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-rw-r--r--servers/physics_2d/body_2d_sw.cpp5
-rw-r--r--servers/physics_2d/body_2d_sw.h1
2 files changed, 5 insertions, 1 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 129ce708d7..6721e188d2 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -378,6 +378,7 @@ void Body2DSW::set_space(Space2DSW *p_space){
}
+ first_integration=false;
}
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
@@ -471,7 +472,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//}
} else {
- if (!omit_force_integration) {
+ if (!omit_force_integration && !first_integration) {
//overriden by direct state query
Vector2 force=gravity*mass;
@@ -506,6 +507,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//motion=linear_velocity*p_step;
+ first_integration=false;
biased_angular_velocity=0;
biased_linear_velocity=Vector2();
@@ -681,6 +683,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
gravity_scale=1.0;
using_one_way_cache=false;
one_way_collision_max_depth=0.1;
+ first_integration=false;
still_time=0;
continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index ae64875567..97a0a312e7 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool first_integration;
bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();