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-rw-r--r--servers/physics_2d/godot_collision_solver_2d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp
index 761a1c33e2..52237539c0 100644
--- a/servers/physics_2d/godot_collision_solver_2d.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d.cpp
@@ -229,6 +229,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor
if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
+ WARN_PRINT_ONCE("Collisions between world boundaries are not supported.");
return false;
}
@@ -240,6 +241,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor
} else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) {
if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) {
+ WARN_PRINT_ONCE("Collisions between two rays are not supported.");
return false; //no ray-ray
}
@@ -251,6 +253,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor
} else if (concave_B) {
if (concave_A) {
+ WARN_PRINT_ONCE("Collisions between two concave shapes are not supported.");
return false;
}