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-rw-r--r--servers/physics_2d/shape_2d_sw.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index be2eeb8ed3..3e4271b156 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -361,10 +361,10 @@ public:
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
- real_t h = (n.y > 0) ? height : -height;
+ real_t h = height * 0.5 - radius;
n *= radius;
- n.y += h * 0.5;
+ n.y += (n.y > 0) ? h : -h;
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));