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-rw-r--r--servers/physics_2d/godot_body_2d.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index ba4c39737a..f00512fe92 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -234,9 +234,15 @@ public:
angular_velocity += _inv_inertia * p_torque;
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2(), real_t p_max_delta_av = -1.0) {
biased_linear_velocity += p_impulse * _inv_mass;
- biased_angular_velocity += _inv_inertia * (p_position - center_of_mass).cross(p_impulse);
+ if (p_max_delta_av != 0.0) {
+ real_t delta_av = _inv_inertia * (p_position - center_of_mass).cross(p_impulse);
+ if (p_max_delta_av > 0 && delta_av > p_max_delta_av) {
+ delta_av = p_max_delta_av;
+ }
+ biased_angular_velocity += delta_av;
+ }
}
void set_active(bool p_active);