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Diffstat (limited to 'servers/physics_2d/godot_constraint_2d.h')
| -rw-r--r-- | servers/physics_2d/godot_constraint_2d.h | 70 | 
1 files changed, 70 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_constraint_2d.h b/servers/physics_2d/godot_constraint_2d.h new file mode 100644 index 0000000000..84f975e583 --- /dev/null +++ b/servers/physics_2d/godot_constraint_2d.h @@ -0,0 +1,70 @@ +/*************************************************************************/ +/*  godot_constraint_2d.h                                                */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#ifndef GODOT_CONSTRAINT_2D_H +#define GODOT_CONSTRAINT_2D_H + +#include "godot_body_2d.h" + +class GodotConstraint2D { +	GodotBody2D **_body_ptr; +	int _body_count; +	uint64_t island_step = 0; +	bool disabled_collisions_between_bodies = true; + +	RID self; + +protected: +	GodotConstraint2D(GodotBody2D **p_body_ptr = nullptr, int p_body_count = 0) { +		_body_ptr = p_body_ptr; +		_body_count = p_body_count; +	} + +public: +	_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } +	_FORCE_INLINE_ RID get_self() const { return self; } + +	_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } +	_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } + +	_FORCE_INLINE_ GodotBody2D **get_body_ptr() const { return _body_ptr; } +	_FORCE_INLINE_ int get_body_count() const { return _body_count; } + +	_FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } +	_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } + +	virtual bool setup(real_t p_step) = 0; +	virtual bool pre_solve(real_t p_step) = 0; +	virtual void solve(real_t p_step) = 0; + +	virtual ~GodotConstraint2D() {} +}; + +#endif // GODOT_CONSTRAINT_2D_H  |