diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 65 | ||||
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 1 | ||||
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/broad_phase_2d_hash_grid.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.cpp | 50 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.h | 14 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sat.cpp | 27 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/joints_2d_sw.cpp | 6 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 96 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 18 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 12 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 50 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 91 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.h | 1 |
16 files changed, 267 insertions, 174 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 60bcb2e28e..6ba159ca0a 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -47,8 +47,10 @@ void Body2DSW::update_inertias() { case Physics2DServer::BODY_MODE_RIGID: { - if (user_inertia) break; - + if (user_inertia) { + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; + break; + } //update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet) real_t total_area = 0; @@ -57,7 +59,7 @@ void Body2DSW::update_inertias() { total_area += get_shape_aabb(i).get_area(); } - real_t _inertia = 0; + inertia = 0; for (int i = 0; i < get_shape_count(); i++) { @@ -73,15 +75,10 @@ void Body2DSW::update_inertias() { Transform2D mtx = get_shape_transform(i); Vector2 scale = mtx.get_scale(); - _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared(); - //Rect2 ab = get_shape_aabb(i); - //_inertia+=mass*ab.size.dot(ab.size)/12.0f; + inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared(); } - if (_inertia != 0) - _inv_inertia = 1.0 / _inertia; - else - _inv_inertia = 0.0; //wathever + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; if (mass) _inv_mass = 1.0 / mass; @@ -160,6 +157,7 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) _update_inertia(); } else { user_inertia = true; + inertia = p_value; _inv_inertia = 1.0 / p_value; } } break; @@ -174,7 +172,8 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) angular_damp = p_value; } break; - default: {} + default: { + } } } @@ -184,29 +183,30 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const { case Physics2DServer::BODY_PARAM_BOUNCE: { return bounce; - } break; + } case Physics2DServer::BODY_PARAM_FRICTION: { return friction; - } break; + } case Physics2DServer::BODY_PARAM_MASS: { return mass; - } break; + } case Physics2DServer::BODY_PARAM_INERTIA: { - return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia; - } break; + return inertia; + } case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { return gravity_scale; - } break; + } case Physics2DServer::BODY_PARAM_LINEAR_DAMP: { return linear_damp; - } break; + } case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: { return angular_damp; - } break; - default: {} + } + default: { + } } return 0; @@ -224,6 +224,7 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) { _set_inv_transform(get_transform().affine_inverse()); _inv_mass = 0; + _inv_inertia = 0; _set_static(p_mode == Physics2DServer::BODY_MODE_STATIC); set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size()); linear_velocity = Vector2(); @@ -235,17 +236,21 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) { case Physics2DServer::BODY_MODE_RIGID: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0; _set_static(false); } break; case Physics2DServer::BODY_MODE_CHARACTER: { _inv_mass = mass > 0 ? (1.0 / mass) : 0; + _inv_inertia = 0; _set_static(false); + angular_velocity = 0; } break; } - - _update_inertia(); + if (p_mode == Physics2DServer::BODY_MODE_RIGID && _inv_inertia == 0) { + _update_inertia(); + } /* if (get_space()) _update_queries(); @@ -341,19 +346,19 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const { switch (p_state) { case Physics2DServer::BODY_STATE_TRANSFORM: { return get_transform(); - } break; + } case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: { return linear_velocity; - } break; + } case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: { return angular_velocity; - } break; + } case Physics2DServer::BODY_STATE_SLEEPING: { return !is_active(); - } break; + } case Physics2DServer::BODY_STATE_CAN_SLEEP: { return can_sleep; - } break; + } } return Variant(); @@ -443,7 +448,8 @@ void Body2DSW::integrate_forces(real_t p_step) { _compute_area_gravity_and_dampenings(aa[i].area); stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE; } break; - default: {} + default: { + } } } } @@ -605,7 +611,7 @@ void Body2DSW::call_queries() { set_force_integration_callback(0, StringName()); } else { Variant::CallError ce; - if (fi_callback->callback_udata.get_type()) { + if (fi_callback->callback_udata.get_type() != Variant::NIL) { obj->call(fi_callback->method, vp, 2, ce); @@ -665,6 +671,7 @@ Body2DSW::Body2DSW() : angular_velocity = 0; biased_angular_velocity = 0; mass = 1; + inertia = 0; user_inertia = false; _inv_inertia = 0; _inv_mass = 1; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 8c64dc9230..5df184c894 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -52,6 +52,7 @@ class Body2DSW : public CollisionObject2DSW { real_t gravity_scale; real_t mass; + real_t inertia; real_t bounce; real_t friction; diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index ccdaf0b508..46ea0fd65d 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -303,7 +303,7 @@ bool BodyPair2DSW::setup(real_t p_step) { Contact &c = contacts[i]; if (!c.reused) continue; - if (c.normal.dot(direction) < 0) + if (c.normal.dot(direction) > 0) //greater (normal inverted) continue; valid = true; @@ -326,7 +326,7 @@ bool BodyPair2DSW::setup(real_t p_step) { Contact &c = contacts[i]; if (!c.reused) continue; - if (c.normal.dot(direction) < 0) + if (c.normal.dot(direction) < 0) //less (normal ok) continue; valid = true; diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 1bbb50c974..6dd19c2868 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth) // "A Fast Voxel Traversal Algorithm for Ray Tracing" // John Amanatides, Andrew Woo // http://www.cse.yorku.ca/~amana/research/grid.pdf - // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf + // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf // NOTES: // * This code assumes that the ray's position and direction are in 'cell coordinates', which means diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 4fbc0769ba..f556638db1 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -29,21 +29,27 @@ /*************************************************************************/ #include "collision_object_2d_sw.h" +#include "servers/physics_2d/physics_2d_server_sw.h" #include "space_2d_sw.h" -void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) { +void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) { Shape s; s.shape = p_shape; s.xform = p_transform; s.xform_inv = s.xform.affine_inverse(); s.bpid = 0; //needs update - s.disabled = false; + s.disabled = p_disabled; s.one_way_collision = false; + s.one_way_collision_margin = 0; shapes.push_back(s); p_shape->add_owner(this); - _update_shapes(); - _shapes_changed(); + + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + // _update_shapes(); + // _shapes_changed(); } void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { @@ -53,8 +59,12 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { shapes.write[p_index].shape = p_shape; p_shape->add_owner(this); - _update_shapes(); - _shapes_changed(); + + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + // _update_shapes(); + // _shapes_changed(); } void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) { @@ -69,8 +79,12 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_ shapes.write[p_index].xform = p_transform; shapes.write[p_index].xform_inv = p_transform.affine_inverse(); - _update_shapes(); - _shapes_changed(); + + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + // _update_shapes(); + // _shapes_changed(); } void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) { @@ -88,9 +102,15 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) { if (p_disabled && shape.bpid != 0) { space->get_broadphase()->remove(shape.bpid); shape.bpid = 0; - _update_shapes(); + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); } else if (!p_disabled && shape.bpid == 0) { - _update_shapes(); // automatically adds shape with bpid == 0 + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); // automatically adds shape with bpid == 0 } } @@ -121,8 +141,11 @@ void CollisionObject2DSW::remove_shape(int p_index) { shapes[p_index].shape->remove_owner(this); shapes.remove(p_index); - _update_shapes(); - _shapes_changed(); + if (!pending_shape_update_list.in_list()) { + Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list); + } + // _update_shapes(); + // _shapes_changed(); } void CollisionObject2DSW::_set_static(bool p_static) { @@ -238,7 +261,8 @@ void CollisionObject2DSW::_shape_changed() { _shapes_changed(); } -CollisionObject2DSW::CollisionObject2DSW(Type p_type) { +CollisionObject2DSW::CollisionObject2DSW(Type p_type) : + pending_shape_update_list(this) { _static = true; type = p_type; diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 6946217dbd..ed59469878 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -62,9 +62,11 @@ private: Variant metadata; bool disabled; bool one_way_collision; + float one_way_collision_margin; Shape() { disabled = false; one_way_collision = false; + one_way_collision_margin = 0; } }; @@ -76,6 +78,8 @@ private: uint32_t collision_layer; bool _static; + SelfList<CollisionObject2DSW> pending_shape_update_list; + void _update_shapes(); protected: @@ -109,7 +113,7 @@ public: void _shape_changed(); _FORCE_INLINE_ Type get_type() const { return type; } - void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D()); + void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); void set_shape(int p_index, Shape2DSW *p_shape); void set_shape_transform(int p_index, const Transform2D &p_transform); void set_shape_metadata(int p_index, const Variant &p_metadata); @@ -150,15 +154,21 @@ public: return shapes[p_idx].disabled; } - _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) { + _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) { CRASH_BAD_INDEX(p_idx, shapes.size()); shapes.write[p_idx].one_way_collision = p_one_way_collision; + shapes.write[p_idx].one_way_collision_margin = p_margin; } _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const { CRASH_BAD_INDEX(p_idx, shapes.size()); return shapes[p_idx].one_way_collision; } + _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const { + CRASH_BAD_INDEX(p_idx, shapes.size()); + return shapes[p_idx].one_way_collision_margin; + } + void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index d6c3fff421..19e4b8c1d9 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -172,8 +172,8 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po points_B = p_points_B; } - int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1; - int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1; + int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1; + int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1; GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; ERR_FAIL_COND(!contacts_func); @@ -237,8 +237,8 @@ public: Vector2 axis = p_axis; - if (Math::abs(axis.x) < CMP_EPSILON && - Math::abs(axis.y) < CMP_EPSILON) { + if (Math::is_zero_approx(axis.x) && + Math::is_zero_approx(axis.y)) { // strange case, try an upwards separator axis = Vector2(0.0, 1.0); } @@ -313,10 +313,12 @@ public: if (best_axis == Vector2(0.0, 0.0)) return; - callback->collided = true; + if (callback) { + callback->collided = true; - if (!callback->callback) - return; //only collide, no callback + if (!callback->callback) + return; //only collide, no callback + } static const int max_supports = 2; Vector2 supports_A[max_supports]; @@ -354,12 +356,13 @@ public: supports_B[i] += best_axis * margin_B; } } + if (callback) { + callback->normal = best_axis; + _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); - callback->normal = best_axis; - _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); - - if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) - *callback->sep_axis = Vector2(); //invalidate previous axis (no test) + if (callback->sep_axis && *callback->sep_axis != Vector2()) + *callback->sep_axis = Vector2(); //invalidate previous axis (no test) + } } _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) { diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index e49961c048..03c0fd5981 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -249,6 +249,4 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B); } - - return false; } diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 5c2242c4c5..acdaa6e6df 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -92,7 +92,7 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto bool PinJoint2DSW::setup(real_t p_step) { Space2DSW *space = A->get_space(); - ERR_FAIL_COND_V(!space, false;) + ERR_FAIL_COND_V(!space, false); rA = A->get_transform().basis_xform(anchor_A); rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B; @@ -299,9 +299,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) { Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); - // FIXME: We used to do this assignment and then override it with 0.001 right after. Investigate why. - //real_t _b = get_bias(); - real_t _b = 0.001; + real_t _b = get_bias(); gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias()); // apply accumulated impulse diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index daea013d35..80e204087a 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -36,11 +36,8 @@ #include "core/project_settings.h" #include "core/script_language.h" -#define FLUSH_QUERY_CHECK \ - if (flushing_queries) { \ - ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \ - ERR_FAIL(); \ - } +#define FLUSH_QUERY_CHECK(m_object) \ + ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."); RID Physics2DServerSW::_shape_create(ShapeType p_shape) { @@ -209,12 +206,14 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & return; cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; + cbk->passed++; } else { cbk->ptr[cbk->amount * 2 + 0] = p_point_A; cbk->ptr[cbk->amount * 2 + 1] = p_point_B; cbk->amount++; + cbk->passed++; } } @@ -233,6 +232,7 @@ bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_ CollCbkData cbk; cbk.max = p_result_max; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = r_results; bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk); @@ -313,11 +313,7 @@ Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space, NULL); - if ((using_threads && !doing_sync) || space->is_locked()) { - - ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification."); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification."); return space->get_direct_state(); } @@ -375,7 +371,7 @@ Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_overrid return area->get_space_override_mode(); } -void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform) { +void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); @@ -383,7 +379,7 @@ void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2 Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); - area->add_shape(shape, p_transform); + area->add_shape(shape, p_transform, p_disabled); } void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { @@ -407,12 +403,11 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { - FLUSH_QUERY_CHECK - Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - ERR_FAIL_INDEX(p_shape, area->get_shape_count()); + FLUSH_QUERY_CHECK(area); + area->set_shape_as_disabled(p_shape, p_disabled); } @@ -458,7 +453,7 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) { area->remove_shape(0); } -void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) { +void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); @@ -466,7 +461,7 @@ void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - area->set_instance_id(p_ID); + area->set_instance_id(p_id); } ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const { @@ -479,7 +474,7 @@ ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const { return area->get_instance_id(); } -void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) { +void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { Space2DSW *space = space_owner.get(p_area); @@ -487,7 +482,7 @@ void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - area->set_canvas_instance_id(p_ID); + area->set_canvas_instance_id(p_id); } ObjectID Physics2DServerSW::area_get_canvas_instance_id(RID p_area) const { @@ -547,10 +542,9 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) { void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { - FLUSH_QUERY_CHECK - Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + FLUSH_QUERY_CHECK(area); area->set_monitorable(p_monitorable); } @@ -627,10 +621,9 @@ RID Physics2DServerSW::body_get_space(RID p_body) const { void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) { - FLUSH_QUERY_CHECK - Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + FLUSH_QUERY_CHECK(body); body->set_mode(p_mode); }; @@ -643,7 +636,7 @@ Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const { return body->get_mode(); }; -void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform) { +void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform, bool p_disabled) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); @@ -651,7 +644,7 @@ void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2 Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); - body->add_shape(shape, p_transform); + body->add_shape(shape, p_transform, p_disabled); } void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { @@ -731,23 +724,21 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) { void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); body->set_shape_as_disabled(p_shape_idx, p_disabled); } -void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable) { +void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); - body->set_shape_as_one_way_collision(p_shape_idx, p_enable); + body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin); } void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { @@ -765,12 +756,12 @@ Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_dete return body->get_continuous_collision_detection_mode(); } -void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) { +void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_instance_id(p_ID); + body->set_instance_id(p_id); }; uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const { @@ -781,12 +772,12 @@ uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const { return body->get_instance_id(); }; -void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) { +void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_id) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_canvas_instance_id(p_ID); + body->set_canvas_instance_id(p_id); }; uint32_t Physics2DServerSW::body_get_canvas_instance_id(RID p_body) const { @@ -904,6 +895,8 @@ void Physics2DServerSW::body_apply_torque_impulse(RID p_body, real_t p_torque) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + body->apply_torque_impulse(p_torque); } @@ -912,6 +905,8 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, con Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + body->apply_impulse(p_pos, p_impulse); body->wakeup(); }; @@ -946,6 +941,8 @@ void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + _update_shapes(); + Vector2 v = body->get_linear_velocity(); Vector2 axis = p_axis_velocity.normalized(); v -= axis * axis.dot(v); @@ -1054,6 +1051,8 @@ bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, ERR_FAIL_COND_V(!body->get_space(), false); ERR_FAIL_COND_V(body->get_space()->is_locked(), false); + _update_shapes(); + return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes); } @@ -1069,10 +1068,7 @@ int Physics2DServerSW::body_test_ray_separation(RID p_body, const Transform2D &p Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) { - if ((using_threads && !doing_sync)) { - ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification."); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification."); if (!body_owner.owns(p_body)) return NULL; @@ -1080,12 +1076,7 @@ Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, NULL); ERR_FAIL_COND_V(!body->get_space(), NULL); - - if (body->get_space()->is_locked()) { - - ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification."); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification."); direct_state->body = body; return direct_state; @@ -1240,6 +1231,8 @@ Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const void Physics2DServerSW::free(RID p_rid) { + _update_shapes(); // just in case + if (shape_owner.owns(p_rid)) { Shape2DSW *shape = shape_owner.get(p_rid); @@ -1313,8 +1306,7 @@ void Physics2DServerSW::free(RID p_rid) { } else { - ERR_EXPLAIN("Invalid ID"); - ERR_FAIL(); + ERR_FAIL_MSG("Invalid ID."); } }; @@ -1337,6 +1329,8 @@ void Physics2DServerSW::step(real_t p_step) { if (!active) return; + _update_shapes(); + doing_sync = false; last_step = p_step; @@ -1420,6 +1414,14 @@ void Physics2DServerSW::finish() { memdelete(direct_state); }; +void Physics2DServerSW::_update_shapes() { + + while (pending_shape_update_list.first()) { + pending_shape_update_list.first()->self()->_shape_changed(); + pending_shape_update_list.remove(pending_shape_update_list.first()); + } +} + int Physics2DServerSW::get_process_info(ProcessInfo p_info) { switch (p_info) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index da402ee16e..72625c397c 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -70,6 +70,9 @@ class Physics2DServerSW : public Physics2DServer { static Physics2DServerSW *singletonsw; //void _clear_query(Query2DSW *p_query); + friend class CollisionObject2DSW; + SelfList<CollisionObject2DSW>::List pending_shape_update_list; + void _update_shapes(); RID _shape_create(ShapeType p_shape); @@ -80,6 +83,7 @@ public: real_t valid_depth; int max; int amount; + int passed; int invalid_by_dir; Vector2 *ptr; }; @@ -130,7 +134,7 @@ public: virtual void area_set_space(RID p_area, RID p_space); virtual RID area_get_space(RID p_area) const; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D()); + virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape); virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform); @@ -143,10 +147,10 @@ public: virtual void area_remove_shape(RID p_area, int p_shape_idx); virtual void area_clear_shapes(RID p_area); - virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID); + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id); virtual ObjectID area_get_object_instance_id(RID p_area) const; - virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID); + virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id); virtual ObjectID area_get_canvas_instance_id(RID p_area) const; virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value); @@ -174,7 +178,7 @@ public: virtual void body_set_mode(RID p_body, BodyMode p_mode); virtual BodyMode body_get_mode(RID p_body) const; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D()); + virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape); virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform); virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata); @@ -188,12 +192,12 @@ public: virtual void body_clear_shapes(RID p_body); virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled); - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable); + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin); - virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID); + virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id); virtual uint32_t body_get_object_instance_id(RID p_body) const; - virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID); + virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id); virtual uint32_t body_get_canvas_instance_id(RID p_body) const; virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 71c00c0abf..c698290fd9 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() { server_thread = Thread::get_caller_id(); - OS::get_singleton()->make_rendering_thread(); - physics_2d_server->init(); exit = false; diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 467d301ad5..33a184ba3f 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -140,7 +140,7 @@ public: FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode); FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID); - FUNC3(area_add_shape, RID, RID, const Transform2D &); + FUNC4(area_add_shape, RID, RID, const Transform2D &, bool); FUNC3(area_set_shape, RID, int, RID); FUNC3(area_set_shape_transform, RID, int, const Transform2D &); FUNC3(area_set_shape_disabled, RID, int, bool); @@ -183,7 +183,7 @@ public: FUNC2(body_set_mode, RID, BodyMode); FUNC1RC(BodyMode, body_get_mode, RID); - FUNC3(body_add_shape, RID, RID, const Transform2D &); + FUNC4(body_add_shape, RID, RID, const Transform2D &, bool); FUNC3(body_set_shape, RID, int, RID); FUNC3(body_set_shape_transform, RID, int, const Transform2D &); FUNC3(body_set_shape_metadata, RID, int, const Variant &); @@ -194,7 +194,7 @@ public: FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); - FUNC3(body_set_shape_as_one_way_collision, RID, int, bool); + FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float); FUNC2(body_remove_shape, RID, int); FUNC1(body_clear_shapes, RID); @@ -327,11 +327,11 @@ public: static Physics2DServer *init_server() { int tm = GLOBAL_DEF("physics/2d/thread_model", 1); - if (tm == 0) //single unsafe + if (tm == 0) // single unsafe return memnew(T); - else if (tm == 1) //single saef + else if (tm == 1) // single safe return memnew(Physics2DServerWrapMT(memnew(T), false)); - else //single unsafe + else // multi threaded return memnew(Physics2DServerWrapMT(memnew(T), true)); } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 558700f400..48799a56fb 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -31,7 +31,7 @@ #include "shape_2d_sw.h" #include "core/math/geometry.h" -#include "core/sort.h" +#include "core/sort_array.h" void Shape2DSW::configure(const Rect2 &p_aabb) { aabb = p_aabb; @@ -240,12 +240,7 @@ bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 & real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { - Vector2 s[2] = { a * p_scale, b * p_scale }; - - real_t l = s[1].distance_to(s[0]); - Vector2 ofs = (s[0] + s[1]) * 0.5; - - return p_mass * (l * l / 12.0 + ofs.length_squared()); + return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12; } void SegmentShape2DSW::set_data(const Variant &p_data) { @@ -318,7 +313,9 @@ bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { - return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5); + real_t a = radius * p_scale.x; + real_t b = radius * p_scale.y; + return p_mass * (a * a + b * b) / 4; } void CircleShape2DSW::set_data(const Variant &p_data) { @@ -369,8 +366,11 @@ void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_suppor } bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const { - - return Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y; + float x = p_point.x; + float y = p_point.y; + float edge_x = half_extents.x; + float edge_y = half_extents.y; + return (x >= -edge_x) && (x < edge_x) && (y >= -edge_y) && (y < edge_y); } bool RectangleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { @@ -583,7 +583,7 @@ bool ConvexPolygonShape2DSW::contains_point(const Vector2 &p_point) const { in = true; } - return (in && !out) || (!in && out); + return in != out; } bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { @@ -634,7 +634,7 @@ real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 aabb.expand_to(points[i].pos * p_scale); } - return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.position + aabb.size * 0.5).length_squared(); + return p_mass * aabb.size.dot(aabb.size) / 12.0; } void ConvexPolygonShape2DSW::set_data(const Variant &p_data) { @@ -775,22 +775,22 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Ve while (true) { uint32_t node = stack[level] & NODE_IDX_MASK; - const BVH &b = bvhptr[node]; + const BVH &bvh = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = b.aabb.intersects_segment(p_begin, p_end); + bool valid = bvh.aabb.intersects_segment(p_begin, p_end); if (!valid) { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.left < 0) { + if (bvh.left < 0) { - const Segment &s = segmentptr[b.right]; + const Segment &s = segmentptr[bvh.right]; Vector2 a = pointptr[s.points[0]]; Vector2 b = pointptr[s.points[1]]; @@ -820,14 +820,14 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Ve case VISIT_LEFT_BIT: { stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.left | TEST_AABB_BIT; + stack[level + 1] = bvh.left | TEST_AABB_BIT; level++; } continue; case VISIT_RIGHT_BIT: { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.right | TEST_AABB_BIT; + stack[level + 1] = bvh.right | TEST_AABB_BIT; level++; } continue; @@ -986,7 +986,7 @@ Variant ConcavePolygonShape2DSW::get_data() const { w[(i << 1) + 1] = points[segments[i].points[1]]; } - w = PoolVector<Vector2>::Write(); + w.release(); return rsegments; } @@ -1025,21 +1025,21 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac while (true) { uint32_t node = stack[level] & NODE_IDX_MASK; - const BVH &b = bvhptr[node]; + const BVH &bvh = bvhptr[node]; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = p_local_aabb.intersects(b.aabb); + bool valid = p_local_aabb.intersects(bvh.aabb); if (!valid) { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.left < 0) { + if (bvh.left < 0) { - const Segment &s = segmentptr[b.right]; + const Segment &s = segmentptr[bvh.right]; Vector2 a = pointptr[s.points[0]]; Vector2 b = pointptr[s.points[1]]; @@ -1058,14 +1058,14 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac case VISIT_LEFT_BIT: { stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.left | TEST_AABB_BIT; + stack[level + 1] = bvh.left | TEST_AABB_BIT; level++; } continue; case VISIT_RIGHT_BIT: { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.right | TEST_AABB_BIT; + stack[level + 1] = bvh.right | TEST_AABB_BIT; level++; } continue; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 3d8005cd4d..2778775446 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -280,7 +280,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor real_t hi = 1; Vector2 mnormal = p_motion.normalized(); - for (int i = 0; i < 8; i++) { //steps should be customizable.. + for (int j = 0; j < 8; j++) { //steps should be customizable.. real_t ofs = (low + hi) * 0.5; @@ -328,14 +328,11 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D & Physics2DServerSW::CollCbkData cbk; cbk.max = p_result_max; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = r_results; - CollisionSolver2DSW::CallbackResult cbkres = NULL; + CollisionSolver2DSW::CallbackResult cbkres = Physics2DServerSW::_shape_col_cbk; - Physics2DServerSW::CollCbkData *cbkptr = NULL; - if (p_result_max > 0) { - cbkptr = &cbk; - cbkres = Physics2DServerSW::_shape_col_cbk; - } + Physics2DServerSW::CollCbkData *cbkptr = &cbk; for (int i = 0; i < amount; i++) { @@ -352,7 +349,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D & cbk.valid_depth = 0; if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) { - collided = p_result_max == 0 || cbk.amount > 0; + collided = cbk.amount > 0; } } @@ -374,6 +371,7 @@ struct _RestCallbackData2D { real_t best_len; Vector2 valid_dir; real_t valid_depth; + real_t min_allowed_depth; }; static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { @@ -389,6 +387,10 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, Vector2 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); + + if (len < rd->min_allowed_depth) + return; + if (len <= rd->best_len) return; @@ -415,6 +417,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh rcd.best_len = 0; rcd.best_object = NULL; rcd.best_shape = 0; + rcd.min_allowed_depth = space->test_motion_min_contact_depth; for (int i = 0; i < amount; i++) { @@ -437,7 +440,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh continue; } - if (rcd.best_len == 0) + if (rcd.best_len == 0 || !rcd.best_object) return false; r_info->collider_id = rcd.best_object->get_instance_id(); @@ -511,6 +514,9 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t if (p_body->is_shape_set_as_disabled(i)) continue; + if (p_body->get_shape(i)->get_type() != Physics2DServer::SHAPE_RAY) + continue; + if (!shapes_found) { body_aabb = p_body->get_shape_aabb(i); shapes_found = true; @@ -554,7 +560,6 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t bool collided = false; int amount = _cull_aabb_for_body(p_body, body_aabb); - int ray_index = 0; for (int j = 0; j < p_body->get_shape_count(); j++) { if (p_body->is_shape_set_as_disabled(j)) @@ -573,6 +578,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t int shape_idx = intersection_query_subindex_results[i]; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = sr; cbk.invalid_by_dir = 0; @@ -585,6 +591,10 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + /* + * There is no point in supporting one way collisions with ray shapes, as they will always collide in the desired + * direction. Use a short ray shape if you want to achieve a similar effect. + * if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); @@ -592,10 +602,15 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t cbk.invalid_by_dir = 0; } else { - cbk.valid_dir = Vector2(); - cbk.valid_depth = 0; - cbk.invalid_by_dir = 0; +*/ + + cbk.valid_dir = Vector2(); + cbk.valid_depth = 0; + cbk.invalid_by_dir = 0; + + /* } + */ Shape2DSW *against_shape = col_obj->get_shape(shape_idx); if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) { @@ -603,7 +618,20 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t collided = true; } - if (ray_index < p_result_max) { + int ray_index = -1; //reuse shape + for (int k = 0; k < rays_found; k++) { + if (r_results[ray_index].collision_local_shape == j) { + ray_index = k; + } + } + + if (ray_index == -1 && rays_found < p_result_max) { + ray_index = rays_found; + rays_found++; + } + + if (ray_index != -1) { + Physics2DServer::SeparationResult &result = r_results[ray_index]; for (int k = 0; k < cbk.amount; k++) { @@ -618,7 +646,8 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t result.collision_depth = depth; result.collision_point = b; result.collision_normal = (b - a).normalized(); - result.collision_local_shape = shape_idx; + result.collision_local_shape = j; + result.collider_shape = shape_idx; result.collider = col_obj->get_self(); result.collider_id = col_obj->get_instance_id(); result.collider_metadata = col_obj->get_shape_metadata(shape_idx); @@ -633,12 +662,8 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t } } } - - ray_index++; } - rays_found = MAX(ray_index, rays_found); - if (!collided || recover_motion == Vector2()) { break; } @@ -684,6 +709,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (p_body->is_shape_set_as_disabled(i)) continue; + if (p_exclude_raycast_shapes && p_body->get_shape(i)->get_type() == Physics2DServer::SHAPE_RAY) + continue; + if (!shapes_found) { body_aabb = p_body->get_shape_aabb(i); shapes_found = true; @@ -693,6 +721,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } if (!shapes_found) { + if (r_result) { + *r_result = Physics2DServer::MotionResult(); + r_result->motion = p_motion; + } return false; } @@ -720,6 +752,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Physics2DServerSW::CollCbkData cbk; cbk.max = max_results; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = sr; cbk.invalid_by_dir = 0; excluded_shape_pair_count = 0; //last step is the one valid @@ -759,7 +792,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - cbk.valid_depth = p_margin; //only valid depth is the collision margin + float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); + cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work cbk.invalid_by_dir = 0; if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { @@ -780,12 +814,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.invalid_by_dir = 0; } - int current_collisions = cbk.amount; + int current_passed = cbk.passed; //save how many points passed collision bool did_collide = false; Shape2DSW *against_shape = col_obj->get_shape(shape_idx); if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) { - did_collide = cbk.amount > current_collisions; + did_collide = cbk.passed > current_passed; //more passed, so collision actually existed } if (!did_collide && cbk.invalid_by_dir > 0) { @@ -933,6 +967,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Physics2DServerSW::CollCbkData cbk; cbk.max = 1; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = cd; cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); @@ -985,15 +1020,24 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co rcd.best_len = 0; rcd.best_object = NULL; rcd.best_shape = 0; + rcd.min_allowed_depth = test_motion_min_contact_depth; //optimization int from_shape = best_shape != -1 ? best_shape : 0; int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); for (int j = from_shape; j < to_shape; j++) { + + if (p_body->is_shape_set_as_disabled(j)) + continue; + Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape2DSW *body_shape = p_body->get_shape(j); + if (p_exclude_raycast_shapes && body_shape->get_type() == Physics2DServer::SHAPE_RAY) { + continue; + } + body_aabb.position += p_motion * unsafe; int amount = _cull_aabb_for_body(p_body, body_aabb); @@ -1244,6 +1288,7 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break; case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; + case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break; } } @@ -1258,6 +1303,7 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const { case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold; case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; + case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth; } return 0; } @@ -1294,6 +1340,7 @@ Space2DSW::Space2DSW() { contact_recycle_radius = 1.0; contact_max_separation = 1.5; contact_max_allowed_penetration = 0.3; + test_motion_min_contact_depth = 0.005; constraint_bias = 0.2; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0); diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 64f8c9e156..14c24959b7 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -104,6 +104,7 @@ private: real_t contact_max_separation; real_t contact_max_allowed_penetration; real_t constraint_bias; + real_t test_motion_min_contact_depth; enum { |