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path: root/servers/physics_2d/space_2d_sw.cpp
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Diffstat (limited to 'servers/physics_2d/space_2d_sw.cpp')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp107
1 files changed, 25 insertions, 82 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index fd94fc01cd..0b31ff144b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -265,14 +265,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
//test initial overlap
if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- //if one way collision direction ignore initial overlap
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- if (body->get_one_way_collision_direction() != Vector2()) {
- continue;
- }
- }
-
return false;
}
@@ -297,27 +289,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
}
}
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- if (body->get_one_way_collision_direction() != Vector2()) {
-
- Vector2 cd[2];
- Physics2DServerSW::CollCbkData cbk;
- cbk.max = 1;
- cbk.amount = 0;
- cbk.ptr = cd;
- cbk.valid_dir = body->get_one_way_collision_direction();
- cbk.valid_depth = body->get_one_way_collision_max_depth();
-
- Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin);
- if (!collided || cbk.amount == 0) {
- continue;
- }
- }
- }
-
if (low < best_safe) {
best_safe = low;
best_unsafe = hi;
@@ -369,15 +340,9 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- cbk.valid_dir = body->get_one_way_collision_direction();
- cbk.valid_depth = body->get_one_way_collision_max_depth();
- } else {
- cbk.valid_dir = Vector2();
- cbk.valid_depth = 0;
- }
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
collided = p_result_max == 0 || cbk.amount > 0;
@@ -407,13 +372,10 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
_RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
if (rd->valid_dir != Vector2()) {
-
- if (rd->valid_dir != Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
- return;
- if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
- return;
- }
+ if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
+ return;
+ if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
+ return;
}
Vector2 contact_rel = p_point_B - p_point_A;
@@ -455,16 +417,8 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- rcd.valid_dir = body->get_one_way_collision_direction();
- rcd.valid_depth = body->get_one_way_collision_max_depth();
- } else {
- rcd.valid_dir = Vector2();
- rcd.valid_depth = 0;
- }
-
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
rcd.object = col_obj;
rcd.shape = shape_idx;
bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
@@ -517,7 +471,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
keep = false;
else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
keep = false;
- else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i]))
keep = false;
if (!keep) {
@@ -589,7 +543,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
int amount = _cull_aabb_for_body(p_body, body_aabb);
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_trigger(j))
+ if (p_body->is_shape_set_as_disabled(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
@@ -599,18 +553,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
-
- Vector2 cdir = body->get_one_way_collision_direction();
- /*
- if (cdir!=Vector2() && p_motion.dot(cdir)<0)
- continue;
- */
+ if (col_obj->is_shape_set_as_one_way_collision(j)) {
- cbk.valid_dir = cdir;
- cbk.valid_depth = body->get_one_way_collision_max_depth();
+ cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_depth = p_margin; //only valid depth is the collision margin
} else {
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
@@ -678,7 +624,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
for (int j = 0; j < p_body->get_shape_count(); j++) {
- if (p_body->is_shape_set_as_trigger(j))
+ if (p_body->is_shape_set_as_disabled(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
@@ -703,12 +649,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//test initial overlap
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- //if one way collision direction ignore initial overlap
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- if (body->get_one_way_collision_direction() != Vector2()) {
- continue;
- }
+ if (col_obj->is_shape_set_as_one_way_collision(j)) {
+ continue;
}
stuck = true;
@@ -720,7 +662,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
real_t hi = 1;
Vector2 mnormal = p_motion.normalized();
- for (int i = 0; i < 8; i++) { //steps should be customizable..
+ for (int k = 0; k < 8; k++) { //steps should be customizable..
real_t ofs = (low + hi) * 0.5;
@@ -739,15 +681,16 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- if (body->get_one_way_collision_direction() != Vector2()) {
+ if (col_obj->is_shape_set_as_one_way_collision(j)) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
cbk.max = 1;
cbk.amount = 0;
cbk.ptr = cd;
- cbk.valid_dir = body->get_one_way_collision_direction();
- cbk.valid_depth = body->get_one_way_collision_max_depth();
+ cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ ;
+ cbk.valid_depth = 10e20;
Vector2 sep = mnormal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
@@ -816,11 +759,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
const CollisionObject2DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
- rcd.valid_dir = body->get_one_way_collision_direction();
- rcd.valid_depth = body->get_one_way_collision_max_depth();
+ rcd.valid_dir = body_shape_xform.get_axis(1).normalized();
+ rcd.valid_depth = 10e20;
} else {
rcd.valid_dir = Vector2();
rcd.valid_depth = 0;
@@ -839,6 +781,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collider = rcd.best_object->get_self();
r_result->collider_id = rcd.best_object->get_instance_id();
r_result->collider_shape = rcd.best_shape;
+ r_result->collision_local_shape = best_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);