._static;
-}
-
-int BroadPhase2DBasic::get_subindex(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, -1);
- return E->get().subindex;
-}
-
-int BroadPhase2DBasic::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb = E->get().aabb;
- if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-int BroadPhase2DBasic::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb = E->get().aabb;
- if (aabb.intersects(p_aabb)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
- pair_userdata = p_userdata;
- pair_callback = p_pair_callback;
-}
-
-void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
- unpair_userdata = p_userdata;
- unpair_callback = p_unpair_callback;
-}
-
-void BroadPhase2DBasic::update() {
- // recompute pairs
- for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A = &I->get();
- Element *elem_B = &J->get();
-
- if (elem_A->owner == elem_B->owner) {
- continue;
- }
-
- bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
-
- PairKey key(I->key(), J->key());
-
- Map<PairKey, void *>::Element *E = pair_map.find(key);
-
- if (!pair_ok && E) {
- if (unpair_callback) {
- unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
- }
- pair_map.erase(key);
- }
-
- if (pair_ok && !E) {
- void *data = nullptr;
- if (pair_callback) {
- data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
- if (data) {
- pair_map.insert(key, data);
- }
- }
- }
- }
- }
-}
-
-BroadPhase2DSW *BroadPhase2DBasic::_create() {
- return memnew(BroadPhase2DBasic);
-}
-
-BroadPhase2DBasic::BroadPhase2DBasic() {
- current = 1;
- unpair_callback = nullptr;
- unpair_userdata = nullptr;
- pair_callback = nullptr;
- pair_userdata = nullptr;
-}
diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp
new file mode 100644
index 0000000000..5f53f4a012
--- /dev/null
+++ b/servers/physics_2d/broad_phase_2d_bvh.cpp
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* broad_phase_2d_bvh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "broad_phase_2d_bvh.h"
+#include "collision_object_2d_sw.h"
+
+BroadPhase2DSW::ID BroadPhase2DBVH::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
+ ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
+ return oid + 1;
+}
+
+void BroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) {
+ bvh.move(p_id - 1, p_aabb);
+}
+
+void BroadPhase2DBVH::set_static(ID p_id, bool p_static) {
+ CollisionObject2DSW *it = bvh.get(p_id - 1);
+ bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
+}
+
+void BroadPhase2DBVH::remove(ID p_id) {
+ bvh.erase(p_id - 1);
+}
+
+CollisionObject2DSW *BroadPhase2DBVH::get_object(ID p_id) const {
+ CollisionObject2DSW *it = bvh.get(p_id - 1);
+ ERR_FAIL_COND_V(!it, nullptr);
+ return it;
+}
+
+bool BroadPhase2DBVH::is_static(ID p_id) const {
+ return !bvh.is_pairable(p_id - 1);
+}
+
+int BroadPhase2DBVH::get_subindex(ID p_id) const {
+ return bvh.get_subindex(p_id - 1);
+}
+
+int BroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
+}
+
+int BroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
+}
+
+void *BroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B) {
+ BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
+ if (!bpo->pair_callback) {
+ return nullptr;
+ }
+
+ return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
+}
+
+void BroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B, void *pairdata) {
+ BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
+ if (!bpo->unpair_callback) {
+ return;
+ }
+
+ bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
+}
+
+void BroadPhase2DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
+}
+
+void BroadPhase2DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
+}
+
+void BroadPhase2DBVH::update() {
+ bvh.update();
+}
+
+BroadPhase2DSW *BroadPhase2DBVH::_create() {
+ return memnew(BroadPhase2DBVH);
+}
+
+BroadPhase2DBVH::BroadPhase2DBVH() {
+ bvh.set_pair_callback(_pair_callback, this);
+ bvh.set_unpair_callback(_unpair_callback, this);
+ pair_callback = nullptr;
+ pair_userdata = nullptr;
+ unpair_userdata = nullptr;
+}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_bvh.h
index ca1db360fb..6c11d2561b 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_bvh.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_2d_basic.h */
+/* broad_phase_2d_bvh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BROAD_PHASE_2D_BASIC_H
-#define BROAD_PHASE_2D_BASIC_H
+#ifndef BROAD_PHASE_2D_BVH_H
+#define BROAD_PHASE_2D_BVH_H
-#include "core/templates/map.h"
-#include "space_2d_sw.h"
-class BroadPhase2DBasic : public BroadPhase2DSW {
- struct Element {
- CollisionObject2DSW *owner;
- bool _static;
- Rect2 aabb;
- int subindex;
- };
+#include "broad_phase_2d_sw.h"
+#include "core/math/bvh.h"
+#include "core/math/rect2.h"
+#include "core/math/vector2.h"
- Map<ID, Element> element_map;
+class BroadPhase2DBVH : public BroadPhase2DSW {
+ BVH_Manager<CollisionObject2DSW, true, 128, Rect2, Vector2> bvh;
- ID current;
-
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
-
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
-
- Map<PairKey, void *> pair_map;
+ static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int);
+ static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
@@ -79,7 +49,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
public:
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -97,7 +67,7 @@ public:
virtual void update();
static BroadPhase2DSW *_create();
- BroadPhase2DBasic();
+ BroadPhase2DBVH();
};
-#endif // BROAD_PHASE_2D_BASIC_H
+#endif // BROAD_PHASE_2D_BVH_H
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
deleted file mode 100644
index 35447c5389..0000000000
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ /dev/null
@@ -1,738 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_hash_grid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "broad_phase_2d_hash_grid.h"
-#include "collision_object_2d_sw.h"
-#include "core/config/project_settings.h"
-
-#define LARGE_ELEMENT_FI 1.01239812
-
-void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
- if (p_elem->owner == p_with->owner) {
- return;
- }
- if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) {
- return;
- }
- Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
-
- ERR_FAIL_COND(p_elem->_static && p_with->_static);
-
- if (!E) {
- PairData *pd = memnew(PairData);
- p_elem->paired[p_with] = pd;
- p_with->paired[p_elem] = pd;
- } else {
- E->get()->rc++;
- }
-}
-
-void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
- if (p_elem->owner == p_with->owner) {
- return;
- }
- if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) {
- return;
- }
- Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
-
- ERR_FAIL_COND(!E); //this should really be paired..
-
- E->get()->rc--;
-
- if (E->get()->rc == 0) {
- if (E->get()->colliding) {
- //uncollide
- if (unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata);
- }
- }
-
- memdelete(E->get());
- p_elem->paired.erase(E);
- p_with->paired.erase(p_elem);
- }
-}
-
-void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool physical_collision = p_elem->aabb.intersects(E->key()->aabb);
- bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner);
-
- if (physical_collision && logical_collision) {
- if (!E->get()->colliding && pair_callback) {
- E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
- }
- E->get()->colliding = true;
- } else { // No collision
- if (E->get()->colliding && unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
- E->get()->ud = nullptr;
- }
- E->get()->colliding = false;
- }
- }
-}
-
-void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter) {
- Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
- if (sz.width * sz.height > large_object_min_surface) {
- //large object, do not use grid, must check against all elements
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- if (E->key() == p_elem->self) {
- continue; // do not pair against itself
- }
- if (E->get()._static && p_static) {
- continue;
- }
-
- _pair_attempt(p_elem, &E->get());
- }
-
- large_elements[p_elem].inc();
- return;
- }
-
- Point2i from = (p_rect.position / cell_size).floor();
- Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- PosKey pk;
- pk.x = i;
- pk.y = j;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- bool entered = p_force_enter;
-
- if (!pb) {
- //does not exist, create!
- pb = memnew(PosBin);
- pb->key = pk;
- pb->next = hash_table[idx];
- hash_table[idx] = pb;
- }
-
- if (p_static) {
- if (pb->static_object_set[p_elem].inc() == 1) {
- entered = true;
- }
- } else {
- if (pb->object_set[p_elem].inc() == 1) {
- entered = true;
- }
- }
-
- if (entered) {
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- _pair_attempt(p_elem, E->key());
- }
-
- if (!p_static) {
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- _pair_attempt(p_elem, E->key());
- }
- }
- }
- }
- }
-
- //pair separatedly with large elements
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key() == p_elem) {
- continue; // do not pair against itself
- }
- if (E->key()->_static && p_static) {
- continue;
- }
- _pair_attempt(E->key(), p_elem);
- }
-}
-
-void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit) {
- Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
- if (sz.width * sz.height > large_object_min_surface) {
- //unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
- Map<Element *, PairData *>::Element *E = p_elem->paired.front();
- while (E) {
- Map<Element *, PairData *>::Element *next = E->next();
- _unpair_attempt(p_elem, E->key());
- E = next;
- }
-
- if (large_elements[p_elem].dec() == 0) {
- large_elements.erase(p_elem);
- }
- return;
- }
-
- Point2i from = (p_rect.position / cell_size).floor();
- Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- PosKey pk;
- pk.x = i;
- pk.y = j;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- ERR_CONTINUE(!pb); //should exist!!
-
- bool exited = p_force_exit;
-
- if (p_static) {
- if (pb->static_object_set[p_elem].dec() == 0) {
- pb->static_object_set.erase(p_elem);
- exited = true;
- }
- } else {
- if (pb->object_set[p_elem].dec() == 0) {
- pb->object_set.erase(p_elem);
- exited = true;
- }
- }
-
- if (exited) {
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- _unpair_attempt(p_elem, E->key());
- }
-
- if (!p_static) {
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- _unpair_attempt(p_elem, E->key());
- }
- }
- }
-
- if (pb->object_set.is_empty() && pb->static_object_set.is_empty()) {
- if (hash_table[idx] == pb) {
- hash_table[idx] = pb->next;
- } else {
- PosBin *px = hash_table[idx];
-
- while (px) {
- if (px->next == pb) {
- px->next = pb->next;
- break;
- }
-
- px = px->next;
- }
-
- ERR_CONTINUE(!px);
- }
-
- memdelete(pb);
- }
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key() == p_elem) {
- continue; // do not pair against itself
- }
- if (E->key()->_static && p_static) {
- continue;
- }
-
- //unpair from large elements
- _unpair_attempt(p_elem, E->key());
- }
-}
-
-BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
- current++;
-
- Element e;
- e.owner = p_object;
- e._static = false;
- e.collision_mask = p_object->get_collision_mask();
- e.collision_layer = p_object->get_collision_layer();
- e.subindex = p_subindex;
- e.self = current;
- e.pass = 0;
-
- element_map[current] = e;
- return current;
-}
-
-void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
- bool layer_changed = e.collision_mask != e.owner->get_collision_mask() || e.collision_layer != e.owner->get_collision_layer();
-
- if (p_aabb != e.aabb || layer_changed) {
- uint32_t old_mask = e.collision_mask;
- uint32_t old_layer = e.collision_layer;
- if (p_aabb != Rect2()) {
- e.collision_mask = e.owner->get_collision_mask();
- e.collision_layer = e.owner->get_collision_layer();
-
- _enter_grid(&e, p_aabb, e._static, layer_changed);
- }
- if (e.aabb != Rect2()) {
- // Need _exit_grid to remove from cells based on the old layer values.
- e.collision_mask = old_mask;
- e.collision_layer = old_layer;
-
- _exit_grid(&e, e.aabb, e._static, layer_changed);
-
- e.collision_mask = e.owner->get_collision_mask();
- e.collision_layer = e.owner->get_collision_layer();
- }
- e.aabb = p_aabb;
- }
-
- _check_motion(&e);
-}
-
-void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
-
- if (e._static == p_static) {
- return;
- }
-
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static, false);
- }
-
- e._static = p_static;
-
- if (e.aabb != Rect2()) {
- _enter_grid(&e, e.aabb, e._static, false);
- _check_motion(&e);
- }
-}
-
-void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
-
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static, false);
- }
-
- element_map.erase(p_id);
-}
-
-CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, nullptr);
- return E->get().owner;
-}
-
-bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, false);
- return E->get()._static;
-}
-
-int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, -1);
- return E->get().subindex;
-}
-
-template <bool use_aabb, bool use_segment>
-void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) {
- PosKey pk;
- pk.x = p_cell.x;
- pk.y = p_cell.y;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- if (!pb) {
- return;
- }
-
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (index >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- p_results[index] = E->key()->owner;
- p_result_indices[index] = E->key()->subindex;
- index++;
- }
-
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (index >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- E->key()->pass = pass;
- p_results[index] = E->key()->owner;
- p_result_indices[index] = E->key()->subindex;
- index++;
- }
-}
-
-int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- pass++;
-
- Vector2 dir = (p_to - p_from);
- if (dir == Vector2()) {
- return 0;
- }
- //avoid divisions by zero
- dir.normalize();
- if (dir.x == 0.0) {
- dir.x = 0.000001;
- }
- if (dir.y == 0.0) {
- dir.y = 0.000001;
- }
- Vector2 delta = dir.abs();
-
- delta.x = cell_size / delta.x;
- delta.y = cell_size / delta.y;
-
- Point2i pos = (p_from / cell_size).floor();
- Point2i end = (p_to / cell_size).floor();
-
- Point2i step = Vector2(SGN(dir.x), SGN(dir.y));
-
- Vector2 max;
-
- if (dir.x < 0) {
- max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x;
- } else {
- max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x;
- }
-
- if (dir.y < 0) {
- max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y;
- } else {
- max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y;
- }
-
- int cullcount = 0;
- _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
-
- bool reached_x = false;
- bool reached_y = false;
-
- while (true) {
- if (max.x < max.y) {
- max.x += delta.x;
- pos.x += step.x;
- } else {
- max.y += delta.y;
- pos.y += step.y;
- }
-
- if (step.x > 0) {
- if (pos.x >= end.x) {
- reached_x = true;
- }
- } else if (pos.x <= end.x) {
- reached_x = true;
- }
-
- if (step.y > 0) {
- if (pos.y >= end.y) {
- reached_y = true;
- }
- } else if (pos.y <= end.y) {
- reached_y = true;
- }
-
- _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
-
- if (reached_x && reached_y) {
- break;
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- /*
- if (use_aabb && !p_aabb.intersects(E->key()->aabb))
- continue;
- */
-
- if (!E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- p_results[cullcount] = E->key()->owner;
- p_result_indices[cullcount] = E->key()->subindex;
- cullcount++;
- }
-
- return cullcount;
-}
-
-int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- pass++;
-
- Point2i from = (p_aabb.position / cell_size).floor();
- Point2i to = ((p_aabb.position + p_aabb.size) / cell_size).floor();
- int cullcount = 0;
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount);
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- if (!p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- /*
- if (!E->key()->aabb.intersects_segment(p_from,p_to))
- continue;
- */
-
- p_results[cullcount] = E->key()->owner;
- p_result_indices[cullcount] = E->key()->subindex;
- cullcount++;
- }
- return cullcount;
-}
-
-void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
- pair_callback = p_pair_callback;
- pair_userdata = p_userdata;
-}
-
-void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
- unpair_callback = p_unpair_callback;
- unpair_userdata = p_userdata;
-}
-
-void BroadPhase2DHashGrid::update() {
-}
-
-BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew(BroadPhase2DHashGrid);
-}
-
-BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/bp_hash_table_size", PropertyInfo(Variant::INT, "physics/2d/bp_hash_table_size", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
- hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr(PosBin *, hash_table_size);
-
- cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/cell_size", PropertyInfo(Variant::INT, "physics/2d/cell_size", PROPERTY_HINT_RANGE, "0,512,1,or_greater"));
-
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/large_object_surface_threshold_in_cells", PropertyInfo(Variant::INT, "physics/2d/large_object_surface_threshold_in_cells", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"));
-
- for (uint32_t i = 0; i < hash_table_size; i++) {
- hash_table[i] = nullptr;
- }
- pass = 1;
-
- current = 0;
-}
-
-BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for (uint32_t i = 0; i < hash_table_size; i++) {
- while (hash_table[i]) {
- PosBin *pb = hash_table[i];
- hash_table[i] = pb->next;
- memdelete(pb);
- }
- }
-
- memdelete_arr(hash_table);
-}
-
-/* 3D version of voxel traversal:
-
-public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
-{
- // Implementation is based on:
- // "A Fast Voxel Traversal Algorithm for Ray Tracing"
- // John Amanatides, Andrew Woo
- // http://www.cse.yorku.ca/~amana/research/grid.pdf
- // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
-
- // NOTES:
- // * This code assumes that the ray's position and direction are in 'cell coordinates', which means
- // that one unit equals one cell in all directions.
- // * When the ray doesn't start within the voxel grid, calculate the first position at which the
- // ray could enter the grid. If it never enters the grid, there is nothing more to do here.
- // * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
- // * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
-
- // The cell in which the ray starts.
- Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values.
- int x = start.X;
- int y = start.Y;
- int z = start.Z;
-
- // Determine which way we go.
- int stepX = Math.Sign(ray.Direction.X);
- int stepY = Math.Sign(ray.Direction.Y);
- int stepZ = Math.Sign(ray.Direction.Z);
-
- // Calculate cell boundaries. When the step (i.e. direction sign) is positive,
- // the next boundary is AFTER our current position, meaning that we have to add 1.
- // Otherwise, it is BEFORE our current position, in which case we add nothing.
- Point3D cellBoundary = new Point3D(
- x + (stepX > 0 ? 1 : 0),
- y + (stepY > 0 ? 1 : 0),
- z + (stepZ > 0 ? 1 : 0));
-
- // NOTE: For the following calculations, the result will be Single.PositiveInfinity
- // when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
- // value of the division also equals zero, the result is Single.NaN, which is not OK.
-
- // Determine how far we can travel along the ray before we hit a voxel boundary.
- Vector3 tMax = new Vector3(
- (cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis.
- (cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis.
- (cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis.
- if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
-
- // Determine how far we must travel along the ray before we have crossed a gridcell.
- Vector3 tDelta = new Vector3(
- stepX / ray.Direction.X, // Crossing the width of a cell.
- stepY / ray.Direction.Y, // Crossing the height of a cell.
- stepZ / ray.Direction.Z); // Crossing the depth of a cell.
- if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
-
- // For each step, determine which distance to the next voxel boundary is lowest (i.e.
- // which voxel boundary is nearest) and walk that way.
- for (int i = 0; i < maxDepth; i++)
- {
- // Return it.
- yield return new Point3D(x, y, z);
-
- // Do the next step.
- if (tMax.X < tMax.Y && tMax.X < tMax.Z)
- {
- // tMax.X is the lowest, an YZ cell boundary plane is nearest.
- x += stepX;
- tMax.X += tDelta.X;
- }
- else if (tMax.Y < tMax.Z)
- {
- // tMax.Y is the lowest, an XZ cell boundary plane is nearest.
- y += stepY;
- tMax.Y += tDelta.Y;
- }
- else
- {
- // tMax.Z is the lowest, an XY cell boundary plane is nearest.
- z += stepZ;
- tMax.Z += tDelta.Z;
- }
- }
-
- */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
deleted file mode 100644
index bb7c03b989..0000000000
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ /dev/null
@@ -1,194 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_hash_grid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BROAD_PHASE_2D_HASH_GRID_H
-#define BROAD_PHASE_2D_HASH_GRID_H
-
-#include "broad_phase_2d_sw.h"
-#include "core/templates/map.h"
-
-class BroadPhase2DHashGrid : public BroadPhase2DSW {
- struct PairData {
- bool colliding;
- int rc;
- void *ud;
- PairData() {
- colliding = false;
- rc = 1;
- ud = nullptr;
- }
- };
-
- struct Element {
- ID self;
- CollisionObject2DSW *owner;
- bool _static;
- Rect2 aabb;
- // Owner's collision_mask/layer, used to detect changes in layers.
- uint32_t collision_mask;
- uint32_t collision_layer;
- int subindex;
- uint64_t pass;
- Map<Element *, PairData *> paired;
- };
-
- struct RC {
- int ref;
-
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
-
- _FORCE_INLINE_ RC() {
- ref = 0;
- }
- };
-
- Map<ID, Element> element_map;
- Map<Element *, RC> large_elements;
-
- ID current;
-
- uint64_t pass;
-
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
-
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
-
- Map<PairKey, PairData> pair_map;
-
- int cell_size;
- int large_object_min_surface;
-
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
-
- static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) {
- return p_mask1 & p_layer2 || p_mask2 & p_layer1;
- }
-
- void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter);
- void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit);
- template <bool use_aabb, bool use_segment>
- _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
-
- struct PosKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ uint32_t hash() const {
- uint64_t k = key;
- k = (~k) + (k << 18); // k = (k << 18) - k - 1;
- k = k ^ (k >> 31);
- k = k * 21; // k = (k + (k << 2)) + (k << 4);
- k = k ^ (k >> 11);
- k = k + (k << 6);
- k = k ^ (k >> 22);
- return k;
- }
-
- bool operator==(const PosKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct PosBin {
- PosKey key;
- Map<Element *, RC> object_set;
- Map<Element *, RC> static_object_set;
- PosBin *next;
- };
-
- uint32_t hash_table_size;
- PosBin **hash_table;
-
- void _pair_attempt(Element *p_elem, Element *p_with);
- void _unpair_attempt(Element *p_elem, Element *p_with);
- void _check_motion(Element *p_elem);
-
-public:
- virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect2 &p_aabb);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
-
- virtual CollisionObject2DSW *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
-
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
-
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
-
- virtual void update();
-
- static BroadPhase2DSW *_create();
-
- BroadPhase2DHashGrid();
- ~BroadPhase2DHashGrid();
-};
-
-#endif // BROAD_PHASE_2D_HASH_GRID_H
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index d17ee6e2d6..0f82f06b9c 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -48,7 +48,7 @@ public:
typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) = 0;
virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 7a2f312263..5d1ef83165 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -47,8 +47,6 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
@@ -61,8 +59,6 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
@@ -79,11 +75,9 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- // _update_shapes();
- // _shapes_changed();
}
-void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
+void CollisionObject2DSW::set_shape_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, shapes.size());
CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
@@ -103,12 +97,10 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes();
} else if (!p_disabled && shape.bpid == 0) {
if (!pending_shape_update_list.in_list()) {
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
- //_update_shapes(); // automatically adds shape with bpid == 0
}
}
@@ -177,24 +169,23 @@ void CollisionObject2DSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
-
if (s.disabled) {
continue;
}
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
+ shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
s.aabb_cache = shape_aabb;
- s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
- space->get_broadphase()->move(s.bpid, s.aabb_cache);
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
@@ -209,11 +200,6 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
continue;
}
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
@@ -221,6 +207,11 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 2db3961f41..55ffa9b1b8 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -118,10 +118,6 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
- CRASH_BAD_INDEX(p_index, shapes.size());
- return shapes[p_index].disabled;
- }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
return shapes[p_index].shape;
@@ -143,13 +139,13 @@ public:
return shapes[p_index].metadata;
}
- _FORCE_INLINE_ Transform2D get_transform() const { return transform; }
- _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ const Transform2D &get_transform() const { return transform; }
+ _FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- void set_shape_as_disabled(int p_idx, bool p_disabled);
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
- CRASH_BAD_INDEX(p_idx, shapes.size());
+ void set_shape_disabled(int p_idx, bool p_disabled);
+ _FORCE_INLINE_ bool is_shape_disabled(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
return shapes[p_idx].disabled;
}
@@ -190,7 +186,11 @@ public:
void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
+ _FORCE_INLINE_ bool collides_with(CollisionObject2DSW *p_other) const {
+ return p_other->collision_layer & collision_mask;
+ }
+
+ _FORCE_INLINE_ bool interacts_with(CollisionObject2DSW *p_other) const {
return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 29242a554b..45b9e6414d 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -560,16 +560,18 @@ static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &
return;
}
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5))) {
+ real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
+
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
return;
}
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5))) {
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
return;
}
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5))) {
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
return;
}
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5))) {
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
return;
}
@@ -715,11 +717,13 @@ static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p
return;
}
+ real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
+
//capsule endpoints
- if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5))) {
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
return;
}
- if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5))) {
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
return;
}
@@ -864,9 +868,11 @@ static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D
Transform2D boxinv = p_transform_a.affine_inverse();
+ real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
+
for (int i = 0; i < 2; i++) {
{
- Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
return;
@@ -874,7 +880,7 @@ static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D
}
if (castA) {
- Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@@ -883,7 +889,7 @@ static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D
}
if (castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
capsule_endpoint += p_motion_b;
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@@ -892,7 +898,7 @@ static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D
}
if (castA && castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
capsule_endpoint += p_motion_b;
@@ -900,6 +906,8 @@ static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D
return;
}
}
+
+ capsule_dir *= -1.0;
}
separator.generate_contacts();
@@ -994,16 +1002,22 @@ static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &
//capsule endpoints
+ real_t capsule_dir_A = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
for (int i = 0; i < 2; i++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir_A;
+ real_t capsule_dir_B = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir_B;
if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B)) {
return;
}
+
+ capsule_dir_B *= -1.0;
}
+
+ capsule_dir_A *= -1.0;
}
separator.generate_contacts();
@@ -1034,12 +1048,15 @@ static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transf
for (int i = 0; i < convex_B->get_point_count(); i++) {
Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
+ real_t capsule_dir = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir;
if (TEST_POINT(capsule_endpoint_A, cpoint)) {
return;
}
+
+ capsule_dir *= -1.0;
}
if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) {
@@ -1098,13 +1115,11 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_LINE, false);
- //ERR_FAIL_COND_V(type_A==PhysicsServer2D::SHAPE_RAY,false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_LINE, false);
- //ERR_FAIL_COND_V(type_B==PhysicsServer2D::SHAPE_RAY,false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
static const CollisionFunc collision_table[5][5] = {
@@ -1367,23 +1382,23 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D
if (p_margin_A || p_margin_B) {
if (*motion_A == Vector2() && *motion_B == Vector2()) {
- collision_func = collision_table_margin[type_A - 2][type_B - 2];
+ collision_func = collision_table_margin[type_A - 1][type_B - 1];
} else if (*motion_A != Vector2() && *motion_B == Vector2()) {
- collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
+ collision_func = collision_table_castA_margin[type_A - 1][type_B - 1];
} else if (*motion_A == Vector2() && *motion_B != Vector2()) {
- collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
+ collision_func = collision_table_castB_margin[type_A - 1][type_B - 1];
} else {
- collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
+ collision_func = collision_table_castA_castB_margin[type_A - 1][type_B - 1];
}
} else {
if (*motion_A == Vector2() && *motion_B == Vector2()) {
- collision_func = collision_table[type_A - 2][type_B - 2];
+ collision_func = collision_table[type_A - 1][type_B - 1];
} else if (*motion_A != Vector2() && *motion_B == Vector2()) {
- collision_func = collision_table_castA[type_A - 2][type_B - 2];
+ collision_func = collision_table_castA[type_A - 1][type_B - 1];
} else if (*motion_A == Vector2() && *motion_B != Vector2()) {
- collision_func = collision_table_castB[type_A - 2][type_B - 2];
+ collision_func = collision_table_castB[type_A - 1][type_B - 1];
} else {
- collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
+ collision_func = collision_table_castA_castB[type_A - 1][type_B - 1];
}
}
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 5bd4d498c6..ed398a24e5 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -73,49 +73,6 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Tr
return found;
}
-bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis) {
- const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_RAY) {
- return false;
- }
-
- Vector2 from = p_transform_A.get_origin();
- Vector2 to = from + p_transform_A[1] * ray->get_length();
- if (p_motion_A != Vector2()) {
- //not the best but should be enough
- Vector2 normal = (to - from).normalized();
- to += normal * MAX(0.0, normal.dot(p_motion_A));
- }
- Vector2 support_A = to;
-
- Transform2D invb = p_transform_B.affine_inverse();
- from = invb.xform(from);
- to = invb.xform(to);
-
- Vector2 p, n;
- if (!p_shape_B->intersect_segment(from, to, p, n)) {
- if (sep_axis) {
- *sep_axis = p_transform_A[1].normalized();
- }
- return false;
- }
-
- Vector2 support_B = p_transform_B.xform(p);
- if (ray->get_slips_on_slope()) {
- Vector2 global_n = invb.basis_xform_inv(n).normalized();
- support_B = support_A + (support_B - support_A).length() * global_n;
- }
-
- if (p_result_callback) {
- if (p_swap_result) {
- p_result_callback(support_B, support_A, p_userdata);
- } else {
- p_result_callback(support_A, support_B, p_userdata);
- }
- }
- return true;
-}
-
struct _ConcaveCollisionInfo2D {
const Transform2D *transform_A;
const Shape2DSW *shape_A;
@@ -210,7 +167,7 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
}
if (type_A == PhysicsServer2D::SHAPE_LINE) {
- if (type_B == PhysicsServer2D::SHAPE_LINE || type_B == PhysicsServer2D::SHAPE_RAY) {
+ if (type_B == PhysicsServer2D::SHAPE_LINE) {
return false;
}
@@ -220,17 +177,6 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- } else if (type_A == PhysicsServer2D::SHAPE_RAY) {
- if (type_B == PhysicsServer2D::SHAPE_RAY) {
- return false; //no ray-ray
- }
-
- if (swap) {
- return solve_raycast(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, sep_axis);
- } else {
- return solve_raycast(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, sep_axis);
- }
-
} else if (concave_B) {
if (concave_A) {
return false;
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index b724deb48e..5e8dfbe570 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -63,6 +63,7 @@ public:
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
virtual bool setup(real_t p_step) = 0;
+ virtual bool pre_solve(real_t p_step) = 0;
virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 20d4b9aa1a..5a0a628fbc 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -97,7 +97,10 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
}
bool PinJoint2DSW::setup(real_t p_step) {
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
return false;
}
@@ -148,12 +151,6 @@ bool PinJoint2DSW::setup(real_t p_step) {
bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
- // apply accumulated impulse
- A->apply_impulse(-P, rA);
- if (B) {
- B->apply_impulse(P, rB);
- }
-
return true;
}
@@ -161,6 +158,18 @@ inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) {
return Vector2(p_other * p_vec.y, -p_other * p_vec.x);
}
+bool PinJoint2DSW::pre_solve(real_t p_step) {
+ // Apply accumulated impulse.
+ if (dynamic_A) {
+ A->apply_impulse(-P, rA);
+ }
+ if (B && dynamic_B) {
+ B->apply_impulse(P, rB);
+ }
+
+ return true;
+}
+
void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
@@ -174,8 +183,10 @@ void PinJoint2DSW::solve(real_t p_step) {
Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
- A->apply_impulse(-impulse, rA);
- if (B) {
+ if (dynamic_A) {
+ A->apply_impulse(-impulse, rA);
+ }
+ if (B && dynamic_B) {
B->apply_impulse(impulse, rB);
}
@@ -262,14 +273,19 @@ mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
}
bool GrooveJoint2DSW::setup(real_t p_step) {
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
return false;
}
+ Space2DSW *space = A->get_space();
+ ERR_FAIL_COND_V(!space, false);
+
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space = A->get_space();
// calculate axis
Vector2 n = -(tb - ta).orthogonal().normalized();
@@ -306,16 +322,24 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
-
- // apply accumulated impulse
- A->apply_impulse(-jn_acc, rA);
- B->apply_impulse(jn_acc, rB);
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).limit_length(get_max_bias());
correct = true;
return true;
}
+bool GrooveJoint2DSW::pre_solve(real_t p_step) {
+ // Apply accumulated impulse.
+ if (dynamic_A) {
+ A->apply_impulse(-jn_acc, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(jn_acc, rB);
+ }
+
+ return true;
+}
+
void GrooveJoint2DSW::solve(real_t p_step) {
// compute impulse
Vector2 vr = relative_velocity(A, B, rA, rB);
@@ -324,12 +348,16 @@ void GrooveJoint2DSW::solve(real_t p_step) {
Vector2 jOld = jn_acc;
j += jOld;
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).clamped(jn_max);
+ jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).limit_length(jn_max);
j = jn_acc - jOld;
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
}
GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b) :
@@ -351,7 +379,10 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
//////////////////////////////////////////////
bool DampedSpringJoint2DSW::setup(real_t p_step) {
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
return false;
}
@@ -373,12 +404,21 @@ bool DampedSpringJoint2DSW::setup(real_t p_step) {
target_vrn = 0.0f;
v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
- // apply spring force
+ // Calculate spring force.
real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring * (p_step);
+ j = n * f_spring * (p_step);
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+ return true;
+}
+
+bool DampedSpringJoint2DSW::pre_solve(real_t p_step) {
+ // Apply spring force.
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
return true;
}
@@ -393,8 +433,12 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
target_vrn = vrn + v_damp;
Vector2 j = n * v_damp * n_mass;
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
}
void DampedSpringJoint2DSW::set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value) {
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 628de972ae..ccc5c585a0 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -39,6 +39,10 @@ class Joint2DSW : public Constraint2DSW {
real_t bias;
real_t max_bias;
+protected:
+ bool dynamic_A = false;
+ bool dynamic_B = false;
+
public:
_FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
@@ -49,8 +53,9 @@ public:
_FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual bool setup(real_t p_step) { return false; }
- virtual void solve(real_t p_step) {}
+ virtual bool setup(real_t p_step) override { return false; }
+ virtual bool pre_solve(real_t p_step) override { return false; }
+ virtual void solve(real_t p_step) override {}
void copy_settings_from(Joint2DSW *p_joint);
@@ -90,10 +95,11 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_PIN; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
void set_param(PhysicsServer2D::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
@@ -126,10 +132,11 @@ class GrooveJoint2DSW : public Joint2DSW {
bool correct;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
};
@@ -153,15 +160,17 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Vector2 rA, rB;
Vector2 n;
+ Vector2 j;
real_t n_mass;
real_t target_vrn;
real_t v_coef;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
void set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value);
real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const;
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 6d64f4126c..4dcc4a9cfd 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -30,8 +30,7 @@
#include "physics_server_2d_sw.h"
-#include "broad_phase_2d_basic.h"
-#include "broad_phase_2d_hash_grid.h"
+#include "broad_phase_2d_bvh.h"
#include "collision_solver_2d_sw.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
@@ -46,9 +45,6 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
case SHAPE_LINE: {
shape = memnew(LineShape2DSW);
} break;
- case SHAPE_RAY: {
- shape = memnew(RayShape2DSW);
- } break;
case SHAPE_SEGMENT: {
shape = memnew(SegmentShape2DSW);
} break;
@@ -83,10 +79,6 @@ RID PhysicsServer2DSW::line_shape_create() {
return _shape_create(SHAPE_LINE);
}
-RID PhysicsServer2DSW::ray_shape_create() {
- return _shape_create(SHAPE_RAY);
-}
-
RID PhysicsServer2DSW::segment_shape_create() {
return _shape_create(SHAPE_SEGMENT);
}
@@ -367,7 +359,7 @@ void PhysicsServer2DSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_
ERR_FAIL_INDEX(p_shape, area->get_shape_count());
FLUSH_QUERY_CHECK(area);
- area->set_shape_as_disabled(p_shape, p_disabled);
+ area->set_shape_disabled(p_shape, p_disabled);
}
int PhysicsServer2DSW::area_get_shape_count(RID p_area) const {
@@ -664,7 +656,7 @@ void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
FLUSH_QUERY_CHECK(body);
- body->set_shape_as_disabled(p_shape_idx, p_disabled);
+ body->set_shape_disabled(p_shape_idx, p_disabled);
}
void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) {
@@ -947,7 +939,7 @@ void PhysicsServer2DSW::body_set_pickable(RID p_body, bool p_pickable) {
body->set_pickable(p_pickable);
}
-bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result, const Set<RID> &p_exclude) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -955,16 +947,7 @@ bool PhysicsServer2DSW::body_test_motion(RID p_body, const Transform2D &p_from,
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
-}
-
-int PhysicsServer2DSW::body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
- Body2DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_COND_V(!body->get_space(), false);
- ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
-
- return body->get_space()->test_body_ray_separation(body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result, p_exclude);
}
PhysicsDirectBodyState2D *PhysicsServer2DSW::body_get_direct_state(RID p_body) {
@@ -1238,6 +1221,10 @@ void PhysicsServer2DSW::set_active(bool p_active) {
active = p_active;
};
+void PhysicsServer2DSW::set_collision_iterations(int p_iterations) {
+ iterations = p_iterations;
+};
+
void PhysicsServer2DSW::init() {
doing_sync = false;
last_step = 0.001;
@@ -1356,8 +1343,7 @@ PhysicsServer2DSW *PhysicsServer2DSW::singletonsw = nullptr;
PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) {
singletonsw = this;
- BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
- //BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
+ BroadPhase2DSW::create_func = BroadPhase2DBVH::_create;
active = true;
island_count = 0;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index efa0784245..e1ad6a56ee 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -88,7 +88,6 @@ public:
};
virtual RID line_shape_create() override;
- virtual RID ray_shape_create() override;
virtual RID segment_shape_create() override;
virtual RID circle_shape_create() override;
virtual RID rectangle_shape_create() override;
@@ -247,8 +246,7 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable) override;
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override;
@@ -288,6 +286,8 @@ public:
virtual void end_sync() override;
virtual void finish() override;
+ virtual void set_collision_iterations(int p_iterations) override;
+
virtual bool is_flushing_queries() const override { return flushing_queries; }
int get_process_info(ProcessInfo p_info) override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 790c87cc44..930b19c2cb 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -56,7 +56,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
step_thread_up.set();
while (!exit.is_set()) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 88ac742e40..7bc1096f93 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -80,7 +80,6 @@ public:
//FUNC1RID(shape,ShapeType); todo fix
FUNCRID(line_shape)
- FUNCRID(ray_shape)
FUNCRID(segment_shape)
FUNCRID(circle_shape)
FUNCRID(rectangle_shape)
@@ -253,14 +252,9 @@ public:
FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
- }
-
- int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
- ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
+ return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result, p_exclude);
}
// this function only works on physics process, errors and returns null otherwise
@@ -303,6 +297,7 @@ public:
FUNC1(free, RID);
FUNC1(set_active, bool);
+ FUNC1(set_collision_iterations, int);
virtual void init() override;
virtual void step(real_t p_step) override;
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 6cc086b9b7..b16efbfe64 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -143,46 +143,6 @@ Variant LineShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
-void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- r_amount = 1;
-
- if (p_normal.y > 0) {
- *r_supports = Vector2(0, length);
- } else {
- *r_supports = Vector2();
- }
-}
-
-bool RayShape2DSW::contains_point(const Vector2 &p_point) const {
- return false;
-}
-
-bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return false; //rays can't be intersected
-}
-
-real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return 0; //rays are mass-less
-}
-
-void RayShape2DSW::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- length = d["length"];
- slips_on_slope = d["slips_on_slope"];
- configure(Rect2(0, 0, 0.001, length));
-}
-
-Variant RayShape2DSW::get_data() const {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- return d;
-}
-
-/*********************************************************/
-/*********************************************************/
-/*********************************************************/
-
void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_THRESHOLD) {
r_supports[0] = a;
@@ -383,15 +343,15 @@ void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports
r_amount = 2;
r_supports[0] = n;
- r_supports[0].y += height * 0.5;
+ r_supports[0].y += height * 0.5 - radius;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5;
+ r_supports[1].y -= height * 0.5 - radius;
} else {
- real_t h = (d > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (d > 0) ? h : -h;
r_amount = 1;
*r_supports = n;
}
@@ -400,7 +360,7 @@ void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports
bool CapsuleShape2DSW::contains_point(const Vector2 &p_point) const {
Vector2 p = p_point;
p.y = Math::abs(p.y);
- p.y -= height * 0.5;
+ p.y -= height * 0.5 - radius;
if (p.y < 0) {
p.y = 0;
}
@@ -417,7 +377,7 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &
for (int i = 0; i < 2; i++) {
Vector2 begin = p_begin;
Vector2 end = p_end;
- real_t ofs = (i == 0) ? -height * 0.5 : height * 0.5;
+ real_t ofs = (i == 0) ? -height * 0.5 + radius : height * 0.5 - radius;
begin.y += ofs;
end.y += ofs;
@@ -454,7 +414,7 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &
}
Vector2 rpos, rnorm;
- if (Rect2(Point2(-radius, -height * 0.5), Size2(radius * 2.0, height)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
+ if (Rect2(Point2(-radius, -height * 0.5 + radius), Size2(radius * 2.0, height - radius * 2)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
real_t pd = n.dot(rpos);
if (pd < d) {
r_point = rpos;
@@ -469,7 +429,7 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &
}
real_t CapsuleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2 = Vector2(radius * 2, height + radius * 2) * p_scale;
+ Vector2 he2 = Vector2(radius * 2, height) * p_scale;
return p_mass * he2.dot(he2) / 12.0;
}
@@ -487,7 +447,7 @@ void CapsuleShape2DSW::set_data(const Variant &p_data) {
height = p.y;
}
- Point2 he(radius, height * 0.5 + radius);
+ Point2 he(radius, height * 0.5);
configure(Rect2(-he, he * 2));
}
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index ee2730ebb5..3e4271b156 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -189,41 +189,6 @@ public:
}
};
-class RayShape2DSW : public Shape2DSW {
- real_t length;
- bool slips_on_slope;
-
-public:
- _FORCE_INLINE_ real_t get_length() const { return length; }
- _FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; }
-
- virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RAY; }
-
- virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
- virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
-
- virtual bool contains_point(const Vector2 &p_point) const;
- virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
-
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
-
- _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
- //real large
- r_max = p_normal.dot(p_transform.get_origin());
- r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
- if (r_max < r_min) {
- SWAP(r_max, r_min);
- }
- }
-
- DEFAULT_PROJECT_RANGE_CAST
-
- _FORCE_INLINE_ RayShape2DSW() {}
- _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
-};
-
class SegmentShape2DSW : public Shape2DSW {
Vector2 a;
Vector2 b;
@@ -396,10 +361,10 @@ public:
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
- real_t h = (n.y > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (n.y > 0) ? h : -h;
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 4f12248c3e..65dc198592 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -84,10 +84,6 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
@@ -233,10 +229,6 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
continue;
}
@@ -280,10 +272,6 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
@@ -295,22 +283,38 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
continue;
}
- //just do kinematic solving
- real_t low = 0;
- real_t hi = 1;
Vector2 mnormal = p_motion.normalized();
+ //just do kinematic solving
+ real_t low = 0.0;
+ real_t hi = 1.0;
+ real_t fraction_coeff = 0.5;
for (int j = 0; j < 8; j++) { //steps should be customizable..
-
- real_t ofs = (low + hi) * 0.5;
+ real_t fraction = low + (hi - low) * fraction_coeff;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_margin);
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * fraction, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_margin);
if (collided) {
- hi = ofs;
+ hi = fraction;
+ if ((j == 0) || (low > 0.0)) { // Did it not collide before?
+ // When alternating or first iteration, use dichotomy.
+ fraction_coeff = 0.5;
+ } else {
+ // When colliding again, converge faster towards low fraction
+ // for more accurate results with long motions that collide near the start.
+ fraction_coeff = 0.25;
+ }
} else {
- low = ofs;
+ low = fraction;
+ if ((j == 0) || (hi < 1.0)) { // Did it collide before?
+ // When alternating or first iteration, use dichotomy.
+ fraction_coeff = 0.5;
+ } else {
+ // When not colliding again, converge faster towards high fraction
+ // for more accurate results with long motions that collide near the end.
+ fraction_coeff = 0.75;
+ }
}
}
@@ -365,10 +369,6 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
@@ -460,10 +460,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
int shape_idx = space->intersection_query_subindex_results[i];
- if (col_obj->is_shape_set_as_disabled(shape_idx)) {
- continue;
- }
-
rcd.valid_dir = Vector2();
rcd.object = col_obj;
rcd.shape = shape_idx;
@@ -512,12 +508,10 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
keep = false;
} else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA) {
keep = false;
- } else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
+ } else if (!p_body->collides_with(static_cast<Body2DSW *>(intersection_query_results[i]))) {
keep = false;
} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
keep = false;
- } else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) {
- keep = false;
}
if (!keep) {
@@ -534,188 +528,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
return amount;
}
-int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, PhysicsServer2D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
- Rect2 body_aabb;
-
- bool shapes_found = false;
-
- for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
- continue;
- }
-
- if (p_body->get_shape(i)->get_type() != PhysicsServer2D::SHAPE_RAY) {
- continue;
- }
-
- if (!shapes_found) {
- body_aabb = p_body->get_shape_aabb(i);
- shapes_found = true;
- } else {
- body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
- }
- }
-
- if (!shapes_found) {
- return 0;
- }
-
- // Undo the currently transform the physics server is aware of and apply the provided one
- body_aabb = p_transform.xform(p_body->get_inv_transform().xform(body_aabb));
- body_aabb = body_aabb.grow(p_margin);
-
- Transform2D body_transform = p_transform;
-
- for (int i = 0; i < p_result_max; i++) {
- //reset results
- r_results[i].collision_depth = 0;
- }
-
- int rays_found = 0;
-
- {
- // raycast AND separate
-
- const int max_results = 32;
- int recover_attempts = 4;
- Vector2 sr[max_results * 2];
- PhysicsServer2DSW::CollCbkData cbk;
- cbk.max = max_results;
- PhysicsServer2DSW::CollCbkData *cbkptr = &cbk;
- CollisionSolver2DSW::CallbackResult cbkres = PhysicsServer2DSW::_shape_col_cbk;
-
- do {
- Vector2 recover_motion;
-
- bool collided = false;
-
- int amount = _cull_aabb_for_body(p_body, body_aabb);
-
- for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
- continue;
- }
-
- Shape2DSW *body_shape = p_body->get_shape(j);
-
- if (body_shape->get_type() != PhysicsServer2D::SHAPE_RAY) {
- continue;
- }
-
- Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
-
- for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
-
- cbk.amount = 0;
- cbk.passed = 0;
- cbk.ptr = sr;
- cbk.invalid_by_dir = 0;
-
- if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
- const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (p_infinite_inertia && PhysicsServer2D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer2D::BODY_MODE_KINEMATIC != b->get_mode()) {
- continue;
- }
- }
-
- Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
-
- /*
- * There is no point in supporting one way collisions with ray shapes, as they will always collide in the desired
- * direction. Use a short ray shape if you want to achieve a similar effect.
- *
- if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
- cbk.valid_depth = p_margin; //only valid depth is the collision margin
- cbk.invalid_by_dir = 0;
-
- } else {
-*/
-
- cbk.valid_dir = Vector2();
- cbk.valid_depth = 0;
- cbk.invalid_by_dir = 0;
-
- /*
- }
- */
-
- Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
- if (cbk.amount > 0) {
- collided = true;
- }
-
- int ray_index = -1; //reuse shape
- for (int k = 0; k < rays_found; k++) {
- if (r_results[ray_index].collision_local_shape == j) {
- ray_index = k;
- }
- }
-
- if (ray_index == -1 && rays_found < p_result_max) {
- ray_index = rays_found;
- rays_found++;
- }
-
- if (ray_index != -1) {
- PhysicsServer2D::SeparationResult &result = r_results[ray_index];
-
- for (int k = 0; k < cbk.amount; k++) {
- Vector2 a = sr[k * 2 + 0];
- Vector2 b = sr[k * 2 + 1];
-
- recover_motion += (b - a) / cbk.amount;
-
- real_t depth = a.distance_to(b);
- if (depth > result.collision_depth) {
- result.collision_depth = depth;
- result.collision_point = b;
- result.collision_normal = (b - a).normalized();
- result.collision_local_shape = j;
- result.collider_shape = shape_idx;
- result.collider = col_obj->get_self();
- result.collider_id = col_obj->get_instance_id();
- result.collider_metadata = col_obj->get_shape_metadata(shape_idx);
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- Body2DSW *body = (Body2DSW *)col_obj;
-
- Vector2 rel_vec = b - body->get_transform().get_origin();
- result.collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- }
- }
- }
- }
- }
- }
- }
-
- if (!collided || recover_motion == Vector2()) {
- break;
- }
-
- body_transform.elements[2] += recover_motion;
- body_aabb.position += recover_motion;
-
- recover_attempts--;
- } while (recover_attempts);
- }
-
- //optimize results (remove non colliding)
- for (int i = 0; i < rays_found; i++) {
- if (r_results[i].collision_depth == 0) {
- rays_found--;
- SWAP(r_results[i], r_results[rays_found]);
- }
- }
-
- r_recover_motion = body_transform.elements[2] - p_transform.elements[2];
- return rays_found;
-}
-
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, const Set<RID> &p_exclude) {
//give me back regular physics engine logic
//this is madness
//and most people using this function will think
@@ -732,11 +545,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool shapes_found = false;
for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (p_body->is_shape_set_as_disabled(i)) {
- continue;
- }
-
- if (p_exclude_raycast_shapes && p_body->get_shape(i)->get_type() == PhysicsServer2D::SHAPE_RAY) {
+ if (p_body->is_shape_disabled(i)) {
continue;
}
@@ -795,27 +604,21 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
Shape2DSW *body_shape = p_body->get_shape(j);
- if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer2D::SHAPE_RAY) {
- continue;
- }
-
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
+
for (int i = 0; i < amount; i++) {
const CollisionObject2DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
-
- if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
- const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (p_infinite_inertia && PhysicsServer2D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer2D::BODY_MODE_KINEMATIC != b->get_mode()) {
- continue;
- }
+ if (p_exclude.has(col_obj->get_self())) {
+ continue;
}
+ int shape_idx = intersection_query_subindex_results[i];
+
Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
@@ -827,7 +630,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
@@ -918,15 +721,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, motion_aabb);
for (int body_shape_idx = 0; body_shape_idx < p_body->get_shape_count(); body_shape_idx++) {
- if (p_body->is_shape_set_as_disabled(body_shape_idx)) {
+ if (p_body->is_shape_disabled(body_shape_idx)) {
continue;
}
Shape2DSW *body_shape = p_body->get_shape(body_shape_idx);
- if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer2D::SHAPE_RAY) {
- continue;
- }
-
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(body_shape_idx);
bool stuck = false;
@@ -936,16 +735,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
for (int i = 0; i < amount; i++) {
const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ if (p_exclude.has(col_obj->get_self())) {
+ continue;
+ }
int col_shape_idx = intersection_query_subindex_results[i];
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
- if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
- const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (p_infinite_inertia && PhysicsServer2D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer2D::BODY_MODE_KINEMATIC != b->get_mode()) {
- continue;
- }
- }
-
bool excluded = false;
for (int k = 0; k < excluded_shape_pair_count; k++) {
@@ -979,20 +774,35 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
//just do kinematic solving
- real_t low = 0;
- real_t hi = 1;
-
+ real_t low = 0.0;
+ real_t hi = 1.0;
+ real_t fraction_coeff = 0.5;
for (int k = 0; k < 8; k++) { //steps should be customizable..
-
- real_t ofs = (low + hi) * 0.5;
+ real_t fraction = low + (hi - low) * fraction_coeff;
Vector2 sep = motion_normal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * fraction, against_shape, col_obj_shape_xform, Vector2(), nullptr, nullptr, &sep, 0);
if (collided) {
- hi = ofs;
+ hi = fraction;
+ if ((k == 0) || (low > 0.0)) { // Did it not collide before?
+ // When alternating or first iteration, use dichotomy.
+ fraction_coeff = 0.5;
+ } else {
+ // When colliding again, converge faster towards low fraction
+ // for more accurate results with long motions that collide near the start.
+ fraction_coeff = 0.25;
+ }
} else {
- low = ofs;
+ low = fraction;
+ if ((k == 0) || (hi < 1.0)) { // Did it collide before?
+ // When alternating or first iteration, use dichotomy.
+ fraction_coeff = 0.5;
+ } else {
+ // When not colliding again, converge faster towards high fraction
+ // for more accurate results with long motions that collide near the end.
+ fraction_coeff = 0.75;
+ }
}
}
@@ -1060,32 +870,25 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
for (int j = from_shape; j < to_shape; j++) {
- if (p_body->is_shape_set_as_disabled(j)) {
+ if (p_body->is_shape_disabled(j)) {
continue;
}
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer2D::SHAPE_RAY) {
- continue;
- }
-
body_aabb.position += p_motion * unsafe;
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int i = 0; i < amount; i++) {
const CollisionObject2DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
-
- if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
- const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (p_infinite_inertia && PhysicsServer2D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer2D::BODY_MODE_KINEMATIC != b->get_mode()) {
- continue;
- }
+ if (p_exclude.has(col_obj->get_self())) {
+ continue;
}
+ int shape_idx = intersection_query_subindex_results[i];
+
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
bool excluded = false;
@@ -1109,7 +912,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
@@ -1142,6 +945,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collision_local_shape = rcd.best_local_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
+ r_result->collision_depth = rcd.best_len;
+ r_result->collision_safe_fraction = safe;
+ r_result->collision_unsafe_fraction = unsafe;
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
@@ -1167,7 +973,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
- if (!A->test_collision_mask(B)) {
+ if (!A->interacts_with(B)) {
return nullptr;
}
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 4d737d622f..3be36852b0 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -183,8 +183,7 @@ public:
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_exclude_raycast_shapes = true);
- int test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, PhysicsServer2D::SeparationResult *r_results, int p_result_max, real_t p_margin);
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, PhysicsServer2D::MotionResult *r_result, const Set<RID> &p_exclude = Set<RID>());
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.is_empty(); }
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 406d750776..8b30160cc1 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -29,45 +29,59 @@
/*************************************************************************/
#include "step_2d_sw.h"
+
#include "core/os/os.h"
#define BODY_ISLAND_COUNT_RESERVE 128
#define BODY_ISLAND_SIZE_RESERVE 512
#define ISLAND_COUNT_RESERVE 128
#define ISLAND_SIZE_RESERVE 512
+#define CONSTRAINT_COUNT_RESERVE 1024
void Step2DSW::_populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island) {
p_body->set_island_step(_step);
- p_body_island.push_back(p_body);
- // Faster with reversed iterations.
- for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().back(); E; E = E->prev()) {
- Constraint2DSW *c = (Constraint2DSW *)E->get().first;
- if (c->get_island_step() == _step) {
- continue; //already processed
+ if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ // Only dynamic bodies are tested for activation.
+ p_body_island.push_back(p_body);
+ }
+
+ for (const Pair<Constraint2DSW *, int> &E : p_body->get_constraint_list()) {
+ Constraint2DSW *constraint = (Constraint2DSW *)E.first;
+ if (constraint->get_island_step() == _step) {
+ continue; // Already processed.
}
- c->set_island_step(_step);
- p_constraint_island.push_back(c);
+ constraint->set_island_step(_step);
+ p_constraint_island.push_back(constraint);
+ all_constraints.push_back(constraint);
- for (int i = 0; i < c->get_body_count(); i++) {
- if (i == E->get().second) {
+ for (int i = 0; i < constraint->get_body_count(); i++) {
+ if (i == E.second) {
continue;
}
- Body2DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step() == _step || b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- continue; //no go
+ Body2DSW *other_body = constraint->get_body_ptr()[i];
+ if (other_body->get_island_step() == _step) {
+ continue; // Already processed.
+ }
+ if (other_body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC) {
+ continue; // Static bodies don't connect islands.
}
- _populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island);
+ _populate_island(other_body, p_body_island, p_constraint_island);
}
}
}
-void Step2DSW::_setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta) {
+void Step2DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+ Constraint2DSW *constraint = all_constraints[p_constraint_index];
+ constraint->setup(delta);
+}
+
+void Step2DSW::_pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const {
uint32_t constraint_count = p_constraint_island.size();
uint32_t valid_constraint_count = 0;
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
Constraint2DSW *constraint = p_constraint_island[constraint_index];
- if (p_constraint_island[constraint_index]->setup(p_delta)) {
+ if (p_constraint_island[constraint_index]->pre_solve(delta)) {
// Keep this constraint for solving.
p_constraint_island[valid_constraint_count++] = constraint;
}
@@ -75,27 +89,25 @@ void Step2DSW::_setup_island(LocalVector<Constraint2DSW *> &p_constraint_island,
p_constraint_island.resize(valid_constraint_count);
}
-void Step2DSW::_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta) {
- for (int i = 0; i < p_iterations; i++) {
- uint32_t constraint_count = p_constraint_island.size();
+void Step2DSW::_solve_island(uint32_t p_island_index, void *p_userdata) const {
+ const LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[p_island_index];
+
+ for (int i = 0; i < iterations; i++) {
+ uint32_t constraint_count = constraint_island.size();
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
- p_constraint_island[constraint_index]->solve(p_delta);
+ constraint_island[constraint_index]->solve(delta);
}
}
}
-void Step2DSW::_check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta) {
+void Step2DSW::_check_suspend(LocalVector<Body2DSW *> &p_body_island) const {
bool can_sleep = true;
uint32_t body_count = p_body_island.size();
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
Body2DSW *body = p_body_island[body_index];
- if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- continue; // Ignore for static.
- }
-
- if (!body->sleep_test(p_delta)) {
+ if (!body->sleep_test(delta)) {
can_sleep = false;
}
}
@@ -104,10 +116,6 @@ void Step2DSW::_check_suspend(const LocalVector<Body2DSW *> &p_body_island, real
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
Body2DSW *body = p_body_island[body_index];
- if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- continue; // Ignore for static.
- }
-
bool active = body->is_active();
if (active == can_sleep) {
@@ -121,6 +129,9 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->setup(); //update inertias, etc
+ iterations = p_iterations;
+ delta = p_delta;
+
const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
@@ -145,12 +156,39 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
- /* GENERATE CONSTRAINT ISLANDS */
+ /* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */
+
+ uint32_t island_count = 0;
+
+ const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+
+ while (aml.first()) {
+ for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+ Constraint2DSW *constraint = E->get();
+ if (constraint->get_island_step() == _step) {
+ continue;
+ }
+ constraint->set_island_step(_step);
+
+ // Each constraint can be on a separate island for areas as there's no solving phase.
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
+ }
+ LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+
+ all_constraints.push_back(constraint);
+ constraint_island.push_back(constraint);
+ }
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
+ }
+
+ /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */
b = body_list->first();
uint32_t body_island_count = 0;
- uint32_t island_count = 0;
while (b) {
Body2DSW *body = b->self();
@@ -174,7 +212,9 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
_populate_island(body, body_island, constraint_island);
- body_islands.push_back(body_island);
+ if (body_island.is_empty()) {
+ --body_island_count;
+ }
if (constraint_island.is_empty()) {
--island_count;
@@ -185,37 +225,16 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->set_island_count((int)island_count);
- const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
-
- while (aml.first()) {
- for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- Constraint2DSW *c = E->get();
- if (c->get_island_step() == _step) {
- continue;
- }
- c->set_island_step(_step);
- ++island_count;
- if (constraint_islands.size() < island_count) {
- constraint_islands.resize(island_count);
- }
- LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
- constraint_island.clear();
- constraint_island.push_back(c);
- }
- p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
- }
-
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
- /* SETUP CONSTRAINT ISLANDS */
+ /* SETUP CONSTRAINTS / PROCESS COLLISIONS */
- for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
- _setup_island(constraint_islands[island_index], p_delta);
- }
+ uint32_t total_contraint_count = all_constraints.size();
+ work_pool.do_work(total_contraint_count, this, &Step2DSW::_setup_contraint, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
@@ -223,10 +242,21 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
- /* SOLVE CONSTRAINT ISLANDS */
+ /* PRE-SOLVE CONSTRAINT ISLANDS */
+ // Warning: This doesn't run on threads, because it involves thread-unsafe processing.
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
- _solve_island(constraint_islands[island_index], p_iterations, p_delta);
+ _pre_solve_island(constraint_islands[island_index]);
+ }
+
+ /* SOLVE CONSTRAINT ISLANDS */
+
+ // Warning: _solve_island modifies the constraint islands for optimization purpose,
+ // their content is not reliable after these calls and shouldn't be used anymore.
+ if (island_count > 1) {
+ work_pool.do_work(island_count, this, &Step2DSW::_solve_island, nullptr);
+ } else if (island_count > 0) {
+ _solve_island(0);
}
{ //profile
@@ -247,7 +277,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
/* SLEEP / WAKE UP ISLANDS */
for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) {
- _check_suspend(body_islands[island_index], p_delta);
+ _check_suspend(body_islands[island_index]);
}
{ //profile
@@ -256,6 +286,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
//profile_begtime=profile_endtime;
}
+ all_constraints.clear();
+
p_space->update();
p_space->unlock();
_step++;
@@ -266,4 +298,11 @@ Step2DSW::Step2DSW() {
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
+ all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
+
+ work_pool.init();
+}
+
+Step2DSW::~Step2DSW() {
+ work_pool.finish();
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 5af4a36f52..c51fd73a79 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -34,21 +34,30 @@
#include "space_2d_sw.h"
#include "core/templates/local_vector.h"
+#include "core/templates/thread_work_pool.h"
class Step2DSW {
uint64_t _step;
+ int iterations = 0;
+ real_t delta = 0.0;
+
+ ThreadWorkPool work_pool;
+
LocalVector<LocalVector<Body2DSW *>> body_islands;
LocalVector<LocalVector<Constraint2DSW *>> constraint_islands;
+ LocalVector<Constraint2DSW *> all_constraints;
void _populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island);
- void _setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta);
- void _solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta);
- void _check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta);
+ void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const;
+ void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
+ void _check_suspend(LocalVector<Body2DSW *> &p_body_island) const;
public:
void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
Step2DSW();
+ ~Step2DSW();
};
#endif // STEP_2D_SW_H