diff options
Diffstat (limited to 'servers/physics_2d/space_2d_sw.cpp')
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index c2a6dc828e..ad5dca37e4 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -376,25 +376,25 @@ struct _RestCallbackData2D { Vector2 best_normal; real_t best_len; Vector2 valid_dir; - real_t valid_depth; real_t min_allowed_depth; }; static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata; - if (rd->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth) { - return; - } - if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25) { - return; - } - } - Vector2 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); + if (len == 0) { + return; + } + + Vector2 normal = contact_rel / len; + + if (rd->valid_dir != Vector2() && rd->valid_dir.dot(normal) > -CMP_EPSILON) { + return; + } + if (len < rd->min_allowed_depth) { return; } @@ -405,7 +405,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, rd->best_len = len; rd->best_contact = p_point_B; - rd->best_normal = contact_rel / len; + rd->best_normal = normal; rd->best_object = rd->object; rd->best_shape = rd->shape; rd->best_local_shape = rd->local_shape; @@ -440,7 +440,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh } rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; rcd.object = col_obj; rcd.shape = shape_idx; rcd.local_shape = 0; @@ -643,7 +642,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t Vector2 a = sr[k * 2 + 0]; Vector2 b = sr[k * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; float depth = a.distance_to(b); if (depth > result.collision_depth) { @@ -850,7 +849,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < cbk.amount; i++) { Vector2 a = sr[i * 2 + 0]; Vector2 b = sr[i * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; } if (recover_motion == Vector2()) { @@ -1002,7 +1001,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co best_shape = -1; //no best shape with cast, reset to -1 } - { + if (safe < 1) { //it collided, let's get the rest info in unsafe advance Transform2D ugt = body_transform; ugt.elements[2] += p_motion * unsafe; @@ -1061,10 +1060,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - rcd.valid_depth = 10e20; } else { rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; } rcd.object = col_obj; |