diff options
Diffstat (limited to 'servers/physics_2d/godot_body_2d.h')
-rw-r--r-- | servers/physics_2d/godot_body_2d.h | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h index f00512fe92..1335a19126 100644 --- a/servers/physics_2d/godot_body_2d.h +++ b/servers/physics_2d/godot_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,6 +89,9 @@ class GodotBody2D : public GodotCollisionObject2D { Vector2 applied_force; real_t applied_torque = 0.0; + Vector2 constant_force; + real_t constant_torque = 0.0; + SelfList<GodotBody2D> active_list; SelfList<GodotBody2D> mass_properties_update_list; SelfList<GodotBody2D> direct_state_query_list; @@ -245,6 +248,38 @@ public: } } + _FORCE_INLINE_ void apply_central_force(const Vector2 &p_force) { + applied_force += p_force; + } + + _FORCE_INLINE_ void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) { + applied_force += p_force; + applied_torque += (p_position - center_of_mass).cross(p_force); + } + + _FORCE_INLINE_ void apply_torque(real_t p_torque) { + applied_torque += p_torque; + } + + _FORCE_INLINE_ void add_constant_central_force(const Vector2 &p_force) { + constant_force += p_force; + } + + _FORCE_INLINE_ void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) { + constant_force += p_force; + constant_torque += (p_position - center_of_mass).cross(p_force); + } + + _FORCE_INLINE_ void add_constant_torque(real_t p_torque) { + constant_torque += p_torque; + } + + void set_constant_force(const Vector2 &p_force) { constant_force = p_force; } + Vector2 get_constant_force() const { return constant_force; } + + void set_constant_torque(real_t p_torque) { constant_torque = p_torque; } + real_t get_constant_torque() const { return constant_torque; } + void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } @@ -264,25 +299,6 @@ public: void set_state(PhysicsServer2D::BodyState p_state, const Variant &p_variant); Variant get_state(PhysicsServer2D::BodyState p_state) const; - void set_applied_force(const Vector2 &p_force) { applied_force = p_force; } - Vector2 get_applied_force() const { return applied_force; } - - void set_applied_torque(real_t p_torque) { applied_torque = p_torque; } - real_t get_applied_torque() const { return applied_torque; } - - _FORCE_INLINE_ void add_central_force(const Vector2 &p_force) { - applied_force += p_force; - } - - _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) { - applied_force += p_force; - applied_torque += (p_position - center_of_mass).cross(p_force); - } - - _FORCE_INLINE_ void add_torque(real_t p_torque) { - applied_torque += p_torque; - } - _FORCE_INLINE_ void set_continuous_collision_detection_mode(PhysicsServer2D::CCDMode p_mode) { continuous_cd_mode = p_mode; } _FORCE_INLINE_ PhysicsServer2D::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } |