diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 1 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.cpp | 28 | ||||
-rw-r--r-- | servers/physics_2d/collision_object_2d_sw.h | 5 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 1 |
5 files changed, 35 insertions, 4 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index f51882b5ee..61c0e0063f 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -62,6 +62,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto contact.local_B = local_B; contact.reused = true; contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; // will be computed in setup() // attempt to determine if the contact will be reused diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index ce06aa9a2b..23084a4241 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -73,6 +73,27 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_ _shapes_changed(); } +void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) { + ERR_FAIL_INDEX(p_idx, shapes.size()); + + CollisionObject2DSW::Shape &shape = shapes[p_idx]; + if (shape.disabled == p_disabled) + return; + + shape.disabled = p_disabled; + + if (!space) + return; + + if (p_disabled && shape.bpid != 0) { + space->get_broadphase()->remove(shape.bpid); + shape.bpid = 0; + _update_shapes(); + } else if (!p_disabled && shape.bpid == 0) { + _update_shapes(); // automatically adds shape with bpid == 0 + } +} + void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { //remove a shape, all the times it appears @@ -139,6 +160,10 @@ void CollisionObject2DSW::_update_shapes() { for (int i = 0; i < shapes.size(); i++) { Shape &s = shapes[i]; + + if (s.disabled) + continue; + if (s.bpid == 0) { s.bpid = space->get_broadphase()->create(this, i); space->get_broadphase()->set_static(s.bpid, _static); @@ -163,6 +188,9 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) { for (int i = 0; i < shapes.size(); i++) { Shape &s = shapes[i]; + if (s.disabled) + continue; + if (s.bpid == 0) { s.bpid = space->get_broadphase()->create(this, i); space->get_broadphase()->set_static(s.bpid, _static); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 5f25c27158..ab3e219ac0 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -136,10 +136,7 @@ public: _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; } _FORCE_INLINE_ Space2DSW *get_space() const { return space; } - _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) { - ERR_FAIL_INDEX(p_idx, shapes.size()); - shapes[p_idx].disabled = p_disabled; - } + void set_shape_as_disabled(int p_idx, bool p_disabled); _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, shapes.size(), false); return shapes[p_idx].disabled; diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 433942708e..2b0eab5999 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -1011,6 +1011,10 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac stack[i]=0; */ + if (segments.size() == 0 || points.size() == 0 || bvh.size() == 0) { + return; + } + int level = 0; const Segment *segmentptr = &segments[0]; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index c29093d1af..503ca0af4a 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -33,6 +33,7 @@ #include "collision_solver_2d_sw.h" #include "pair.h" #include "physics_2d_server_sw.h" + _FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask) { return p_object->get_collision_layer() & p_collision_mask; |