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Diffstat (limited to 'servers/physics_2d/physics_server_2d_wrap_mt.h')
-rw-r--r-- | servers/physics_2d/physics_server_2d_wrap_mt.h | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h new file mode 100644 index 0000000000..8196ede069 --- /dev/null +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -0,0 +1,348 @@ +/*************************************************************************/ +/* physics_2d_server_wrap_mt.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICS2DSERVERWRAPMT_H +#define PHYSICS2DSERVERWRAPMT_H + +#include "core/command_queue_mt.h" +#include "core/os/thread.h" +#include "core/project_settings.h" +#include "servers/physics_server_2d.h" + +#ifdef DEBUG_SYNC +#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); +#else +#define SYNC_DEBUG +#endif + +class PhysicsServer2DWrapMT : public PhysicsServer2D { + + mutable PhysicsServer2D *physics_2d_server; + + mutable CommandQueueMT command_queue; + + static void _thread_callback(void *_instance); + void thread_loop(); + + Thread::ID server_thread; + Thread::ID main_thread; + volatile bool exit; + Thread *thread; + volatile bool step_thread_up; + bool create_thread; + + Semaphore step_sem; + int step_pending; + void thread_step(real_t p_delta); + void thread_flush(); + + void thread_exit(); + + bool first_frame; + + Mutex alloc_mutex; + int pool_max_size; + +public: +#define ServerName PhysicsServer2D +#define ServerNameWrapMT PhysicsServer2DWrapMT +#define server_name physics_2d_server +#include "servers/server_wrap_mt_common.h" + + //FUNC1RID(shape,ShapeType); todo fix + FUNCRID(line_shape) + FUNCRID(ray_shape) + FUNCRID(segment_shape) + FUNCRID(circle_shape) + FUNCRID(rectangle_shape) + FUNCRID(capsule_shape) + FUNCRID(convex_polygon_shape) + FUNCRID(concave_polygon_shape) + + FUNC2(shape_set_data, RID, const Variant &); + FUNC2(shape_set_custom_solver_bias, RID, real_t); + + FUNC1RC(ShapeType, shape_get_type, RID); + FUNC1RC(Variant, shape_get_data, RID); + FUNC1RC(real_t, shape_get_custom_solver_bias, RID); + + //these work well, but should be used from the main thread only + bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); + return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count); + } + + /* SPACE API */ + + FUNCRID(space); + FUNC2(space_set_active, RID, bool); + FUNC1RC(bool, space_is_active, RID); + + FUNC3(space_set_param, RID, SpaceParameter, real_t); + FUNC2RC(real_t, space_get_param, RID, SpaceParameter); + + // this function only works on physics process, errors and returns null otherwise + PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL); + return physics_2d_server->space_get_direct_state(p_space); + } + + FUNC2(space_set_debug_contacts, RID, int); + virtual Vector<Vector2> space_get_contacts(RID p_space) const { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector2>()); + return physics_2d_server->space_get_contacts(p_space); + } + + virtual int space_get_contact_count(RID p_space) const { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0); + return physics_2d_server->space_get_contact_count(p_space); + } + + /* AREA API */ + + //FUNC0RID(area); + FUNCRID(area); + + FUNC2(area_set_space, RID, RID); + FUNC1RC(RID, area_get_space, RID); + + FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode); + FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID); + + FUNC4(area_add_shape, RID, RID, const Transform2D &, bool); + FUNC3(area_set_shape, RID, int, RID); + FUNC3(area_set_shape_transform, RID, int, const Transform2D &); + FUNC3(area_set_shape_disabled, RID, int, bool); + + FUNC1RC(int, area_get_shape_count, RID); + FUNC2RC(RID, area_get_shape, RID, int); + FUNC2RC(Transform2D, area_get_shape_transform, RID, int); + FUNC2(area_remove_shape, RID, int); + FUNC1(area_clear_shapes, RID); + + FUNC2(area_attach_object_instance_id, RID, ObjectID); + FUNC1RC(ObjectID, area_get_object_instance_id, RID); + + FUNC2(area_attach_canvas_instance_id, RID, ObjectID); + FUNC1RC(ObjectID, area_get_canvas_instance_id, RID); + + FUNC3(area_set_param, RID, AreaParameter, const Variant &); + FUNC2(area_set_transform, RID, const Transform2D &); + + FUNC2RC(Variant, area_get_param, RID, AreaParameter); + FUNC1RC(Transform2D, area_get_transform, RID); + + FUNC2(area_set_collision_mask, RID, uint32_t); + FUNC2(area_set_collision_layer, RID, uint32_t); + + FUNC2(area_set_monitorable, RID, bool); + FUNC2(area_set_pickable, RID, bool); + + FUNC3(area_set_monitor_callback, RID, Object *, const StringName &); + FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &); + + /* BODY API */ + + //FUNC2RID(body,BodyMode,bool); + FUNCRID(body) + + FUNC2(body_set_space, RID, RID); + FUNC1RC(RID, body_get_space, RID); + + FUNC2(body_set_mode, RID, BodyMode); + FUNC1RC(BodyMode, body_get_mode, RID); + + FUNC4(body_add_shape, RID, RID, const Transform2D &, bool); + FUNC3(body_set_shape, RID, int, RID); + FUNC3(body_set_shape_transform, RID, int, const Transform2D &); + FUNC3(body_set_shape_metadata, RID, int, const Variant &); + + FUNC1RC(int, body_get_shape_count, RID); + FUNC2RC(Transform2D, body_get_shape_transform, RID, int); + FUNC2RC(Variant, body_get_shape_metadata, RID, int); + FUNC2RC(RID, body_get_shape, RID, int); + + FUNC3(body_set_shape_disabled, RID, int, bool); + FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float); + + FUNC2(body_remove_shape, RID, int); + FUNC1(body_clear_shapes, RID); + + FUNC2(body_attach_object_instance_id, RID, ObjectID); + FUNC1RC(ObjectID, body_get_object_instance_id, RID); + + FUNC2(body_attach_canvas_instance_id, RID, ObjectID); + FUNC1RC(ObjectID, body_get_canvas_instance_id, RID); + + FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode); + FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID); + + FUNC2(body_set_collision_layer, RID, uint32_t); + FUNC1RC(uint32_t, body_get_collision_layer, RID); + + FUNC2(body_set_collision_mask, RID, uint32_t); + FUNC1RC(uint32_t, body_get_collision_mask, RID); + + FUNC3(body_set_param, RID, BodyParameter, real_t); + FUNC2RC(real_t, body_get_param, RID, BodyParameter); + + FUNC3(body_set_state, RID, BodyState, const Variant &); + FUNC2RC(Variant, body_get_state, RID, BodyState); + + FUNC2(body_set_applied_force, RID, const Vector2 &); + FUNC1RC(Vector2, body_get_applied_force, RID); + + FUNC2(body_set_applied_torque, RID, real_t); + FUNC1RC(real_t, body_get_applied_torque, RID); + + FUNC2(body_add_central_force, RID, const Vector2 &); + FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &); + FUNC2(body_add_torque, RID, real_t); + FUNC2(body_apply_central_impulse, RID, const Vector2 &); + FUNC2(body_apply_torque_impulse, RID, real_t); + FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &); + FUNC2(body_set_axis_velocity, RID, const Vector2 &); + + FUNC2(body_add_collision_exception, RID, RID); + FUNC2(body_remove_collision_exception, RID, RID); + FUNC2S(body_get_collision_exceptions, RID, List<RID> *); + + FUNC2(body_set_max_contacts_reported, RID, int); + FUNC1RC(int, body_get_max_contacts_reported, RID); + + FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t); + FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID); + + FUNC2(body_set_omit_force_integration, RID, bool); + FUNC1RC(bool, body_is_omitting_force_integration, RID); + + FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &); + + bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) { + return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count); + } + + FUNC2(body_set_pickable, RID, bool); + + bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); + return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes); + } + + int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); + return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin); + } + + // this function only works on physics process, errors and returns null otherwise + PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) { + + ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL); + return physics_2d_server->body_get_direct_state(p_body); + } + + /* JOINT API */ + + FUNC3(joint_set_param, RID, JointParam, real_t); + FUNC2RC(real_t, joint_get_param, RID, JointParam); + + FUNC2(joint_disable_collisions_between_bodies, RID, const bool); + FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID); + + ///FUNC3RID(pin_joint,const Vector2&,RID,RID); + ///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID); + ///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID); + + //TODO need to convert this to FUNCRID, but it's a hassle.. + + FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID); + FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID); + FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID); + + FUNC3(pin_joint_set_param, RID, PinJointParam, real_t); + FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam); + + FUNC3(damped_string_joint_set_param, RID, DampedStringParam, real_t); + FUNC2RC(real_t, damped_string_joint_get_param, RID, DampedStringParam); + + FUNC1RC(JointType, joint_get_type, RID); + + /* MISC */ + + FUNC1(free, RID); + FUNC1(set_active, bool); + + virtual void init(); + virtual void step(real_t p_step); + virtual void sync(); + virtual void end_sync(); + virtual void flush_queries(); + virtual void finish(); + + virtual bool is_flushing_queries() const { + return physics_2d_server->is_flushing_queries(); + } + + int get_process_info(ProcessInfo p_info) { + return physics_2d_server->get_process_info(p_info); + } + + PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread); + ~PhysicsServer2DWrapMT(); + + template <class T> + static PhysicsServer2D *init_server() { + + int tm = GLOBAL_DEF("physics/2d/thread_model", 1); + if (tm == 0) // single unsafe + return memnew(T); + else if (tm == 1) // single safe + return memnew(PhysicsServer2DWrapMT(memnew(T), false)); + else // multi threaded + return memnew(PhysicsServer2DWrapMT(memnew(T), true)); + } + +#undef ServerNameWrapMT +#undef ServerName +#undef server_name +}; + +#ifdef DEBUG_SYNC +#undef DEBUG_SYNC +#endif +#undef SYNC_DEBUG + +#endif // PHYSICS2DSERVERWRAPMT_H |