diff options
Diffstat (limited to 'servers/physics_2d/physics_2d_server_wrap_mt.h')
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h new file mode 100644 index 0000000000..0ddc8f16ec --- /dev/null +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -0,0 +1,297 @@ +#ifndef PHYSICS2DSERVERWRAPMT_H +#define PHYSICS2DSERVERWRAPMT_H + + +#include "servers/physics_2d_server.h" +#include "command_queue_mt.h" +#include "os/thread.h" +#include "globals.h" + +#ifdef DEBUG_SYNC +#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__)); +#else +#define SYNC_DEBUG +#endif + + +class Physics2DServerWrapMT : public Physics2DServer { + + mutable Physics2DServer *physics_2d_server; + + mutable CommandQueueMT command_queue; + + static void _thread_callback(void *_instance); + void thread_loop(); + + Thread::ID server_thread; + Thread::ID main_thread; + volatile bool exit; + Thread *thread; + volatile bool step_thread_up; + bool create_thread; + + Semaphore *step_sem; + int step_pending; + void thread_step(float p_delta); + void thread_flush(); + + void thread_exit(); + + Mutex*alloc_mutex; + bool first_frame; + + int shape_pool_max_size; + List<RID> shape_id_pool; + int area_pool_max_size; + List<RID> area_id_pool; + int body_pool_max_size; + List<RID> body_id_pool; + int pin_joint_pool_max_size; + List<RID> pin_joint_id_pool; + int groove_joint_pool_max_size; + List<RID> groove_joint_id_pool; + int damped_spring_joint_pool_max_size; + List<RID> damped_spring_joint_id_pool; + + +public: + +#define ServerName Physics2DServer +#define ServerNameWrapMT Physics2DServerWrapMT +#define server_name physics_2d_server +#include "servers/server_wrap_mt_common.h" + + //FUNC1RID(shape,ShapeType); todo fix + FUNC1R(RID,shape_create,ShapeType); + FUNC2(shape_set_data,RID,const Variant& ); + FUNC2(shape_set_custom_solver_bias,RID,real_t ); + + FUNC1RC(ShapeType,shape_get_type,RID ); + FUNC1RC(Variant,shape_get_data,RID); + FUNC1RC(real_t,shape_get_custom_solver_bias,RID); + + + //these work well, but should be used from the main thread only + bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false); + return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count); + } + + /* SPACE API */ + + FUNC0R(RID,space_create); + FUNC2(space_set_active,RID,bool); + FUNC1RC(bool,space_is_active,RID); + + FUNC3(space_set_param,RID,SpaceParameter,real_t); + FUNC2RC(real_t,space_get_param,RID,SpaceParameter); + + // this function only works on fixed process, errors and returns null otherwise + Physics2DDirectSpaceState* space_get_direct_state(RID p_space) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),NULL); + return physics_2d_server->space_get_direct_state(p_space); + } + + + /* AREA API */ + + //FUNC0RID(area); + FUNC0R(RID,area_create); + + FUNC2(area_set_space,RID,RID); + FUNC1RC(RID,area_get_space,RID); + + FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode); + FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID); + + FUNC3(area_add_shape,RID,RID,const Matrix32&); + FUNC3(area_set_shape,RID,int,RID); + FUNC3(area_set_shape_transform,RID,int,const Matrix32&); + + FUNC1RC(int,area_get_shape_count,RID); + FUNC2RC(RID,area_get_shape,RID,int); + FUNC2RC(Matrix32,area_get_shape_transform,RID,int); + FUNC2(area_remove_shape,RID,int); + FUNC1(area_clear_shapes,RID); + + FUNC2(area_attach_object_instance_ID,RID,ObjectID); + FUNC1RC(ObjectID,area_get_object_instance_ID,RID); + + FUNC3(area_set_param,RID,AreaParameter,const Variant&); + FUNC2(area_set_transform,RID,const Matrix32&); + + FUNC2RC(Variant,area_get_param,RID,AreaParameter); + FUNC1RC(Matrix32,area_get_transform,RID); + + FUNC2(area_set_collision_mask,RID,uint32_t); + FUNC2(area_set_layer_mask,RID,uint32_t); + + FUNC2(area_set_monitorable,RID,bool); + FUNC2(area_set_pickable,RID,bool); + + FUNC3(area_set_monitor_callback,RID,Object*,const StringName&); + FUNC3(area_set_area_monitor_callback,RID,Object*,const StringName&); + + + /* BODY API */ + + //FUNC2RID(body,BodyMode,bool); + FUNC2R(RID,body_create,BodyMode,bool) + + FUNC2(body_set_space,RID,RID); + FUNC1RC(RID,body_get_space,RID); + + FUNC2(body_set_mode,RID,BodyMode); + FUNC1RC(BodyMode,body_get_mode,RID); + + + FUNC3(body_add_shape,RID,RID,const Matrix32&); + FUNC3(body_set_shape,RID,int,RID); + FUNC3(body_set_shape_transform,RID,int,const Matrix32&); + FUNC3(body_set_shape_metadata,RID,int,const Variant&); + + FUNC1RC(int,body_get_shape_count,RID); + FUNC2RC(Matrix32,body_get_shape_transform,RID,int); + FUNC2RC(Variant,body_get_shape_metadata,RID,int); + FUNC2RC(RID,body_get_shape,RID,int); + + FUNC3(body_set_shape_as_trigger,RID,int,bool); + FUNC2RC(bool,body_is_shape_set_as_trigger,RID,int); + + FUNC2(body_remove_shape,RID,int); + FUNC1(body_clear_shapes,RID); + + FUNC2(body_attach_object_instance_ID,RID,uint32_t); + FUNC1RC(uint32_t,body_get_object_instance_ID,RID); + + FUNC2(body_set_continuous_collision_detection_mode,RID,CCDMode); + FUNC1RC(CCDMode,body_get_continuous_collision_detection_mode,RID); + + FUNC2(body_set_layer_mask,RID,uint32_t); + FUNC1RC(uint32_t,body_get_layer_mask,RID); + + FUNC2(body_set_collision_mask,RID,uint32_t); + FUNC1RC(uint32_t,body_get_collision_mask,RID); + + + FUNC3(body_set_param,RID,BodyParameter,float); + FUNC2RC(float,body_get_param,RID,BodyParameter); + + + FUNC3(body_set_state,RID,BodyState,const Variant&); + FUNC2RC(Variant,body_get_state,RID,BodyState); + + FUNC2(body_set_applied_force,RID,const Vector2&); + FUNC1RC(Vector2,body_get_applied_force,RID); + + FUNC2(body_set_applied_torque,RID,float); + FUNC1RC(float,body_get_applied_torque,RID); + + FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&); + FUNC2(body_set_axis_velocity,RID,const Vector2&); + + FUNC2(body_add_collision_exception,RID,RID); + FUNC2(body_remove_collision_exception,RID,RID); + FUNC2S(body_get_collision_exceptions,RID,List<RID>*); + + FUNC2(body_set_max_contacts_reported,RID,int); + FUNC1RC(int,body_get_max_contacts_reported,RID); + + FUNC2(body_set_one_way_collision_direction,RID,const Vector2&); + FUNC1RC(Vector2,body_get_one_way_collision_direction,RID); + + FUNC2(body_set_one_way_collision_max_depth,RID,float); + FUNC1RC(float,body_get_one_way_collision_max_depth,RID); + + + FUNC2(body_set_contacts_reported_depth_treshold,RID,float); + FUNC1RC(float,body_get_contacts_reported_depth_treshold,RID); + + FUNC2(body_set_omit_force_integration,RID,bool); + FUNC1RC(bool,body_is_omitting_force_integration,RID); + + FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& ); + + + bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) { + return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count); + } + + FUNC2(body_set_pickable,RID,bool); + + bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false); + return physics_2d_server->body_test_motion(p_body,p_motion,p_margin,r_result); + } + + /* JOINT API */ + + + FUNC3(joint_set_param,RID,JointParam,real_t); + FUNC2RC(real_t,joint_get_param,RID,JointParam); + + + ///FUNC3RID(pin_joint,const Vector2&,RID,RID); + ///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID); + ///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID); + + FUNC3R(RID,pin_joint_create,const Vector2&,RID,RID); + FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID); + FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID); + + FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t); + FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam); + + FUNC1RC(JointType,joint_get_type,RID); + + + /* MISC */ + + + FUNC1(free,RID); + FUNC1(set_active,bool); + + virtual void init(); + virtual void step(float p_step); + virtual void sync(); + virtual void end_sync(); + virtual void flush_queries(); + virtual void finish(); + + int get_process_info(ProcessInfo p_info) { + return physics_2d_server->get_process_info(p_info); + } + + Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread); + ~Physics2DServerWrapMT(); + + + template<class T> + static Physics2DServer* init_server() { + + int tm = GLOBAL_DEF("physics_2d/thread_model",1); + if (tm==0) //single unsafe + return memnew( T ); + else if (tm==1) //single saef + return memnew( Physics2DServerWrapMT( memnew( T ), false )); + else //single unsafe + return memnew( Physics2DServerWrapMT( memnew( T ), true )); + + + } + +#undef ServerNameWrapMT +#undef ServerName +#undef server_name + +}; + +#ifdef DEBUG_SYNC +#undef DEBUG_SYNC +#endif +#undef SYNC_DEBUG + +#endif // PHYSICS2DSERVERWRAPMT_H |