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-rw-r--r--servers/physics_2d/space_2d_sw.cpp998
1 files changed, 594 insertions, 404 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 4fe53aeb4d..2c714f5065 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -26,407 +26,597 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "space_2d_sw.h"
-#include "collision_solver_2d_sw.h"
-#include "physics_2d_server_sw.h"
-
-
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask) {
-
-
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector2 begin,end;
- Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
-
-
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
-
- bool collided=false;
- Vector2 res_point,res_normal;
- int res_shape;
- const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
-
-
- for(int i=0;i<amount;i++) {
-
- if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- continue; //ignore area
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
-
- int shape_idx=space->intersection_query_subindex_results[i];
- Matrix32 inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
-
- Vector2 local_from = inv_xform.xform(begin);
- Vector2 local_to = inv_xform.xform(end);
-
- /*local_from = col_obj->get_inv_transform().xform(begin);
- local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from);
-
- local_to = col_obj->get_inv_transform().xform(end);
- local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/
-
- const Shape2DSW *shape = col_obj->get_shape(shape_idx);
-
- Vector2 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
-
- //print_line("inters sgment!");
- Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
-
- real_t ld = normal.dot(shape_point);
-
-
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
- }
- }
-
- }
-
- if (!collided)
- return false;
-
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
-
- return true;
-
-}
-
-
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
-
- if (p_result_max<=0)
- return 0;
-
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
-
- Rect2 aabb = p_xform.xform(shape->get_aabb());
-
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- bool collided=false;
- int cc=0;
-
- for(int i=0;i<amount;i++) {
-
- if (cc>=p_result_max)
- break;
-
- if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- continue; //ignore area
-
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
-
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolver2DSW::solve_static(shape,p_xform,p_xform.affine_inverse(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), col_obj->get_inv_transform() * col_obj->get_shape_inv_transform(shape_idx),NULL,NULL,NULL))
- continue;
-
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
-
- cc++;
-
- }
-
- return cc;
-
-}
-
-Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
-
-
- space=NULL;
-}
-
-
-////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
-
-
-
-
-
-
-
-void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
-
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
- }
-
- Space2DSW *self = (Space2DSW*)p_self;
-
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
-
-
- ERR_FAIL_COND_V(type_B!=CollisionObject2DSW::TYPE_BODY,NULL);
- Area2DSW *area=static_cast<Area2DSW*>(A);
- Body2DSW *body=static_cast<Body2DSW*>(B);
-
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
-
- return area_pair;
- } else {
-
-
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
- return b;
-
- }
-
- return NULL;
-}
-
-void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
-
-
-
- Space2DSW *self = (Space2DSW*)p_self;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
- memdelete(c);
-}
-
-
-const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
-
- return active_list;
-}
-void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
-
- active_list.add(p_body);
-}
-void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
-
- active_list.remove(p_body);
-
-}
-
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
-
- inertia_update_list.add(p_body);
-}
-
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
- inertia_update_list.remove(p_body);
-}
-
-BroadPhase2DSW *Space2DSW::get_broadphase() {
-
- return broadphase;
-}
-
-void Space2DSW::add_object(CollisionObject2DSW *p_object) {
-
- ERR_FAIL_COND( objects.has(p_object) );
- objects.insert(p_object);
-}
-
-void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
-
- ERR_FAIL_COND( !objects.has(p_object) );
- objects.erase(p_object);
-}
-
-const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
-
- return objects;
-}
-
-void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
-
- state_query_list.add(p_body);
-}
-void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
-
- state_query_list.remove(p_body);
-}
-
-void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
-
- monitor_query_list.add(p_area);
-}
-void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
-
- monitor_query_list.remove(p_area);
-}
-
-void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
-
- area_moved_list.add(p_area);
-}
-
-void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
-
- area_moved_list.remove(p_area);
-}
-
-const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
-
- return area_moved_list;
-}
-
-
-void Space2DSW::call_queries() {
-
- while(state_query_list.first()) {
-
- Body2DSW * b = state_query_list.first()->self();
- b->call_queries();
- state_query_list.remove(state_query_list.first());
- }
-
- while(monitor_query_list.first()) {
-
- Area2DSW * a = monitor_query_list.first()->self();
- a->call_queries();
- monitor_query_list.remove(monitor_query_list.first());
- }
-
-}
-
-void Space2DSW::setup() {
-
-
- while(inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
- }
-
-
-}
-
-void Space2DSW::update() {
-
- broadphase->update();
-
-}
-
-
-void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
-
- switch(p_param) {
-
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
- }
-}
-
-real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
-
- switch(p_param) {
-
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
- }
- return 0;
-}
-
-void Space2DSW::lock() {
-
- locked=true;
-}
-
-void Space2DSW::unlock() {
-
- locked=false;
-}
-
-bool Space2DSW::is_locked() const {
-
- return locked;
-}
-
-Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
-
- return direct_access;
-}
-
-Space2DSW::Space2DSW() {
-
-
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
-
- constraint_bias = 0.01;
- body_linear_velocity_sleep_treshold=0.01;
- body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
- body_time_to_sleep=0.5;
- body_angular_velocity_damp_ratio=15;
-
-
- broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
-}
-
-Space2DSW::~Space2DSW() {
-
- memdelete(broadphase);
- memdelete( direct_access );
-}
-
-
-
+#include "space_2d_sw.h"
+#include "collision_solver_2d_sw.h"
+#include "physics_2d_server_sw.h"
+
+
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+
+
+ ERR_FAIL_COND_V(space->locked,false);
+
+ Vector2 begin,end;
+ Vector2 normal;
+ begin=p_from;
+ end=p_to;
+ normal=(end-begin).normalized();
+
+ int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
+
+ bool collided=false;
+ Vector2 res_point,res_normal;
+ int res_shape;
+ const CollisionObject2DSW *res_obj;
+ real_t min_d=1e10;
+
+
+ for(int i=0;i<amount;i++) {
+
+ if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
+ continue; //ignore area
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue;
+
+ const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+
+ int shape_idx=space->intersection_query_subindex_results[i];
+ Matrix32 inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
+
+ Vector2 local_from = inv_xform.xform(begin);
+ Vector2 local_to = inv_xform.xform(end);
+
+ /*local_from = col_obj->get_inv_transform().xform(begin);
+ local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from);
+
+ local_to = col_obj->get_inv_transform().xform(end);
+ local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/
+
+ const Shape2DSW *shape = col_obj->get_shape(shape_idx);
+
+ Vector2 shape_point,shape_normal;
+
+
+ if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
+
+
+ //print_line("inters sgment!");
+ Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ shape_point=xform.xform(shape_point);
+
+ real_t ld = normal.dot(shape_point);
+
+
+ if (ld<min_d) {
+
+ min_d=ld;
+ res_point=shape_point;
+ res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
+ res_shape=shape_idx;
+ res_obj=col_obj;
+ collided=true;
+ }
+ }
+
+ }
+
+ if (!collided)
+ return false;
+
+
+ r_result.collider_id=res_obj->get_instance_id();
+ if (r_result.collider_id!=0)
+ r_result.collider=ObjectDB::get_instance(r_result.collider_id);
+ r_result.normal=res_normal;
+ r_result.position=res_point;
+ r_result.rid=res_obj->get_self();
+ r_result.shape=res_shape;
+
+ return true;
+
+}
+
+
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+
+ if (p_result_max<=0)
+ return 0;
+
+ Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ Rect2 aabb = p_xform.xform(shape->get_aabb());
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ bool collided=false;
+ int cc=0;
+
+ for(int i=0;i<amount;i++) {
+
+ if (cc>=p_result_max)
+ break;
+
+ if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
+ continue; //ignore area
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue;
+
+
+ const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL))
+ continue;
+
+ r_results[cc].collider_id=col_obj->get_instance_id();
+ if (r_results[cc].collider_id!=0)
+ r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid=col_obj->get_self();
+ r_results[cc].shape=shape_idx;
+
+ cc++;
+
+ }
+
+ return cc;
+
+}
+
+
+struct MotionCallbackRayCastData {
+
+ Vector2 best_contact;
+ Vector2 best_normal;
+ float best_len;
+ Matrix32 b_xform_inv;
+ Matrix32 b_xform;
+ Vector2 motion;
+ Shape2DSW * shape_B;
+
+};
+
+static void _motion_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
+
+
+ MotionCallbackRayCastData *rd=(MotionCallbackRayCastData*)p_userdata;
+
+ Vector2 contact_normal = (p_point_B-p_point_A).normalized();
+
+ Vector2 from=p_point_A-(rd->motion*1.01);
+ Vector2 p,n;
+
+ if (contact_normal.dot(rd->motion.normalized())<CMP_EPSILON) {
+ //safe to assume it was a perpendicular collision
+ n=contact_normal;
+ p=p_point_B;
+ } else {
+ //entered in a different angle
+ Vector2 to = p_point_A+rd->motion; //avoid precission issues
+
+
+ bool res = rd->shape_B->intersect_segment(rd->b_xform_inv.xform(from),rd->b_xform_inv.xform(to),p,n);
+
+
+ if (!res) {
+ print_line("lolwut failed");
+ return;
+ }
+
+ p = rd->b_xform.xform(p);
+
+ n = rd->b_xform_inv.basis_xform_inv(n).normalized();
+ }
+
+ float len = p.distance_to(from);
+
+ if (len<rd->best_len) {
+ rd->best_contact=p;
+ rd->best_normal=n;
+ rd->best_len=len;
+ }
+}
+
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude,uint32_t p_user_mask) {
+
+ Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ Rect2 aabb = p_xform.xform(shape->get_aabb());
+ aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ bool collided=false;
+ r_result.travel=1;
+
+ MotionCallbackRayCastData best_normal;
+ best_normal.best_len=1e20;
+ for(int i=0;i<amount;i++) {
+
+
+ if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
+ continue; //ignore area
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue; //ignore excluded
+
+
+ const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+
+ Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ //test initial overlap, does it collide if going all the way?
+ if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
+
+ continue;
+ }
+
+
+ //test initial overlap
+ if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
+
+ r_result.collider_id=col_obj->get_instance_id();
+ r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
+ r_result.shape=shape_idx;
+ r_result.rid=col_obj->get_self();
+ r_result.travel=0;
+ r_result.point=Vector2();
+ r_result.normal=Vector2();
+ return true;
+ }
+
+#if 0
+ Vector2 mnormal=p_motion.normalized();
+ Matrix32 col_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ ShapeSW *col_shape = col_obj->get_shape(shape_idx);
+
+ real_t min,max;
+ col_shape->project_rangev(mnormal,col_shape_xform,min,max);
+ real_t width = max-min;
+
+ int a;
+ Vector2 s[2];
+ col_shape->get_supports(col_shape_xform.basis_xform(mnormal).normalized(),s,a);
+ Vector2 from = col_shape_xform.xform(s[0]);
+ Vector2 to = from + p_motion;
+
+ Matrix32 from_inv = col_shape_xform.affine_inverse();
+
+ Vector2 local_from = from_inv.xform(from-mnormal*width*0.1); //start from a little inside the bounding box
+ Vector2 local_to = from_inv.xform(to);
+
+ Vector2 rpos,rnorm;
+ if (!col_shape->intersect_segment(local_from,local_to,rpos,rnorm))
+ return false;
+
+ //ray hit something
+
+
+ Vector2 hitpos = p_xform_B.xform(rpos);
+#endif
+
+ //just do kinematic solving
+ float low=0;
+ float hi=1;
+ Vector2 mnormal=p_motion.normalized();
+
+ for(int i=0;i<8;i++) { //steps should be customizable..
+
+ Matrix32 xfa = p_xform;
+ float ofs = (low+hi)*0.5;
+
+ Vector2 sep=mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep);
+
+ if (collided) {
+
+ hi=ofs;
+ } else {
+
+ low=ofs;
+ }
+ }
+
+
+ best_normal.shape_B=col_obj->get_shape(shape_idx);
+ best_normal.motion=p_motion*hi;
+ best_normal.b_xform=col_obj_xform;
+ best_normal.b_xform_inv=col_obj_xform.affine_inverse();
+
+ bool sc = CollisionSolver2DSW::solve(shape,p_xform,p_motion*hi,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_motion_cbk_result,&best_normal);
+ print_line("CLD: "+itos(sc));
+
+
+ if (collided && low>=r_result.travel)
+ continue;
+
+ collided=true;
+ r_result.travel=low;
+
+ r_result.collider_id=col_obj->get_instance_id();
+ r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
+ r_result.shape=shape_idx;
+ r_result.rid=col_obj->get_self();
+
+ }
+
+ if (collided) {
+ ERR_FAIL_COND_V(best_normal.best_normal==Vector2(),false);
+ r_result.normal=best_normal.best_normal;
+ r_result.point=best_normal.best_contact;
+ }
+
+ return collided;
+
+
+}
+
+
+Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
+
+
+ space=NULL;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+
+
+
+
+
+
+
+void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
+
+ CollisionObject2DSW::Type type_A=A->get_type();
+ CollisionObject2DSW::Type type_B=B->get_type();
+ if (type_A>type_B) {
+
+ SWAP(A,B);
+ SWAP(p_subindex_A,p_subindex_B);
+ SWAP(type_A,type_B);
+ }
+
+ Space2DSW *self = (Space2DSW*)p_self;
+
+ if (type_A==CollisionObject2DSW::TYPE_AREA) {
+
+
+ ERR_FAIL_COND_V(type_B!=CollisionObject2DSW::TYPE_BODY,NULL);
+ Area2DSW *area=static_cast<Area2DSW*>(A);
+ Body2DSW *body=static_cast<Body2DSW*>(B);
+
+ AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
+
+ return area_pair;
+ } else {
+
+
+ BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
+ return b;
+
+ }
+
+ return NULL;
+}
+
+void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
+
+
+
+ Space2DSW *self = (Space2DSW*)p_self;
+ Constraint2DSW *c = (Constraint2DSW*)p_data;
+ memdelete(c);
+}
+
+
+const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
+
+ return active_list;
+}
+void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
+
+ active_list.add(p_body);
+}
+void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
+
+ active_list.remove(p_body);
+
+}
+
+void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
+
+
+ inertia_update_list.add(p_body);
+}
+
+void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
+
+ inertia_update_list.remove(p_body);
+}
+
+BroadPhase2DSW *Space2DSW::get_broadphase() {
+
+ return broadphase;
+}
+
+void Space2DSW::add_object(CollisionObject2DSW *p_object) {
+
+ ERR_FAIL_COND( objects.has(p_object) );
+ objects.insert(p_object);
+}
+
+void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
+
+ ERR_FAIL_COND( !objects.has(p_object) );
+ objects.erase(p_object);
+}
+
+const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
+
+ return objects;
+}
+
+void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
+
+ state_query_list.add(p_body);
+}
+void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
+
+ state_query_list.remove(p_body);
+}
+
+void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
+
+ monitor_query_list.add(p_area);
+}
+void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
+
+ monitor_query_list.remove(p_area);
+}
+
+void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
+
+ area_moved_list.add(p_area);
+}
+
+void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
+
+ area_moved_list.remove(p_area);
+}
+
+const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
+
+ return area_moved_list;
+}
+
+
+void Space2DSW::call_queries() {
+
+ while(state_query_list.first()) {
+
+ Body2DSW * b = state_query_list.first()->self();
+ b->call_queries();
+ state_query_list.remove(state_query_list.first());
+ }
+
+ while(monitor_query_list.first()) {
+
+ Area2DSW * a = monitor_query_list.first()->self();
+ a->call_queries();
+ monitor_query_list.remove(monitor_query_list.first());
+ }
+
+}
+
+void Space2DSW::setup() {
+
+
+ while(inertia_update_list.first()) {
+ inertia_update_list.first()->self()->update_inertias();
+ inertia_update_list.remove(inertia_update_list.first());
+ }
+
+
+}
+
+void Space2DSW::update() {
+
+ broadphase->update();
+
+}
+
+
+void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
+
+ switch(p_param) {
+
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ }
+}
+
+real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
+
+ switch(p_param) {
+
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
+ }
+ return 0;
+}
+
+void Space2DSW::lock() {
+
+ locked=true;
+}
+
+void Space2DSW::unlock() {
+
+ locked=false;
+}
+
+bool Space2DSW::is_locked() const {
+
+ return locked;
+}
+
+Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
+
+ return direct_access;
+}
+
+Space2DSW::Space2DSW() {
+
+
+ locked=false;
+ contact_recycle_radius=0.01;
+ contact_max_separation=0.05;
+ contact_max_allowed_penetration= 0.01;
+
+ constraint_bias = 0.01;
+ body_linear_velocity_sleep_treshold=0.01;
+ body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
+ body_time_to_sleep=0.5;
+ body_angular_velocity_damp_ratio=15;
+
+
+ broadphase = BroadPhase2DSW::create_func();
+ broadphase->set_pair_callback(_broadphase_pair,this);
+ broadphase->set_unpair_callback(_broadphase_unpair,this);
+ area=NULL;
+
+ direct_access = memnew( Physics2DDirectSpaceStateSW );
+ direct_access->space=this;
+}
+
+Space2DSW::~Space2DSW() {
+
+ memdelete(broadphase);
+ memdelete( direct_access );
+}
+
+
+