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+/*************************************************************************/
+/* space_2d_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPACE_2D_SW_H
+#define SPACE_2D_SW_H
+
+#include "typedefs.h"
+#include "hash_map.h"
+#include "body_2d_sw.h"
+#include "area_2d_sw.h"
+#include "body_pair_2d_sw.h"
+#include "area_pair_2d_sw.h"
+#include "broad_phase_2d_sw.h"
+#include "collision_object_2d_sw.h"
+
+
+class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
+
+ OBJ_TYPE( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
+public:
+
+ Space2DSW *space;
+
+ bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
+ int intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
+
+ Physics2DDirectSpaceStateSW();
+};
+
+
+
+class Space2DSW {
+
+
+ Physics2DDirectSpaceStateSW *direct_access;
+ RID self;
+
+ BroadPhase2DSW *broadphase;
+ SelfList<Body2DSW>::List active_list;
+ SelfList<Body2DSW>::List inertia_update_list;
+ SelfList<Body2DSW>::List state_query_list;
+ SelfList<Area2DSW>::List monitor_query_list;
+ SelfList<Area2DSW>::List area_moved_list;
+
+ static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
+ static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
+
+ Set<CollisionObject2DSW*> objects;
+
+ Area2DSW *area;
+
+ real_t contact_recycle_radius;
+ real_t contact_max_separation;
+ real_t contact_max_allowed_penetration;
+ real_t constraint_bias;
+
+ enum {
+
+ INTERSECTION_QUERY_MAX=2048
+ };
+
+ CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
+ int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
+
+ float body_linear_velocity_sleep_treshold;
+ float body_angular_velocity_sleep_treshold;
+ float body_time_to_sleep;
+ float body_angular_velocity_damp_ratio;
+
+ bool locked;
+
+friend class Physics2DDirectSpaceStateSW;
+
+public:
+
+ _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
+
+ void set_default_area(Area2DSW *p_area) { area=p_area; }
+ Area2DSW *get_default_area() const { return area; }
+
+ const SelfList<Body2DSW>::List& get_active_body_list() const;
+ void body_add_to_active_list(SelfList<Body2DSW>* p_body);
+ void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
+ void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
+ void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
+ void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
+ void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
+ const SelfList<Area2DSW>::List& get_moved_area_list() const;
+
+
+
+
+ void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
+ void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
+
+ void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
+ void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
+
+ BroadPhase2DSW *get_broadphase();
+
+ void add_object(CollisionObject2DSW *p_object);
+ void remove_object(CollisionObject2DSW *p_object);
+ const Set<CollisionObject2DSW*> &get_objects() const;
+
+ _FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
+ _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
+ _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
+ _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
+ _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
+ _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
+
+
+ void update();
+ void setup();
+ void call_queries();
+
+
+ bool is_locked() const;
+ void lock();
+ void unlock();
+
+ void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
+ real_t get_param(Physics2DServer::SpaceParameter p_param) const;
+
+ Physics2DDirectSpaceStateSW *get_direct_state();
+
+ Space2DSW();
+ ~Space2DSW();
+};
+
+
+#endif // SPACE_2D_SW_H