diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sat.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 2cada2bf50..d993754fee 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -30,7 +30,7 @@ #include "collision_solver_2d_sat.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" struct _CollectorCallback2D { CollisionSolver2DSW::CallbackResult callback; @@ -70,7 +70,7 @@ _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points ERR_FAIL_COND(p_point_count_B != 2); #endif - Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B); + Vector2 closest_B = Geometry2D::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B); p_collector->call(*p_points_A, closest_B); } diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index c0589b9804..87e22ef1c9 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -30,7 +30,7 @@ #include "shape_2d_sw.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" #include "core/sort_array.h" void Shape2DSW::configure(const Rect2 &p_aabb) { @@ -205,7 +205,7 @@ bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const { } bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { - if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point)) { + if (!Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &r_point)) { return false; } @@ -556,7 +556,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec Vector2 res; - if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) { + if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) { continue; } @@ -735,7 +735,7 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Ve Vector2 res; - if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) { + if (Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &res)) { real_t nd = n.dot(res); if (nd < d) { d = nd; |