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-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp45
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp33
-rw-r--r--servers/physics_2d/space_2d_sw.h2
6 files changed, 52 insertions, 38 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 35f19605df..ba0358a1f2 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -298,19 +298,17 @@ bool BodyPair2DSW::setup(float p_step) {
if (A->is_using_one_way_collision()) {
Vector2 direction = A->get_one_way_collision_direction();
bool valid=false;
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
-
- if (c.normal.dot(direction)<0)
- continue;
- if (B->get_linear_velocity().dot(direction)<0)
- continue;
-
- if (!c.reused) {
- continue;
+ if (B->get_linear_velocity().dot(direction)>=0){
+ for(int i=0;i<contact_count;i++) {
+ Contact& c = contacts[i];
+ if (!c.reused)
+ continue;
+ if (c.normal.dot(direction)<0)
+ continue;
+
+ valid=true;
+ break;
}
-
- valid=true;
}
if (!valid) {
@@ -323,20 +321,17 @@ bool BodyPair2DSW::setup(float p_step) {
if (B->is_using_one_way_collision()) {
Vector2 direction = B->get_one_way_collision_direction();
bool valid=false;
- for(int i=0;i<contact_count;i++) {
-
- Contact& c = contacts[i];
-
- if (c.normal.dot(direction)<0)
- continue;
- if (A->get_linear_velocity().dot(direction)<0)
- continue;
-
- if (!c.reused) {
- continue;
+ if (A->get_linear_velocity().dot(direction)>=0){
+ for(int i=0;i<contact_count;i++) {
+ Contact& c = contacts[i];
+ if (!c.reused)
+ continue;
+ if (c.normal.dot(direction)<0)
+ continue;
+
+ valid=true;
+ break;
}
-
- valid=true;
}
if (!valid) {
collided=false;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 54cd929c2f..8e92a475ab 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -1016,14 +1016,14 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
}
-bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Matrix32 &p_from, const Vector2& p_motion, float p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
ERR_FAIL_COND_V(!body->get_space(),false);
ERR_FAIL_COND_V(body->get_space()->is_locked(),false);
- return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result);
+ return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result);
}
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index d557688b91..1dc735289a 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -236,7 +236,7 @@ public:
virtual void body_set_pickable(RID p_body,bool p_pickable);
- virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
+ virtual bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
/* JOINT API */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index fd98da2d9c..57da958f9a 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -266,10 +266,10 @@ public:
FUNC2(body_set_pickable,RID,bool);
- bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
+ bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->body_test_motion(p_body,p_motion,p_margin,r_result);
+ return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
}
/* JOINT API */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 5fde6f567b..d0dcee7763 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -589,7 +589,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -598,6 +598,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
//this took about a week to get right..
//but is it right? who knows at this point..
+ if (r_result) {
+ r_result->collider_id=0;
+ r_result->collider_shape=0;
+
+ }
Rect2 body_aabb;
for(int i=0;i<p_body->get_shape_count();i++) {
@@ -610,8 +615,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
body_aabb=body_aabb.grow(p_margin);
-
- Matrix32 body_transform = p_body->get_transform();
+ Matrix32 body_transform = p_from;
{
//STEP 1, FREE BODY IF STUCK
@@ -681,6 +685,17 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Vector2 a = sr[i*2+0];
Vector2 b = sr[i*2+1];
+#if 0
+ Vector2 rel = b-a;
+ float d = rel.length();
+ if (d==0)
+ continue;
+
+ Vector2 n = rel/d;
+ float traveled = n.dot(recover_motion);
+ a+=n*traveled;
+
+#endif
// float d = a.distance_to(b);
//if (d<margin)
@@ -833,8 +848,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
collided=false;
if (r_result) {
- r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
- r_result->remainder=Vector2();
+ r_result->motion=p_motion;
+ r_result->remainder=Vector2();
+ r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
}
} else {
@@ -895,16 +911,19 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->motion=safe*p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
+ r_result->motion=safe*p_motion;
r_result->remainder=p_motion - safe * p_motion;
+ r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
+
}
collided=true;
} else {
if (r_result) {
- r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]);
+ r_result->motion=p_motion;
r_result->remainder=Vector2();
+ r_result->motion+=(body_transform.elements[2]-p_from.elements[2]);
}
collided=false;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index f8e1f32838..f58e8c3fe7 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -184,7 +184,7 @@ public:
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
+ bool test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }