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-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h8
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp12
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h6
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp28
-rw-r--r--servers/physics_2d/space_2d_sw.h12
7 files changed, 37 insertions, 37 deletions
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index b6c1d145df..0163a18850 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -214,6 +214,6 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
space = NULL;
instance_id = 0;
collision_mask = 1;
- layer_mask = 1;
+ collision_layer = 1;
pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 8ca6c92dbc..f2059e8618 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -67,7 +67,7 @@ private:
Transform2D transform;
Transform2D inv_transform;
uint32_t collision_mask;
- uint32_t layer_mask;
+ uint32_t collision_layer;
bool _static;
void _update_shapes();
@@ -122,8 +122,8 @@ public:
void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
- _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
+ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
+ _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);
@@ -137,7 +137,7 @@ public:
_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
- return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
+ return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
}
virtual ~CollisionObject2DSW() {}
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 03e0f8a7fd..9a31fa49b0 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -476,12 +476,12 @@ void Physics2DServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void Physics2DServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
+void Physics2DServerSW::area_set_collision_layer(RID p_area, uint32_t p_layer) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_layer_mask(p_mask);
+ area->set_collision_layer(p_layer);
}
void Physics2DServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
@@ -691,19 +691,19 @@ uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
return body->get_instance_id();
};
-void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) {
+void Physics2DServerSW::body_set_collision_layer(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_layer_mask(p_flags);
+ body->set_collision_layer(p_flags);
};
-uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const {
+uint32_t Physics2DServerSW::body_get_collision_layer(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, 0);
- return body->get_layer_mask();
+ return body->get_collision_layer();
};
void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index a8d85932ff..be67e3157d 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -136,7 +136,7 @@ public:
virtual Transform2D area_get_transform(RID p_area) const;
virtual void area_set_monitorable(RID p_area, bool p_monitorable);
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_collision_layer(RID p_area, uint32_t p_layer);
virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
@@ -176,8 +176,8 @@ public:
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
- virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
- virtual uint32_t body_get_layer_mask(RID p_body) const;
+ virtual void body_set_collision_layer(RID p_body, uint32_t p_layer);
+ virtual uint32_t body_get_collision_layer(RID p_body) const;
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
virtual uint32_t body_get_collision_mask(RID p_) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index ddcf31182a..1026d84fd9 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -162,7 +162,7 @@ public:
FUNC1RC(Transform2D, area_get_transform, RID);
FUNC2(area_set_collision_mask, RID, uint32_t);
- FUNC2(area_set_layer_mask, RID, uint32_t);
+ FUNC2(area_set_collision_layer, RID, uint32_t);
FUNC2(area_set_monitorable, RID, bool);
FUNC2(area_set_pickable, RID, bool);
@@ -203,8 +203,8 @@ public:
FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
- FUNC2(body_set_layer_mask, RID, uint32_t);
- FUNC1RC(uint32_t, body_get_layer_mask, RID);
+ FUNC2(body_set_collision_layer, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_layer, RID);
FUNC2(body_set_collision_mask, RID, uint32_t);
FUNC1RC(uint32_t, body_get_collision_mask, RID);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 78b1e84734..fd94fc01cd 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -31,9 +31,9 @@
#include "collision_solver_2d_sw.h"
#include "physics_2d_server_sw.h"
-_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask() & p_layer_mask) == 0)
+ if ((p_object->get_collision_layer() & p_collision_layer) == 0)
return false;
if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
@@ -44,7 +44,7 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec
return (1 << body->get_mode()) & p_type_mask;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_point) {
if (p_result_max <= 0)
return 0;
@@ -59,7 +59,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -95,7 +95,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
return cc;
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
ERR_FAIL_COND_V(space->locked, false);
@@ -117,7 +117,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -175,7 +175,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -192,7 +192,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -217,7 +217,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -238,7 +238,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -330,7 +330,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
if (p_result_max <= 0)
return 0;
@@ -361,7 +361,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -428,7 +428,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_shape = rd->shape;
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -446,7 +446,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
continue;
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 46435b1c66..64841c4328 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,12 +47,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
public:
Space2DSW *space;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};