diff options
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/godot_shape_2d.cpp | 10 | ||||
-rw-r--r-- | servers/physics_2d/godot_step_2d.cpp | 6 | ||||
-rw-r--r-- | servers/physics_2d/godot_step_2d.h | 2 |
3 files changed, 8 insertions, 10 deletions
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp index da414ae233..6823cb32c1 100644 --- a/servers/physics_2d/godot_shape_2d.cpp +++ b/servers/physics_2d/godot_shape_2d.cpp @@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo Vector2 n = p_normal; real_t d = n.y; + real_t h = height * 0.5 - radius; // half-height of the rectangle part - if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { + if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) { // make it flat n.y = 0.0; n.normalize(); @@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo r_amount = 2; r_supports[0] = n; - r_supports[0].y += height * 0.5 - radius; + r_supports[0].y += h; r_supports[1] = n; - r_supports[1].y -= height * 0.5 - radius; - + r_supports[1].y -= h; } else { - real_t h = height * 0.5 - radius; - n *= radius; n.y += (d > 0) ? h : -h; r_amount = 1; diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp index 46718c8819..b7d79bc0e3 100644 --- a/servers/physics_2d/godot_step_2d.cpp +++ b/servers/physics_2d/godot_step_2d.cpp @@ -71,7 +71,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D } } -void GodotStep2D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) { +void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) { GodotConstraint2D *constraint = all_constraints[p_constraint_index]; constraint->setup(delta); } @@ -238,8 +238,8 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) { /* SETUP CONSTRAINTS / PROCESS COLLISIONS */ - uint32_t total_contraint_count = all_constraints.size(); - WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics2DConstraintSetup")); + uint32_t total_constraint_count = all_constraints.size(); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics2DConstraintSetup")); WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); { //profile diff --git a/servers/physics_2d/godot_step_2d.h b/servers/physics_2d/godot_step_2d.h index 9f8fdd6ce3..4b3b6fc966 100644 --- a/servers/physics_2d/godot_step_2d.h +++ b/servers/physics_2d/godot_step_2d.h @@ -47,7 +47,7 @@ class GodotStep2D { LocalVector<GodotConstraint2D *> all_constraints; void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island); - void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr); + void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr); void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const; void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const; void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const; |