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Diffstat (limited to 'servers/physics_2d/godot_physics_server_2d.cpp')
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index a9b499c6b5..650a95c914 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -144,7 +144,7 @@ real_t GodotPhysicsServer2D::shape_get_custom_solver_bias(RID p_shape) const {
}
void GodotPhysicsServer2D::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- CollCbkData *cbk = (CollCbkData *)p_userdata;
+ CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
if (cbk->max == 0) {
return;
@@ -1212,7 +1212,7 @@ void GodotPhysicsServer2D::free(RID p_rid) {
GodotSpace2D *space = space_owner.get_or_null(p_rid);
while (space->get_objects().size()) {
- GodotCollisionObject2D *co = (GodotCollisionObject2D *)space->get_objects().front()->get();
+ GodotCollisionObject2D *co = static_cast<GodotCollisionObject2D *>(space->get_objects().front()->get());
co->set_space(nullptr);
}
@@ -1251,7 +1251,7 @@ void GodotPhysicsServer2D::step(real_t p_step) {
active_objects = 0;
collision_pairs = 0;
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((GodotSpace2D *)E->get(), p_step);
+ stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
collision_pairs += E->get()->get_collision_pairs();
@@ -1272,7 +1272,7 @@ void GodotPhysicsServer2D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
- GodotSpace2D *space = (GodotSpace2D *)E->get();
+ GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get());
space->call_queries();
}