diff options
Diffstat (limited to 'servers/physics_2d/space_2d_sw.h')
-rw-r--r-- | servers/physics_2d/space_2d_sw.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 919c65d849..f4971635b9 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -41,9 +41,9 @@ #include "core/project_settings.h" #include "core/typedefs.h" -class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState { +class Physics2DDirectSpaceStateSW : public PhysicsDirectSpaceState2D { - GDCLASS(Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState); + GDCLASS(Physics2DDirectSpaceStateSW, PhysicsDirectSpaceState2D); int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); @@ -175,8 +175,8 @@ public: void lock(); void unlock(); - void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value); - real_t get_param(Physics2DServer::SpaceParameter p_param) const; + void set_param(PhysicsServer2D::SpaceParameter p_param, real_t p_value); + real_t get_param(PhysicsServer2D::SpaceParameter p_param) const; void set_island_count(int p_island_count) { island_count = p_island_count; } int get_island_count() const { return island_count; } @@ -186,8 +186,8 @@ public: int get_collision_pairs() const { return collision_pairs; } - bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, Physics2DServer::MotionResult *r_result, bool p_exclude_raycast_shapes = true); - int test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, Physics2DServer::SeparationResult *r_results, int p_result_max, real_t p_margin); + bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer2D::MotionResult *r_result, bool p_exclude_raycast_shapes = true); + int test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, PhysicsServer2D::SeparationResult *r_results, int p_result_max, real_t p_margin); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); } |