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Diffstat (limited to 'servers/physics_2d/physics_2d_server_sw.h')
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 1da7d65dc8..e33e2d78c7 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -76,7 +76,7 @@ public:
struct CollCbkData {
Vector2 valid_dir;
- float valid_depth;
+ real_t valid_depth;
int max;
int amount;
Vector2 *ptr;
@@ -193,8 +193,8 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
virtual uint32_t body_get_collision_mask(RID p_) const;
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
- virtual float body_get_param(RID p_body, BodyParameter p_param) const;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
+ virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
@@ -203,8 +203,8 @@ public:
virtual void body_set_applied_force(RID p_body, const Vector2& p_force);
virtual Vector2 body_get_applied_force(RID p_body) const;
- virtual void body_set_applied_torque(RID p_body, float p_torque);
- virtual float body_get_applied_torque(RID p_body) const;
+ virtual void body_set_applied_torque(RID p_body, real_t p_torque);
+ virtual real_t body_get_applied_torque(RID p_body) const;
virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force);
@@ -215,8 +215,8 @@ public:
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold);
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const;
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
+ virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
@@ -227,8 +227,8 @@ public:
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
- virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth);
- virtual float body_get_one_way_collision_max_depth(RID p_body) const;
+ virtual void body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth);
+ virtual real_t body_get_one_way_collision_max_depth(RID p_body) const;
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
@@ -236,7 +236,7 @@ public:
virtual void body_set_pickable(RID p_body,bool p_pickable);
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
+ virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL);
/* JOINT API */
@@ -260,7 +260,7 @@ public:
virtual void set_active(bool p_active);
virtual void init();
- virtual void step(float p_step);
+ virtual void step(real_t p_step);
virtual void sync();
virtual void flush_queries();
virtual void end_sync();