diff options
Diffstat (limited to 'servers/physics_2d/physics_2d_server_sw.h')
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 1da7d65dc8..e33e2d78c7 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -76,7 +76,7 @@ public: struct CollCbkData { Vector2 valid_dir; - float valid_depth; + real_t valid_depth; int max; int amount; Vector2 *ptr; @@ -193,8 +193,8 @@ public: virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_collision_mask(RID p_) const; - virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); - virtual float body_get_param(RID p_body, BodyParameter p_param) const; + virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); + virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant); @@ -203,8 +203,8 @@ public: virtual void body_set_applied_force(RID p_body, const Vector2& p_force); virtual Vector2 body_get_applied_force(RID p_body) const; - virtual void body_set_applied_torque(RID p_body, float p_torque); - virtual float body_get_applied_torque(RID p_body) const; + virtual void body_set_applied_torque(RID p_body, real_t p_torque); + virtual real_t body_get_applied_torque(RID p_body) const; virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force); @@ -215,8 +215,8 @@ public: virtual void body_remove_collision_exception(RID p_body, RID p_body_b); virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions); - virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold); - virtual float body_get_contacts_reported_depth_treshold(RID p_body) const; + virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold); + virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body,bool p_omit); virtual bool body_is_omitting_force_integration(RID p_body) const; @@ -227,8 +227,8 @@ public: virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction); virtual Vector2 body_get_one_way_collision_direction(RID p_body) const; - virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth); - virtual float body_get_one_way_collision_max_depth(RID p_body) const; + virtual void body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth); + virtual real_t body_get_one_way_collision_max_depth(RID p_body) const; virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant()); @@ -236,7 +236,7 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable); - virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL); + virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL); /* JOINT API */ @@ -260,7 +260,7 @@ public: virtual void set_active(bool p_active); virtual void init(); - virtual void step(float p_step); + virtual void step(real_t p_step); virtual void sync(); virtual void flush_queries(); virtual void end_sync(); |