diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/godot_collision_solver_2d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp index 761a1c33e2..52237539c0 100644 --- a/servers/physics_2d/godot_collision_solver_2d.cpp +++ b/servers/physics_2d/godot_collision_solver_2d.cpp @@ -229,6 +229,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { + WARN_PRINT_ONCE("Collisions between world boundaries are not supported."); return false; } @@ -240,6 +241,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + WARN_PRINT_ONCE("Collisions between two rays are not supported."); return false; //no ray-ray } @@ -251,6 +253,7 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor } else if (concave_B) { if (concave_A) { + WARN_PRINT_ONCE("Collisions between two concave shapes are not supported."); return false; } |