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diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
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+/*************************************************************************/
+/* step_2d_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "step_2d_sw.h"
+
+
+void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island) {
+
+ p_body->set_island_step(_step);
+ p_body->set_island_next(*p_island);
+ *p_island=p_body;
+
+ for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+
+ Constraint2DSW *c=(Constraint2DSW*)E->key();
+ if (c->get_island_step()==_step)
+ continue; //already processed
+ c->set_island_step(_step);
+ c->set_island_next(*p_constraint_island);
+ *p_constraint_island=c;
+
+
+ for(int i=0;i<c->get_body_count();i++) {
+ if (i==E->get())
+ continue;
+ Body2DSW *b = c->get_body_ptr()[i];
+ if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
+ continue; //no go
+ _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ }
+ }
+}
+
+void Step2DSW::_setup_island(Constraint2DSW *p_island,float p_delta) {
+
+ Constraint2DSW *ci=p_island;
+ while(ci) {
+ bool process = ci->setup(p_delta);
+ //todo remove from island if process fails
+ ci=ci->get_island_next();
+ }
+}
+
+void Step2DSW::_solve_island(Constraint2DSW *p_island,int p_iterations,float p_delta){
+
+
+ for(int i=0;i<p_iterations;i++) {
+
+ Constraint2DSW *ci=p_island;
+ while(ci) {
+ ci->solve(p_delta);
+ ci=ci->get_island_next();
+ }
+ }
+}
+
+void Step2DSW::_check_suspend(Body2DSW *p_island,float p_delta) {
+
+
+ bool can_sleep=true;
+
+ Body2DSW *b = p_island;
+ while(b) {
+
+ if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
+ continue; //ignore for static
+
+ if (!b->sleep_test(p_delta))
+ can_sleep=false;
+
+ b=b->get_island_next();
+ }
+
+ //put all to sleep or wake up everyoen
+
+ b = p_island;
+ while(b) {
+
+ if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
+ continue; //ignore for static
+
+ bool active = b->is_active();
+
+ if (active==can_sleep)
+ b->set_active(!can_sleep);
+
+ b=b->get_island_next();
+ }
+}
+
+void Step2DSW::step(Space2DSW* p_space,float p_delta,int p_iterations) {
+
+
+ p_space->lock(); // can't access space during this
+
+ p_space->setup(); //update inertias, etc
+
+ const SelfList<Body2DSW>::List * body_list = &p_space->get_active_body_list();
+
+ /* INTEGRATE FORCES */
+ int active_count=0;
+
+ const SelfList<Body2DSW>*b = body_list->first();
+ while(b) {
+
+ b->self()->integrate_forces(p_delta);
+ b=b->next();
+ active_count++;
+ }
+
+ /* GENERATE CONSTRAINT ISLANDS */
+
+ Body2DSW *island_list=NULL;
+ Constraint2DSW *constraint_island_list=NULL;
+ b = body_list->first();
+
+ int island_count=0;
+
+ while(b) {
+ Body2DSW *body = b->self();
+
+
+ if (body->get_island_step()!=_step) {
+
+ Body2DSW *island=NULL;
+ Constraint2DSW *constraint_island=NULL;
+ _populate_island(body,&island,&constraint_island);
+
+ island->set_island_list_next(island_list);
+ island_list=island;
+
+ if (constraint_island) {
+ constraint_island->set_island_list_next(constraint_island_list);
+ constraint_island_list=constraint_island;
+ island_count++;
+ }
+
+ }
+ b=b->next();
+ }
+
+ const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+
+
+
+ while(aml.first()) {
+ for(const Set<Constraint2DSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
+
+ Constraint2DSW*c=E->get();
+ if (c->get_island_step()==_step)
+ continue;
+ c->set_island_step(_step);
+ c->set_island_next(NULL);
+ c->set_island_list_next(constraint_island_list);
+ constraint_island_list=c;
+ }
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW>*)aml.first()); //faster to remove here
+ }
+
+// print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
+ /* SETUP CONSTRAINT ISLANDS */
+
+ {
+ Constraint2DSW *ci=constraint_island_list;
+ while(ci) {
+
+ _setup_island(ci,p_delta);
+ ci=ci->get_island_list_next();
+ }
+ }
+
+ /* SOLVE CONSTRAINT ISLANDS */
+
+ {
+ Constraint2DSW *ci=constraint_island_list;
+ while(ci) {
+ //iterating each island separatedly improves cache efficiency
+ _solve_island(ci,p_iterations,p_delta);
+ ci=ci->get_island_list_next();
+ }
+ }
+
+ /* INTEGRATE VELOCITIES */
+
+ b = body_list->first();
+ while(b) {
+
+ b->self()->integrate_velocities(p_delta);
+ b=b->next();
+ }
+
+ /* SLEEP / WAKE UP ISLANDS */
+
+ {
+ Body2DSW *bi=island_list;
+ while(bi) {
+
+ _check_suspend(bi,p_delta);
+ bi=bi->get_island_list_next();
+ }
+ }
+
+ p_space->update();
+ p_space->unlock();
+ _step++;
+
+
+
+}
+
+Step2DSW::Step2DSW() {
+
+ _step=1;
+}