diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 4 |
2 files changed, 0 insertions, 7 deletions
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 8b583dd3c6..9291aa6c17 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -243,7 +243,6 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&r_point)) return false; - Vector2 d = p_end-p_begin; if (n.dot(p_begin) > n.dot(a)) { r_normal=n; } else { @@ -825,7 +824,6 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vec const Segment *segmentptr=&segments[0]; const Vector2 *pointptr=&points[0]; const BVH *bvhptr = &bvh[0]; - int pos=bvh.size()-1; stack[0]=0; @@ -1088,7 +1086,6 @@ void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback const Segment *segmentptr=&segments[0]; const Vector2 *pointptr=&points[0]; const BVH *bvhptr = &bvh[0]; - int pos=bvh.size()-1; stack[0]=0; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index ddef5fc86b..5fde6f567b 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -200,7 +200,6 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results); - bool collided=false; int cc=0; for(int i=0;i<amount;i++) { @@ -307,7 +306,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32 for(int i=0;i<8;i++) { //steps should be customizable.. - Matrix32 xfa = p_xform; float ofs = (low+hi)*0.5; Vector2 sep=mnormal; //important optimization for this to work fast enough @@ -377,7 +375,6 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_s int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results); bool collided=false; - int cc=0; r_result_count=0; Physics2DServerSW::CollCbkData cbk; @@ -768,7 +765,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p for(int i=0;i<8;i++) { //steps should be customizable.. - //Matrix32 xfa = p_xform; float ofs = (low+hi)*0.5; Vector2 sep=mnormal; //important optimization for this to work fast enough |